Used astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueUsedlightsensorUsed anif / elseblockLimited therange of avariable’svalueUsed aloop to doananimationNamedtheirpetUsedlightsensorSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorUsed aboolean andcan explainwhat aboolean isProgrammedsomething thathappens whenButton A+B arepressedtogetherFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Can explainhow theychanged avariable’svalueFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeMade asleepinganimationStoredsomethingbesideshunger,sleep, or ageUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltAccidentallymade theirvariablevalue gonegativeProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedtiltAccidentallymade theirvariablevalue gonegativeStoredsomethingbesideshunger,sleep, or ageUsed anif / elseblockUsed aloop to doananimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Find someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationFind someonewho has morethan 3 differentforever loopsrunning atonce.NamedtheirpetLimited therange of avariable’svaluePetcan getoldUsed aboolean andcan explainwhat aboolean isUsed astring andcan explainwhat a stringisUsed alightsensorPetcan getoldUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueUsedlightsensorUsed anif / elseblockLimited therange of avariable’svalueUsed aloop to doananimationNamedtheirpetUsedlightsensorSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsed alightsensorUsed aboolean andcan explainwhat aboolean isProgrammedsomething thathappens whenButton A+B arepressedtogetherFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Can explainhow theychanged avariable’svalueFind someonewho has morethan 3 differentforever loopsrunning atonce.Someone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeMade asleepinganimationStoredsomethingbesideshunger,sleep, or ageUsed the pickrandom blockto make thepet's behaviorunpredictable.UsedtiltAccidentallymade theirvariablevalue gonegativeProgrammedsomething thathappens whenButton A+B arepressedtogetherUsedtiltAccidentallymade theirvariablevalue gonegativeStoredsomethingbesideshunger,sleep, or ageUsed anif / elseblockUsed aloop to doananimationUsed the pickrandom blockto make thepet's behaviorunpredictable.Find someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationFind someonewho has morethan 3 differentforever loopsrunning atonce.NamedtheirpetLimited therange of avariable’svaluePetcan getoldUsed aboolean andcan explainwhat aboolean isUsed astring andcan explainwhat a stringisUsed alightsensorPetcan getold

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used a string and can explain what a string is
  2. Can explain how they changed a variable’s value
  3. Used light sensor
  4. Used an if / else block
  5. Limited the range of a variable’s value
  6. Used a loop to do an animation
  7. Named their pet
  8. Used light sensor
  9. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  10. Used a light sensor
  11. Used a boolean and can explain what a boolean is
  12. Programmed something that happens when Button A+B are pressed together
  13. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  14. Can explain how they changed a variable’s value
  15. Find someone who has more than 3 different forever loops running at once.
  16. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  17. Made a sleeping animation
  18. Stored something besides hunger, sleep, or age
  19. Used the pick random block to make the pet's behavior unpredictable.
  20. Used tilt
  21. Accidentally made their variable value go negative
  22. Programmed something that happens when Button A+B are pressed together
  23. Used tilt
  24. Accidentally made their variable value go negative
  25. Stored something besides hunger, sleep, or age
  26. Used an if / else block
  27. Used a loop to do an animation
  28. Used the pick random block to make the pet's behavior unpredictable.
  29. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  30. Made a sleeping animation
  31. Find someone who has more than 3 different forever loops running at once.
  32. Named their pet
  33. Limited the range of a variable’s value
  34. Pet can get old
  35. Used a boolean and can explain what a boolean is
  36. Used a string and can explain what a string is
  37. Used a light sensor
  38. Pet can get old