OutputReflectionover y-axisImagePreimageInputCartesianplaneOriginReflectionover x-axisRotation180°ComposetransformationsTranslationSimilarityratioRigidmotionDegreesReflectionover y-axisSymmetryScalefactorReflectionover x-axisFunctionruleT(x, y)→ (x +3, y − 2)DilationTranslationLine ofreflectionOrientationMappingQuadrilateralTriangleRotation180°CenterofrotationOutputReflectionover y-axisImagePreimageInputCartesianplaneOriginReflectionover x-axisRotation180°ComposetransformationsTranslationSimilarityratioRigidmotionDegreesReflectionover y-axisSymmetryScalefactorReflectionover x-axisFunctionruleT(x, y)→ (x +3, y − 2)DilationTranslationLine ofreflectionOrientationMappingQuadrilateralTriangleRotation180°Centerofrotation

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Output
  2. Reflection over y-axis
  3. Image
  4. Preimage
  5. Input
  6. Cartesian plane
  7. Origin
  8. Reflection over x-axis
  9. Rotation 180°
  10. Compose transformations
  11. Translation
  12. Similarity ratio
  13. Rigid motion
  14. Degrees
  15. Reflection over y-axis
  16. Symmetry
  17. Scale factor
  18. Reflection over x-axis
  19. Function rule
  20. T(x, y) → (x + 3, y − 2)
  21. Dilation
  22. Translation
  23. Line of reflection
  24. Orientation
  25. Mapping
  26. Quadrilateral
  27. Triangle
  28. Rotation 180°
  29. Center of rotation