OutputT(x, y)→ (x +3, y − 2)ImageFunctionruleComposetransformationsInputCenterofrotationScalefactorTranslationPreimageSymmetrySimilarityratioTranslationRotation180°Rotation180°Reflectionover x-axisDilationRigidmotionQuadrilateralReflectionover x-axisTriangleReflectionover y-axisReflectionover y-axisMappingOrientationDegreesCartesianplaneLine ofreflectionOriginOutputT(x, y)→ (x +3, y − 2)ImageFunctionruleComposetransformationsInputCenterofrotationScalefactorTranslationPreimageSymmetrySimilarityratioTranslationRotation180°Rotation180°Reflectionover x-axisDilationRigidmotionQuadrilateralReflectionover x-axisTriangleReflectionover y-axisReflectionover y-axisMappingOrientationDegreesCartesianplaneLine ofreflectionOrigin

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Output
  2. T(x, y) → (x + 3, y − 2)
  3. Image
  4. Function rule
  5. Compose transformations
  6. Input
  7. Center of rotation
  8. Scale factor
  9. Translation
  10. Preimage
  11. Symmetry
  12. Similarity ratio
  13. Translation
  14. Rotation 180°
  15. Rotation 180°
  16. Reflection over x-axis
  17. Dilation
  18. Rigid motion
  19. Quadrilateral
  20. Reflection over x-axis
  21. Triangle
  22. Reflection over y-axis
  23. Reflection over y-axis
  24. Mapping
  25. Orientation
  26. Degrees
  27. Cartesian plane
  28. Line of reflection
  29. Origin