Programmedsomething thathappens whenButton A+B arepressedtogetherUsed aloop to doananimationStoredsomethingbesideshunger,sleep, or agePetcan getoldFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used anif / elseblockSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedtiltLimited therange of avariable’svalueUsedlightsensorPetcan getoldUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltNamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.Made asleepinganimationUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeUsed aboolean andcan explainwhat aboolean isUsed the pickrandom blockto make thepet's behaviorunpredictable.Limited therange of avariable’svalueNamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.Made asleepinganimationSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed astring andcan explainwhat a stringisUsed alightsensorCan explainhow theychanged avariable’svalueAccidentallymade theirvariablevalue gonegativeUsed astring andcan explainwhat a stringisUsed aboolean andcan explainwhat aboolean isStoredsomethingbesideshunger,sleep, or ageUsed anif / elseblockUsedlightsensorCan explainhow theychanged avariable’svalueProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed aloop to doananimationStoredsomethingbesideshunger,sleep, or agePetcan getoldFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used alightsensorFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used anif / elseblockSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedtiltLimited therange of avariable’svalueUsedlightsensorPetcan getoldUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltNamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.Made asleepinganimationUsed aloop to doananimationAccidentallymade theirvariablevalue gonegativeUsed aboolean andcan explainwhat aboolean isUsed the pickrandom blockto make thepet's behaviorunpredictable.Limited therange of avariable’svalueNamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.Made asleepinganimationSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed astring andcan explainwhat a stringisUsed alightsensorCan explainhow theychanged avariable’svalueAccidentallymade theirvariablevalue gonegativeUsed astring andcan explainwhat a stringisUsed aboolean andcan explainwhat aboolean isStoredsomethingbesideshunger,sleep, or ageUsed anif / elseblockUsedlightsensorCan explainhow theychanged avariable’svalue

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Programmed something that happens when Button A+B are pressed together
  2. Used a loop to do an animation
  3. Stored something besides hunger, sleep, or age
  4. Pet can get old
  5. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  6. Used a light sensor
  7. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  8. Used an if / else block
  9. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  10. Programmed something that happens when Button A+B are pressed together
  11. Used tilt
  12. Limited the range of a variable’s value
  13. Used light sensor
  14. Pet can get old
  15. Used the pick random block to make the pet's behavior unpredictable.
  16. Used tilt
  17. Named their pet
  18. Find someone who has more than 3 different forever loops running at once.
  19. Made a sleeping animation
  20. Used a loop to do an animation
  21. Accidentally made their variable value go negative
  22. Used a boolean and can explain what a boolean is
  23. Used the pick random block to make the pet's behavior unpredictable.
  24. Limited the range of a variable’s value
  25. Named their pet
  26. Find someone who has more than 3 different forever loops running at once.
  27. Made a sleeping animation
  28. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  29. Used a string and can explain what a string is
  30. Used a light sensor
  31. Can explain how they changed a variable’s value
  32. Accidentally made their variable value go negative
  33. Used a string and can explain what a string is
  34. Used a boolean and can explain what a boolean is
  35. Stored something besides hunger, sleep, or age
  36. Used an if / else block
  37. Used light sensor
  38. Can explain how they changed a variable’s value