Used aboolean andcan explainwhat aboolean isUsed anif / elseblockPetcan getoldFind someonewho has morethan 3 differentforever loopsrunning atonce.NamedtheirpetMade asleepinganimationUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueCan explainhow theychanged avariable’svalueUsedtiltLimited therange of avariable’svalueUsed astring andcan explainwhat a stringisUsed alightsensorUsed aloop to doananimationProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Limited therange of avariable’svalueUsed aboolean andcan explainwhat aboolean isUsedlightsensorSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)UsedlightsensorUsedtiltMade asleepinganimationUsed anif / elseblockSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeNamedtheirpetPetcan getoldAccidentallymade theirvariablevalue gonegativeFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Accidentallymade theirvariablevalue gonegativeUsed aloop to doananimationStoredsomethingbesideshunger,sleep, or ageStoredsomethingbesideshunger,sleep, or ageFind someonewho has morethan 3 differentforever loopsrunning atonce.Used alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Used aboolean andcan explainwhat aboolean isUsed anif / elseblockPetcan getoldFind someonewho has morethan 3 differentforever loopsrunning atonce.NamedtheirpetMade asleepinganimationUsed astring andcan explainwhat a stringisCan explainhow theychanged avariable’svalueCan explainhow theychanged avariable’svalueUsedtiltLimited therange of avariable’svalueUsed astring andcan explainwhat a stringisUsed alightsensorUsed aloop to doananimationProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Limited therange of avariable’svalueUsed aboolean andcan explainwhat aboolean isUsedlightsensorSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)UsedlightsensorUsedtiltMade asleepinganimationUsed anif / elseblockSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeNamedtheirpetPetcan getoldAccidentallymade theirvariablevalue gonegativeFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Accidentallymade theirvariablevalue gonegativeUsed aloop to doananimationStoredsomethingbesideshunger,sleep, or ageStoredsomethingbesideshunger,sleep, or ageFind someonewho has morethan 3 differentforever loopsrunning atonce.Used alightsensorProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used a boolean and can explain what a boolean is
  2. Used an if / else block
  3. Pet can get old
  4. Find someone who has more than 3 different forever loops running at once.
  5. Named their pet
  6. Made a sleeping animation
  7. Used a string and can explain what a string is
  8. Can explain how they changed a variable’s value
  9. Can explain how they changed a variable’s value
  10. Used tilt
  11. Limited the range of a variable’s value
  12. Used a string and can explain what a string is
  13. Used a light sensor
  14. Used a loop to do an animation
  15. Programmed something that happens when Button A+B are pressed together
  16. Used the pick random block to make the pet's behavior unpredictable.
  17. Limited the range of a variable’s value
  18. Used a boolean and can explain what a boolean is
  19. Used light sensor
  20. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  21. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  22. Used light sensor
  23. Used tilt
  24. Made a sleeping animation
  25. Used an if / else block
  26. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  27. Named their pet
  28. Pet can get old
  29. Accidentally made their variable value go negative
  30. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  31. Accidentally made their variable value go negative
  32. Used a loop to do an animation
  33. Stored something besides hunger, sleep, or age
  34. Stored something besides hunger, sleep, or age
  35. Find someone who has more than 3 different forever loops running at once.
  36. Used a light sensor
  37. Programmed something that happens when Button A+B are pressed together
  38. Used the pick random block to make the pet's behavior unpredictable.