QuadrilateralT(x, y)→ (x +3, y − 2)Reflectionover y-axisReflectionover x-axisSymmetrySimilarityratioTriangleRotation180°DegreesCenterofrotationScalefactorOriginDilationCartesianplaneImageReflectionover x-axisFunctionruleReflectionover y-axisPreimageTranslationLine ofreflectionMappingInputComposetransformationsRigidmotionTranslationOrientationRotation180°OutputQuadrilateralT(x, y)→ (x +3, y − 2)Reflectionover y-axisReflectionover x-axisSymmetrySimilarityratioTriangleRotation180°DegreesCenterofrotationScalefactorOriginDilationCartesianplaneImageReflectionover x-axisFunctionruleReflectionover y-axisPreimageTranslationLine ofreflectionMappingInputComposetransformationsRigidmotionTranslationOrientationRotation180°Output

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Quadrilateral
  2. T(x, y) → (x + 3, y − 2)
  3. Reflection over y-axis
  4. Reflection over x-axis
  5. Symmetry
  6. Similarity ratio
  7. Triangle
  8. Rotation 180°
  9. Degrees
  10. Center of rotation
  11. Scale factor
  12. Origin
  13. Dilation
  14. Cartesian plane
  15. Image
  16. Reflection over x-axis
  17. Function rule
  18. Reflection over y-axis
  19. Preimage
  20. Translation
  21. Line of reflection
  22. Mapping
  23. Input
  24. Compose transformations
  25. Rigid motion
  26. Translation
  27. Orientation
  28. Rotation 180°
  29. Output