UsedtiltStoredsomethingbesideshunger,sleep, or ageUsed astring andcan explainwhat a stringisUsed the pickrandom blockto make thepet's behaviorunpredictable.Find someonewho has morethan 3 differentforever loopsrunning atonce.Limited therange of avariable’svalueNamedtheirpetUsed anif / elseblockProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed alightsensorAccidentallymade theirvariablevalue gonegativeUsedlightsensorPetcan getoldFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used astring andcan explainwhat a stringisUsed anif / elseblockUsed aloop to doananimationUsed aboolean andcan explainwhat aboolean isNamedtheirpetMade asleepinganimationFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationProgrammedsomething thathappens whenButton A+B arepressedtogetherLimited therange of avariable’svaluePetcan getoldCan explainhow theychanged avariable’svalueUsedtiltUsed aloop to doananimationUsed aboolean andcan explainwhat aboolean isStoredsomethingbesideshunger,sleep, or ageFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedlightsensorUsed alightsensorCan explainhow theychanged avariable’svalueSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed the pickrandom blockto make thepet's behaviorunpredictable.Accidentallymade theirvariablevalue gonegativeUsedtiltStoredsomethingbesideshunger,sleep, or ageUsed astring andcan explainwhat a stringisUsed the pickrandom blockto make thepet's behaviorunpredictable.Find someonewho has morethan 3 differentforever loopsrunning atonce.Limited therange of avariable’svalueNamedtheirpetUsed anif / elseblockProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed alightsensorAccidentallymade theirvariablevalue gonegativeUsedlightsensorPetcan getoldFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used astring andcan explainwhat a stringisUsed anif / elseblockUsed aloop to doananimationUsed aboolean andcan explainwhat aboolean isNamedtheirpetMade asleepinganimationFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationProgrammedsomething thathappens whenButton A+B arepressedtogetherLimited therange of avariable’svaluePetcan getoldCan explainhow theychanged avariable’svalueUsedtiltUsed aloop to doananimationUsed aboolean andcan explainwhat aboolean isStoredsomethingbesideshunger,sleep, or ageFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedlightsensorUsed alightsensorCan explainhow theychanged avariable’svalueSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed the pickrandom blockto make thepet's behaviorunpredictable.Accidentallymade theirvariablevalue gonegative

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used tilt
  2. Stored something besides hunger, sleep, or age
  3. Used a string and can explain what a string is
  4. Used the pick random block to make the pet's behavior unpredictable.
  5. Find someone who has more than 3 different forever loops running at once.
  6. Limited the range of a variable’s value
  7. Named their pet
  8. Used an if / else block
  9. Programmed something that happens when Button A+B are pressed together
  10. Used a light sensor
  11. Accidentally made their variable value go negative
  12. Used light sensor
  13. Pet can get old
  14. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  15. Used a string and can explain what a string is
  16. Used an if / else block
  17. Used a loop to do an animation
  18. Used a boolean and can explain what a boolean is
  19. Named their pet
  20. Made a sleeping animation
  21. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  22. Made a sleeping animation
  23. Programmed something that happens when Button A+B are pressed together
  24. Limited the range of a variable’s value
  25. Pet can get old
  26. Can explain how they changed a variable’s value
  27. Used tilt
  28. Used a loop to do an animation
  29. Used a boolean and can explain what a boolean is
  30. Stored something besides hunger, sleep, or age
  31. Find someone who has more than 3 different forever loops running at once.
  32. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  33. Used light sensor
  34. Used a light sensor
  35. Can explain how they changed a variable’s value
  36. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  37. Used the pick random block to make the pet's behavior unpredictable.
  38. Accidentally made their variable value go negative