UsedtiltFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Limited therange of avariable’svalueMade asleepinganimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aloop to doananimationUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed aloop to doananimationCan explainhow theychanged avariable’svalueCan explainhow theychanged avariable’svalueNamedtheirpetUsed the pickrandom blockto make thepet's behaviorunpredictable.Find someonewho has morethan 3 differentforever loopsrunning atonce.Used astring andcan explainwhat a stringisNamedtheirpetUsed alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedlightsensorAccidentallymade theirvariablevalue gonegativeStoredsomethingbesideshunger,sleep, or ageSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed anif / elseblockUsed aboolean andcan explainwhat aboolean isAccidentallymade theirvariablevalue gonegativePetcan getoldSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeStoredsomethingbesideshunger,sleep, or ageUsedlightsensorUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Find someonewho has morethan 3 differentforever loopsrunning atonce.Petcan getoldMade asleepinganimationUsed aboolean andcan explainwhat aboolean isUsedtiltUsed anif / elseblockUsedtiltFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Limited therange of avariable’svalueMade asleepinganimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aloop to doananimationUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed aloop to doananimationCan explainhow theychanged avariable’svalueCan explainhow theychanged avariable’svalueNamedtheirpetUsed the pickrandom blockto make thepet's behaviorunpredictable.Find someonewho has morethan 3 differentforever loopsrunning atonce.Used astring andcan explainwhat a stringisNamedtheirpetUsed alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedlightsensorAccidentallymade theirvariablevalue gonegativeStoredsomethingbesideshunger,sleep, or ageSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed anif / elseblockUsed aboolean andcan explainwhat aboolean isAccidentallymade theirvariablevalue gonegativePetcan getoldSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeStoredsomethingbesideshunger,sleep, or ageUsedlightsensorUsed alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Find someonewho has morethan 3 differentforever loopsrunning atonce.Petcan getoldMade asleepinganimationUsed aboolean andcan explainwhat aboolean isUsedtiltUsed anif / elseblock

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used tilt
  2. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  3. Limited the range of a variable’s value
  4. Made a sleeping animation
  5. Used the pick random block to make the pet's behavior unpredictable.
  6. Used a loop to do an animation
  7. Used a string and can explain what a string is
  8. Limited the range of a variable’s value
  9. Programmed something that happens when Button A+B are pressed together
  10. Used a loop to do an animation
  11. Can explain how they changed a variable’s value
  12. Can explain how they changed a variable’s value
  13. Named their pet
  14. Used the pick random block to make the pet's behavior unpredictable.
  15. Find someone who has more than 3 different forever loops running at once.
  16. Used a string and can explain what a string is
  17. Named their pet
  18. Used a light sensor
  19. Programmed something that happens when Button A+B are pressed together
  20. Used light sensor
  21. Accidentally made their variable value go negative
  22. Stored something besides hunger, sleep, or age
  23. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  24. Used an if / else block
  25. Used a boolean and can explain what a boolean is
  26. Accidentally made their variable value go negative
  27. Pet can get old
  28. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  29. Stored something besides hunger, sleep, or age
  30. Used light sensor
  31. Used a light sensor
  32. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  33. Find someone who has more than 3 different forever loops running at once.
  34. Pet can get old
  35. Made a sleeping animation
  36. Used a boolean and can explain what a boolean is
  37. Used tilt
  38. Used an if / else block