Used the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Limited therange of avariable’svalueUsedtiltStoredsomethingbesideshunger,sleep, or ageSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeNamedtheirpetAccidentallymade theirvariablevalue gonegativeFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedlightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationLimited therange of avariable’svalueNamedtheirpetUsed alightsensorUsed anif / elseblockUsed astring andcan explainwhat a stringisPetcan getoldCan explainhow theychanged avariable’svalueCan explainhow theychanged avariable’svalueUsed aboolean andcan explainwhat aboolean isMade asleepinganimationUsed aloop to doananimationUsedlightsensorUsed anif / elseblockPetcan getoldStoredsomethingbesideshunger,sleep, or ageUsed alightsensorAccidentallymade theirvariablevalue gonegativeUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aloop to doananimationProgrammedsomething thathappens whenButton A+B arepressedtogetherSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeFind someonewho has morethan 3 differentforever loopsrunning atonce.Used astring andcan explainwhat a stringisUsed aboolean andcan explainwhat aboolean isProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Limited therange of avariable’svalueUsedtiltStoredsomethingbesideshunger,sleep, or ageSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeNamedtheirpetAccidentallymade theirvariablevalue gonegativeFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedlightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationLimited therange of avariable’svalueNamedtheirpetUsed alightsensorUsed anif / elseblockUsed astring andcan explainwhat a stringisPetcan getoldCan explainhow theychanged avariable’svalueCan explainhow theychanged avariable’svalueUsed aboolean andcan explainwhat aboolean isMade asleepinganimationUsed aloop to doananimationUsedlightsensorUsed anif / elseblockPetcan getoldStoredsomethingbesideshunger,sleep, or ageUsed alightsensorAccidentallymade theirvariablevalue gonegativeUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aloop to doananimationProgrammedsomething thathappens whenButton A+B arepressedtogetherSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeFind someonewho has morethan 3 differentforever loopsrunning atonce.Used astring andcan explainwhat a stringisUsed aboolean andcan explainwhat aboolean isProgrammedsomething thathappens whenButton A+B arepressedtogether

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used the pick random block to make the pet's behavior unpredictable.
  2. Used tilt
  3. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  4. Limited the range of a variable’s value
  5. Used tilt
  6. Stored something besides hunger, sleep, or age
  7. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  8. Named their pet
  9. Accidentally made their variable value go negative
  10. Find someone who has more than 3 different forever loops running at once.
  11. Used light sensor
  12. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  13. Made a sleeping animation
  14. Limited the range of a variable’s value
  15. Named their pet
  16. Used a light sensor
  17. Used an if / else block
  18. Used a string and can explain what a string is
  19. Pet can get old
  20. Can explain how they changed a variable’s value
  21. Can explain how they changed a variable’s value
  22. Used a boolean and can explain what a boolean is
  23. Made a sleeping animation
  24. Used a loop to do an animation
  25. Used light sensor
  26. Used an if / else block
  27. Pet can get old
  28. Stored something besides hunger, sleep, or age
  29. Used a light sensor
  30. Accidentally made their variable value go negative
  31. Used the pick random block to make the pet's behavior unpredictable.
  32. Used a loop to do an animation
  33. Programmed something that happens when Button A+B are pressed together
  34. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  35. Find someone who has more than 3 different forever loops running at once.
  36. Used a string and can explain what a string is
  37. Used a boolean and can explain what a boolean is
  38. Programmed something that happens when Button A+B are pressed together