Quadrilateral T(x, y) → (x + 3, y − 2) Reflection over y- axis Reflection over x- axis Symmetry Similarity ratio Triangle Rotation 180° Degrees Center of rotation Scale factor Origin Dilation Cartesian plane Image Reflection over x- axis Function rule Reflection over y- axis Preimage Translation Line of reflection Mapping Input Compose transformations Rigid motion Translation Orientation Rotation 180° Output Quadrilateral T(x, y) → (x + 3, y − 2) Reflection over y- axis Reflection over x- axis Symmetry Similarity ratio Triangle Rotation 180° Degrees Center of rotation Scale factor Origin Dilation Cartesian plane Image Reflection over x- axis Function rule Reflection over y- axis Preimage Translation Line of reflection Mapping Input Compose transformations Rigid motion Translation Orientation Rotation 180° Output
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quadrilateral
T(x, y) → (x + 3, y − 2)
Reflection over y-axis
Reflection over x-axis
Symmetry
Similarity ratio
Triangle
Rotation 180°
Degrees
Center of rotation
Scale factor
Origin
Dilation
Cartesian plane
Image
Reflection over x-axis
Function rule
Reflection over y-axis
Preimage
Translation
Line of reflection
Mapping
Input
Compose transformations
Rigid motion
Translation
Orientation
Rotation 180°
Output