RecencyeffectBrandreputationDecision-makingprocessAnonymousreviewersSocialProofPurchaseBehaviorInformationalinfluenceReviewerexpertiseVerifiedBuyersFakereviewdetectionSentimentanalysisUser-generatedcontent(UGC)PlatformreliabilityPurchaseintentionPost-purchaseevaluationBiasdetectionCredibilityPerceivedriskElectronicword-of-mouth(eWOM)ReviewValenceTransparencyStar-ratingsystemTrustworthinessConsumerconfidenceReputationmanagementDiagnosticinformationReviewvolumeNormativeinfluenceHeuristicprocessingConversionrateInformationasymmetryRecencyeffectBrandreputationDecision-makingprocessAnonymousreviewersSocialProofPurchaseBehaviorInformationalinfluenceReviewerexpertiseVerifiedBuyersFakereviewdetectionSentimentanalysisUser-generatedcontent(UGC)PlatformreliabilityPurchaseintentionPost-purchaseevaluationBiasdetectionCredibilityPerceivedriskElectronicword-of-mouth(eWOM)ReviewValenceTransparencyStar-ratingsystemTrustworthinessConsumerconfidenceReputationmanagementDiagnosticinformationReviewvolumeNormativeinfluenceHeuristicprocessingConversionrateInformationasymmetry

Trust in online reviews - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recency effect
  2. Brand reputation
  3. Decision-making process
  4. Anonymous reviewers
  5. Social Proof
  6. Purchase Behavior
  7. Informational influence
  8. Reviewer expertise
  9. Verified Buyers
  10. Fake review detection
  11. Sentiment analysis
  12. User-generated content (UGC)
  13. Platform reliability
  14. Purchase intention
  15. Post-purchase evaluation
  16. Bias detection
  17. Credibility
  18. Perceived risk
  19. Electronic word-of-mouth (eWOM)
  20. Review Valence
  21. Transparency
  22. Star-rating system
  23. Trustworthiness
  24. Consumer confidence
  25. Reputation management
  26. Diagnostic information
  27. Review volume
  28. Normative influence
  29. Heuristic processing
  30. Conversion rate
  31. Information asymmetry