Output T(x, y) → (x + 3, y − 2) Image Function rule Compose transformations Input Center of rotation Scale factor Translation Preimage Symmetry Similarity ratio Translation Rotation 180° Rotation 180° Reflection over x- axis Dilation Rigid motion Quadrilateral Reflection over x- axis Triangle Reflection over y- axis Reflection over y- axis Mapping Orientation Degrees Cartesian plane Line of reflection Origin Output T(x, y) → (x + 3, y − 2) Image Function rule Compose transformations Input Center of rotation Scale factor Translation Preimage Symmetry Similarity ratio Translation Rotation 180° Rotation 180° Reflection over x- axis Dilation Rigid motion Quadrilateral Reflection over x- axis Triangle Reflection over y- axis Reflection over y- axis Mapping Orientation Degrees Cartesian plane Line of reflection Origin
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Output
T(x, y) → (x + 3, y − 2)
Image
Function rule
Compose transformations
Input
Center of rotation
Scale factor
Translation
Preimage
Symmetry
Similarity ratio
Translation
Rotation 180°
Rotation 180°
Reflection over x-axis
Dilation
Rigid motion
Quadrilateral
Reflection over x-axis
Triangle
Reflection over y-axis
Reflection over y-axis
Mapping
Orientation
Degrees
Cartesian plane
Line of reflection
Origin