Input Reflection over x- axis Degrees Function rule Translation Output Compose transformations T(x, y) → (x + 3, y − 2) Scale factor Orientation Symmetry Translation Triangle Dilation Reflection over y- axis Preimage Image Quadrilateral Center of rotation Cartesian plane Reflection over x- axis Reflection over y- axis Rotation 180° Similarity ratio Origin Mapping Rotation 180° Line of reflection Rigid motion Input Reflection over x- axis Degrees Function rule Translation Output Compose transformations T(x, y) → (x + 3, y − 2) Scale factor Orientation Symmetry Translation Triangle Dilation Reflection over y- axis Preimage Image Quadrilateral Center of rotation Cartesian plane Reflection over x- axis Reflection over y- axis Rotation 180° Similarity ratio Origin Mapping Rotation 180° Line of reflection Rigid motion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Input
Reflection over x-axis
Degrees
Function rule
Translation
Output
Compose transformations
T(x, y) → (x + 3, y − 2)
Scale factor
Orientation
Symmetry
Translation
Triangle
Dilation
Reflection over y-axis
Preimage
Image
Quadrilateral
Center of rotation
Cartesian plane
Reflection over x-axis
Reflection over y-axis
Rotation 180°
Similarity ratio
Origin
Mapping
Rotation 180°
Line of reflection
Rigid motion