CartesianplaneFunctionruleRigidmotionTriangleSimilarityratioOrientationReflectionover x-axisDegreesOutputTranslationReflectionover y-axisTranslationReflectionover y-axisCenterofrotationPreimageSymmetryImageReflectionover x-axisMappingOriginRotation180°T(x, y)→ (x +3, y − 2)ScalefactorLine ofreflectionRotation180°DilationQuadrilateralComposetransformationsInputCartesianplaneFunctionruleRigidmotionTriangleSimilarityratioOrientationReflectionover x-axisDegreesOutputTranslationReflectionover y-axisTranslationReflectionover y-axisCenterofrotationPreimageSymmetryImageReflectionover x-axisMappingOriginRotation180°T(x, y)→ (x +3, y − 2)ScalefactorLine ofreflectionRotation180°DilationQuadrilateralComposetransformationsInput

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cartesian plane
  2. Function rule
  3. Rigid motion
  4. Triangle
  5. Similarity ratio
  6. Orientation
  7. Reflection over x-axis
  8. Degrees
  9. Output
  10. Translation
  11. Reflection over y-axis
  12. Translation
  13. Reflection over y-axis
  14. Center of rotation
  15. Preimage
  16. Symmetry
  17. Image
  18. Reflection over x-axis
  19. Mapping
  20. Origin
  21. Rotation 180°
  22. T(x, y) → (x + 3, y − 2)
  23. Scale factor
  24. Line of reflection
  25. Rotation 180°
  26. Dilation
  27. Quadrilateral
  28. Compose transformations
  29. Input