Output Reflection over y- axis Image Preimage Input Cartesian plane Origin Reflection over x- axis Rotation 180° Compose transformations Translation Similarity ratio Rigid motion Degrees Reflection over y- axis Symmetry Scale factor Reflection over x- axis Function rule T(x, y) → (x + 3, y − 2) Dilation Translation Line of reflection Orientation Mapping Quadrilateral Triangle Rotation 180° Center of rotation Output Reflection over y- axis Image Preimage Input Cartesian plane Origin Reflection over x- axis Rotation 180° Compose transformations Translation Similarity ratio Rigid motion Degrees Reflection over y- axis Symmetry Scale factor Reflection over x- axis Function rule T(x, y) → (x + 3, y − 2) Dilation Translation Line of reflection Orientation Mapping Quadrilateral Triangle Rotation 180° Center of rotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Output
Reflection over y-axis
Image
Preimage
Input
Cartesian plane
Origin
Reflection over x-axis
Rotation 180°
Compose transformations
Translation
Similarity ratio
Rigid motion
Degrees
Reflection over y-axis
Symmetry
Scale factor
Reflection over x-axis
Function rule
T(x, y) → (x + 3, y − 2)
Dilation
Translation
Line of reflection
Orientation
Mapping
Quadrilateral
Triangle
Rotation 180°
Center of rotation