Programmedsomething thathappens whenButton A+B arepressedtogetherPetcan getoldFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used anif / elseblockUsed aboolean andcan explainwhat aboolean isUsed aloop to doananimationUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueUsedlightsensorPetcan getoldUsed astring andcan explainwhat a stringisFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeUsed alightsensorUsed alightsensorAccidentallymade theirvariablevalue gonegativeUsed aloop to doananimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isCan explainhow theychanged avariable’svalueFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationLimited therange of avariable’svalueFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltMade asleepinganimationNamedtheirpetUsedtiltUsedlightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Can explainhow theychanged avariable’svalueNamedtheirpetSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeStoredsomethingbesideshunger,sleep, or ageUsed anif / elseblockStoredsomethingbesideshunger,sleep, or ageSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeProgrammedsomething thathappens whenButton A+B arepressedtogetherPetcan getoldFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used anif / elseblockUsed aboolean andcan explainwhat aboolean isUsed aloop to doananimationUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueUsedlightsensorPetcan getoldUsed astring andcan explainwhat a stringisFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeUsed alightsensorUsed alightsensorAccidentallymade theirvariablevalue gonegativeUsed aloop to doananimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isCan explainhow theychanged avariable’svalueFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationLimited therange of avariable’svalueFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltMade asleepinganimationNamedtheirpetUsedtiltUsedlightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Can explainhow theychanged avariable’svalueNamedtheirpetSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeStoredsomethingbesideshunger,sleep, or ageUsed anif / elseblockStoredsomethingbesideshunger,sleep, or ageSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir code

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Programmed something that happens when Button A+B are pressed together
  2. Pet can get old
  3. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  4. Used an if / else block
  5. Used a boolean and can explain what a boolean is
  6. Used a loop to do an animation
  7. Used a string and can explain what a string is
  8. Limited the range of a variable’s value
  9. Used light sensor
  10. Pet can get old
  11. Used a string and can explain what a string is
  12. Find someone who has more than 3 different forever loops running at once.
  13. Accidentally made their variable value go negative
  14. Used a light sensor
  15. Used a light sensor
  16. Accidentally made their variable value go negative
  17. Used a loop to do an animation
  18. Used the pick random block to make the pet's behavior unpredictable.
  19. Used a boolean and can explain what a boolean is
  20. Can explain how they changed a variable’s value
  21. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  22. Made a sleeping animation
  23. Limited the range of a variable’s value
  24. Find someone who has more than 3 different forever loops running at once.
  25. Used tilt
  26. Made a sleeping animation
  27. Named their pet
  28. Used tilt
  29. Used light sensor
  30. Programmed something that happens when Button A+B are pressed together
  31. Used the pick random block to make the pet's behavior unpredictable.
  32. Can explain how they changed a variable’s value
  33. Named their pet
  34. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  35. Stored something besides hunger, sleep, or age
  36. Used an if / else block
  37. Stored something besides hunger, sleep, or age
  38. Someone who actually used the "Add Comment" feature on their blocks to explain their code