External Conflict Figurative Language Denotation Internal Conflict Foreshadowing Myth Idiom Simile Flashback Atmosphere Tone Theme Situational Irony Folk Tale Metaphor Pathetic Fallacy Personification Antagonist Protagonist Point of View Plot Allusion Exaggeration Symbolism Allegory Imagery Verbal Irony Narrative Voice Mood Chronological Order Hyperbole Dramatic Irony Connotation Characters Setting External Conflict Figurative Language Denotation Internal Conflict Foreshadowing Myth Idiom Simile Flashback Atmosphere Tone Theme Situational Irony Folk Tale Metaphor Pathetic Fallacy Personification Antagonist Protagonist Point of View Plot Allusion Exaggeration Symbolism Allegory Imagery Verbal Irony Narrative Voice Mood Chronological Order Hyperbole Dramatic Irony Connotation Characters Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External Conflict
Figurative Language
Denotation
Internal Conflict
Foreshadowing
Myth
Idiom
Simile
Flashback
Atmosphere
Tone
Theme
Situational Irony
Folk Tale
Metaphor
Pathetic Fallacy
Personification
Antagonist
Protagonist
Point of View
Plot
Allusion
Exaggeration
Symbolism
Allegory
Imagery
Verbal Irony
Narrative Voice
Mood
Chronological Order
Hyperbole
Dramatic Irony
Connotation
Characters
Setting