Foreshadowing Setting Rhythm Rhetorical Question Alliteration Falling Action Transition Point of View Personification Controlling Idea Narrative Poem Dialogue Mood Stanza Imagery Rhyme Scheme Prediction Theme Climax Antonyms Synonym Plot Tone Rising Action Inference Author's Purpose Infer Playwright Simile Narrator Convey Context Clues Metaphor Fiction Exposition Conflict Foreshadowing Setting Rhythm Rhetorical Question Alliteration Falling Action Transition Point of View Personification Controlling Idea Narrative Poem Dialogue Mood Stanza Imagery Rhyme Scheme Prediction Theme Climax Antonyms Synonym Plot Tone Rising Action Inference Author's Purpose Infer Playwright Simile Narrator Convey Context Clues Metaphor Fiction Exposition Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Setting
Rhythm
Rhetorical Question
Alliteration
Falling Action
Transition
Point of View
Personification
Controlling Idea
Narrative Poem
Dialogue
Mood
Stanza
Imagery
Rhyme Scheme
Prediction
Theme
Climax
Antonyms
Synonym
Plot
Tone
Rising Action
Inference
Author's Purpose
Infer
Playwright
Simile
Narrator
Convey
Context Clues
Metaphor
Fiction
Exposition
Conflict