Cartesian plane Function rule Rigid motion Triangle Similarity ratio Orientation Reflection over x- axis Degrees Output Translation Reflection over y- axis Translation Reflection over y- axis Center of rotation Preimage Symmetry Image Reflection over x- axis Mapping Origin Rotation 180° T(x, y) → (x + 3, y − 2) Scale factor Line of reflection Rotation 180° Dilation Quadrilateral Compose transformations Input Cartesian plane Function rule Rigid motion Triangle Similarity ratio Orientation Reflection over x- axis Degrees Output Translation Reflection over y- axis Translation Reflection over y- axis Center of rotation Preimage Symmetry Image Reflection over x- axis Mapping Origin Rotation 180° T(x, y) → (x + 3, y − 2) Scale factor Line of reflection Rotation 180° Dilation Quadrilateral Compose transformations Input
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cartesian plane
Function rule
Rigid motion
Triangle
Similarity ratio
Orientation
Reflection over x-axis
Degrees
Output
Translation
Reflection over y-axis
Translation
Reflection over y-axis
Center of rotation
Preimage
Symmetry
Image
Reflection over x-axis
Mapping
Origin
Rotation 180°
T(x, y) → (x + 3, y − 2)
Scale factor
Line of reflection
Rotation 180°
Dilation
Quadrilateral
Compose transformations
Input