Origin Function rule Output Compose transformations Rotation 180° Translation Rigid motion Image Reflection over y- axis Mapping Preimage Orientation Reflection over y- axis Quadrilateral Cartesian plane Reflection over x- axis Center of rotation Similarity ratio Input Reflection over x- axis Rotation 180° Line of reflection Translation Dilation Degrees Symmetry Scale factor T(x, y) → (x + 3, y − 2) Triangle Origin Function rule Output Compose transformations Rotation 180° Translation Rigid motion Image Reflection over y- axis Mapping Preimage Orientation Reflection over y- axis Quadrilateral Cartesian plane Reflection over x- axis Center of rotation Similarity ratio Input Reflection over x- axis Rotation 180° Line of reflection Translation Dilation Degrees Symmetry Scale factor T(x, y) → (x + 3, y − 2) Triangle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Origin
Function rule
Output
Compose transformations
Rotation 180°
Translation
Rigid motion
Image
Reflection over y-axis
Mapping
Preimage
Orientation
Reflection over y-axis
Quadrilateral
Cartesian plane
Reflection over x-axis
Center of rotation
Similarity ratio
Input
Reflection over x-axis
Rotation 180°
Line of reflection
Translation
Dilation
Degrees
Symmetry
Scale factor
T(x, y) → (x + 3, y − 2)
Triangle