Line of reflection Orientation Mapping Translation Input Function rule Rigid motion Dilation Scale factor Rotation 180° Image Translation Output Rotation 180° Symmetry Reflection over y- axis Center of rotation Triangle Reflection over x- axis Quadrilateral Similarity ratio Preimage T(x, y) → (x + 3, y − 2) Cartesian plane Reflection over x- axis Compose transformations Reflection over y- axis Origin Degrees Line of reflection Orientation Mapping Translation Input Function rule Rigid motion Dilation Scale factor Rotation 180° Image Translation Output Rotation 180° Symmetry Reflection over y- axis Center of rotation Triangle Reflection over x- axis Quadrilateral Similarity ratio Preimage T(x, y) → (x + 3, y − 2) Cartesian plane Reflection over x- axis Compose transformations Reflection over y- axis Origin Degrees
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Line of reflection
Orientation
Mapping
Translation
Input
Function rule
Rigid motion
Dilation
Scale factor
Rotation 180°
Image
Translation
Output
Rotation 180°
Symmetry
Reflection over y-axis
Center of rotation
Triangle
Reflection over x-axis
Quadrilateral
Similarity ratio
Preimage
T(x, y) → (x + 3, y − 2)
Cartesian plane
Reflection over x-axis
Compose transformations
Reflection over y-axis
Origin
Degrees