Reflection over x- axis Output Translation Preimage Rotation 180° Dilation Rotation 180° Quadrilateral Degrees Origin Center of rotation T(x, y) → (x + 3, y − 2) Triangle Input Translation Cartesian plane Reflection over y- axis Symmetry Scale factor Similarity ratio Mapping Function rule Line of reflection Orientation Reflection over y- axis Compose transformations Rigid motion Reflection over x- axis Image Reflection over x- axis Output Translation Preimage Rotation 180° Dilation Rotation 180° Quadrilateral Degrees Origin Center of rotation T(x, y) → (x + 3, y − 2) Triangle Input Translation Cartesian plane Reflection over y- axis Symmetry Scale factor Similarity ratio Mapping Function rule Line of reflection Orientation Reflection over y- axis Compose transformations Rigid motion Reflection over x- axis Image
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflection over x-axis
Output
Translation
Preimage
Rotation 180°
Dilation
Rotation 180°
Quadrilateral
Degrees
Origin
Center of rotation
T(x, y) → (x + 3, y − 2)
Triangle
Input
Translation
Cartesian plane
Reflection over y-axis
Symmetry
Scale factor
Similarity ratio
Mapping
Function rule
Line of reflection
Orientation
Reflection over y-axis
Compose transformations
Rigid motion
Reflection over x-axis
Image