Theme Foreshadowing Atmosphere Situational Irony Simile Tone Flashback External Conflict Myth Connotation Figurative Language Verbal Irony Mood Folk Tale Exaggeration Allusion Imagery Dramatic Irony Point of View Pathetic Fallacy Antagonist Hyperbole Metaphor Setting Narrative Voice Idiom Allegory Characters Protagonist Denotation Symbolism Chronological Order Plot Personification Internal Conflict Theme Foreshadowing Atmosphere Situational Irony Simile Tone Flashback External Conflict Myth Connotation Figurative Language Verbal Irony Mood Folk Tale Exaggeration Allusion Imagery Dramatic Irony Point of View Pathetic Fallacy Antagonist Hyperbole Metaphor Setting Narrative Voice Idiom Allegory Characters Protagonist Denotation Symbolism Chronological Order Plot Personification Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Foreshadowing
Atmosphere
Situational Irony
Simile
Tone
Flashback
External Conflict
Myth
Connotation
Figurative Language
Verbal Irony
Mood
Folk Tale
Exaggeration
Allusion
Imagery
Dramatic Irony
Point of View
Pathetic Fallacy
Antagonist
Hyperbole
Metaphor
Setting
Narrative Voice
Idiom
Allegory
Characters
Protagonist
Denotation
Symbolism
Chronological Order
Plot
Personification
Internal Conflict