Reflectionover x-axisOutputTranslationPreimageRotation180°DilationRotation180°QuadrilateralDegreesOriginCenterofrotationT(x, y)→ (x +3, y − 2)TriangleInputTranslationCartesianplaneReflectionover y-axisSymmetryScalefactorSimilarityratioMappingFunctionruleLine ofreflectionOrientationReflectionover y-axisComposetransformationsRigidmotionReflectionover x-axisImageReflectionover x-axisOutputTranslationPreimageRotation180°DilationRotation180°QuadrilateralDegreesOriginCenterofrotationT(x, y)→ (x +3, y − 2)TriangleInputTranslationCartesianplaneReflectionover y-axisSymmetryScalefactorSimilarityratioMappingFunctionruleLine ofreflectionOrientationReflectionover y-axisComposetransformationsRigidmotionReflectionover x-axisImage

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflection over x-axis
  2. Output
  3. Translation
  4. Preimage
  5. Rotation 180°
  6. Dilation
  7. Rotation 180°
  8. Quadrilateral
  9. Degrees
  10. Origin
  11. Center of rotation
  12. T(x, y) → (x + 3, y − 2)
  13. Triangle
  14. Input
  15. Translation
  16. Cartesian plane
  17. Reflection over y-axis
  18. Symmetry
  19. Scale factor
  20. Similarity ratio
  21. Mapping
  22. Function rule
  23. Line of reflection
  24. Orientation
  25. Reflection over y-axis
  26. Compose transformations
  27. Rigid motion
  28. Reflection over x-axis
  29. Image