Similarity ratio Input Translation Output Line of reflection Image Compose transformations Reflection over x- axis Dilation Quadrilateral Translation Symmetry Orientation Function rule Reflection over y- axis Reflection over x- axis T(x, y) → (x + 3, y − 2) Rigid motion Triangle Reflection over y- axis Scale factor Cartesian plane Origin Rotation 180° Degrees Rotation 180° Mapping Preimage Center of rotation Similarity ratio Input Translation Output Line of reflection Image Compose transformations Reflection over x- axis Dilation Quadrilateral Translation Symmetry Orientation Function rule Reflection over y- axis Reflection over x- axis T(x, y) → (x + 3, y − 2) Rigid motion Triangle Reflection over y- axis Scale factor Cartesian plane Origin Rotation 180° Degrees Rotation 180° Mapping Preimage Center of rotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Similarity ratio
Input
Translation
Output
Line of reflection
Image
Compose transformations
Reflection over x-axis
Dilation
Quadrilateral
Translation
Symmetry
Orientation
Function rule
Reflection over y-axis
Reflection over x-axis
T(x, y) → (x + 3, y − 2)
Rigid motion
Triangle
Reflection over y-axis
Scale factor
Cartesian plane
Origin
Rotation 180°
Degrees
Rotation 180°
Mapping
Preimage
Center of rotation