Can explainhow theychanged avariable’svalueUsed alightsensorStoredsomethingbesideshunger,sleep, or ageUsed aloop to doananimationLimited therange of avariable’svalueUsed aboolean andcan explainwhat aboolean isNamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeUsed alightsensorUsedlightsensorUsed aloop to doananimationUsed aboolean andcan explainwhat aboolean isFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueMade asleepinganimationPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Accidentallymade theirvariablevalue gonegativePetcan getoldUsed anif / elseblockUsedtiltNamedtheirpetFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used the pickrandom blockto make thepet's behaviorunpredictable.Used anif / elseblockCan explainhow theychanged avariable’svalueSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedlightsensorUsed astring andcan explainwhat a stringisSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeStoredsomethingbesideshunger,sleep, or ageProgrammedsomething thathappens whenButton A+B arepressedtogetherCan explainhow theychanged avariable’svalueUsed alightsensorStoredsomethingbesideshunger,sleep, or ageUsed aloop to doananimationLimited therange of avariable’svalueUsed aboolean andcan explainwhat aboolean isNamedtheirpetFind someonewho has morethan 3 differentforever loopsrunning atonce.UsedtiltFind someonewho has morethan 3 differentforever loopsrunning atonce.Accidentallymade theirvariablevalue gonegativeUsed alightsensorUsedlightsensorUsed aloop to doananimationUsed aboolean andcan explainwhat aboolean isFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Made asleepinganimationUsed astring andcan explainwhat a stringisLimited therange of avariable’svalueMade asleepinganimationPetcan getoldProgrammedsomething thathappens whenButton A+B arepressedtogetherUsed the pickrandom blockto make thepet's behaviorunpredictable.Accidentallymade theirvariablevalue gonegativePetcan getoldUsed anif / elseblockUsedtiltNamedtheirpetFind someonewho used the"Music" blocks tocompose a custommelody (not just abuilt-in sound)Used the pickrandom blockto make thepet's behaviorunpredictable.Used anif / elseblockCan explainhow theychanged avariable’svalueSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeUsedlightsensorUsed astring andcan explainwhat a stringisSomeone whoactually used the"Add Comment"feature on theirblocks to explaintheir codeStoredsomethingbesideshunger,sleep, or ageProgrammedsomething thathappens whenButton A+B arepressedtogether

Pet Simulator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Can explain how they changed a variable’s value
  2. Used a light sensor
  3. Stored something besides hunger, sleep, or age
  4. Used a loop to do an animation
  5. Limited the range of a variable’s value
  6. Used a boolean and can explain what a boolean is
  7. Named their pet
  8. Find someone who has more than 3 different forever loops running at once.
  9. Used tilt
  10. Find someone who has more than 3 different forever loops running at once.
  11. Accidentally made their variable value go negative
  12. Used a light sensor
  13. Used light sensor
  14. Used a loop to do an animation
  15. Used a boolean and can explain what a boolean is
  16. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  17. Made a sleeping animation
  18. Used a string and can explain what a string is
  19. Limited the range of a variable’s value
  20. Made a sleeping animation
  21. Pet can get old
  22. Programmed something that happens when Button A+B are pressed together
  23. Used the pick random block to make the pet's behavior unpredictable.
  24. Accidentally made their variable value go negative
  25. Pet can get old
  26. Used an if / else block
  27. Used tilt
  28. Named their pet
  29. Find someone who used the "Music" blocks to compose a custom melody (not just a built-in sound)
  30. Used the pick random block to make the pet's behavior unpredictable.
  31. Used an if / else block
  32. Can explain how they changed a variable’s value
  33. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  34. Used light sensor
  35. Used a string and can explain what a string is
  36. Someone who actually used the "Add Comment" feature on their blocks to explain their code
  37. Stored something besides hunger, sleep, or age
  38. Programmed something that happens when Button A+B are pressed together