Line ofreflectionOrientationMappingTranslationInputFunctionruleRigidmotionDilationScalefactorRotation180°ImageTranslationOutputRotation180°SymmetryReflectionover y-axisCenterofrotationTriangleReflectionover x-axisQuadrilateralSimilarityratioPreimageT(x, y)→ (x +3, y − 2)CartesianplaneReflectionover x-axisComposetransformationsReflectionover y-axisOriginDegreesLine ofreflectionOrientationMappingTranslationInputFunctionruleRigidmotionDilationScalefactorRotation180°ImageTranslationOutputRotation180°SymmetryReflectionover y-axisCenterofrotationTriangleReflectionover x-axisQuadrilateralSimilarityratioPreimageT(x, y)→ (x +3, y − 2)CartesianplaneReflectionover x-axisComposetransformationsReflectionover y-axisOriginDegrees

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Line of reflection
  2. Orientation
  3. Mapping
  4. Translation
  5. Input
  6. Function rule
  7. Rigid motion
  8. Dilation
  9. Scale factor
  10. Rotation 180°
  11. Image
  12. Translation
  13. Output
  14. Rotation 180°
  15. Symmetry
  16. Reflection over y-axis
  17. Center of rotation
  18. Triangle
  19. Reflection over x-axis
  20. Quadrilateral
  21. Similarity ratio
  22. Preimage
  23. T(x, y) → (x + 3, y − 2)
  24. Cartesian plane
  25. Reflection over x-axis
  26. Compose transformations
  27. Reflection over y-axis
  28. Origin
  29. Degrees