Rotation 180° Symmetry Origin Translation Reflection over x- axis Reflection over y- axis Function rule Compose transformations Image Scale factor Preimage Translation Rotation 180° T(x, y) → (x + 3, y − 2) Dilation Center of rotation Output Triangle Quadrilateral Reflection over y- axis Similarity ratio Mapping Orientation Rigid motion Line of reflection Reflection over x- axis Cartesian plane Degrees Input Rotation 180° Symmetry Origin Translation Reflection over x- axis Reflection over y- axis Function rule Compose transformations Image Scale factor Preimage Translation Rotation 180° T(x, y) → (x + 3, y − 2) Dilation Center of rotation Output Triangle Quadrilateral Reflection over y- axis Similarity ratio Mapping Orientation Rigid motion Line of reflection Reflection over x- axis Cartesian plane Degrees Input
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rotation 180°
Symmetry
Origin
Translation
Reflection over x-axis
Reflection over y-axis
Function rule
Compose transformations
Image
Scale factor
Preimage
Translation
Rotation 180°
T(x, y) → (x + 3, y − 2)
Dilation
Center of rotation
Output
Triangle
Quadrilateral
Reflection over y-axis
Similarity ratio
Mapping
Orientation
Rigid motion
Line of reflection
Reflection over x-axis
Cartesian plane
Degrees
Input