Output Origin Function rule Preimage Rotation 180° T(x, y) → (x + 3, y − 2) Reflection over y- axis Scale factor Symmetry Quadrilateral Mapping Similarity ratio Cartesian plane Rigid motion Input Dilation Reflection over x- axis Reflection over x- axis Triangle Line of reflection Center of rotation Rotation 180° Orientation Compose transformations Degrees Reflection over y- axis Translation Translation Image Output Origin Function rule Preimage Rotation 180° T(x, y) → (x + 3, y − 2) Reflection over y- axis Scale factor Symmetry Quadrilateral Mapping Similarity ratio Cartesian plane Rigid motion Input Dilation Reflection over x- axis Reflection over x- axis Triangle Line of reflection Center of rotation Rotation 180° Orientation Compose transformations Degrees Reflection over y- axis Translation Translation Image
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Output
Origin
Function rule
Preimage
Rotation 180°
T(x, y) → (x + 3, y − 2)
Reflection over y-axis
Scale factor
Symmetry
Quadrilateral
Mapping
Similarity ratio
Cartesian plane
Rigid motion
Input
Dilation
Reflection over x-axis
Reflection over x-axis
Triangle
Line of reflection
Center of rotation
Rotation 180°
Orientation
Compose transformations
Degrees
Reflection over y-axis
Translation
Translation
Image