Translation Reflection over x- axis Rigid motion Symmetry Scale factor Origin Translation Reflection over y- axis Orientation Compose transformations Rotation 180° Similarity ratio Image Center of rotation Quadrilateral Output Degrees Reflection over x- axis T(x, y) → (x + 3, y − 2) Function rule Triangle Dilation Cartesian plane Line of reflection Preimage Mapping Rotation 180° Input Reflection over y- axis Translation Reflection over x- axis Rigid motion Symmetry Scale factor Origin Translation Reflection over y- axis Orientation Compose transformations Rotation 180° Similarity ratio Image Center of rotation Quadrilateral Output Degrees Reflection over x- axis T(x, y) → (x + 3, y − 2) Function rule Triangle Dilation Cartesian plane Line of reflection Preimage Mapping Rotation 180° Input Reflection over y- axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Translation
Reflection over x-axis
Rigid motion
Symmetry
Scale factor
Origin
Translation
Reflection over y-axis
Orientation
Compose transformations
Rotation 180°
Similarity ratio
Image
Center of rotation
Quadrilateral
Output
Degrees
Reflection over x-axis
T(x, y) → (x + 3, y − 2)
Function rule
Triangle
Dilation
Cartesian plane
Line of reflection
Preimage
Mapping
Rotation 180°
Input
Reflection over y-axis