Someonequestionsthesystem.Propagandaor corporatemessaging.Someonefalls out oftheir hoverchair.A plantbecomesimportant.A momentshowingloneliness.Environmentreflectssocietalproblems.Acharacterprotectsthe plant.A characterchooses tohelpsomeone.Comfortreplacesfreedom.Humansshown asphysicallyweakened.Evidenceof acontrolledpopulation.Evidencehumans lostimportantskills.A Buy-N-Largeadvertisement.Someonebegins towake upto reality.A small actof curiositychangeseverything.A hopefulmomentaboutrebuildingEarth.Humansnotice eachother insteadof screens.The autopilottries tomaintaincontrol.Thecaptainresists thesystem.Axiompassengersglued toscreens.WALL-Ecollectsobjects fromthe oldworld.Technologysolves aproblem butcreates aworse one.Robotsmalfunction oract outsideprogramming.A robotenforcesrules.Someonequestionsthesystem.Propagandaor corporatemessaging.Someonefalls out oftheir hoverchair.A plantbecomesimportant.A momentshowingloneliness.Environmentreflectssocietalproblems.Acharacterprotectsthe plant.A characterchooses tohelpsomeone.Comfortreplacesfreedom.Humansshown asphysicallyweakened.Evidenceof acontrolledpopulation.Evidencehumans lostimportantskills.A Buy-N-Largeadvertisement.Someonebegins towake upto reality.A small actof curiositychangeseverything.A hopefulmomentaboutrebuildingEarth.Humansnotice eachother insteadof screens.The autopilottries tomaintaincontrol.Thecaptainresists thesystem.Axiompassengersglued toscreens.WALL-Ecollectsobjects fromthe oldworld.Technologysolves aproblem butcreates aworse one.Robotsmalfunction oract outsideprogramming.A robotenforcesrules.

Every dystopia survives because people stop questioning things. - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone questions the system.
  2. Propaganda or corporate messaging.
  3. Someone falls out of their hover chair.
  4. A plant becomes important.
  5. A moment showing loneliness.
  6. Environment reflects societal problems.
  7. A character protects the plant.
  8. A character chooses to help someone.
  9. Comfort replaces freedom.
  10. Humans shown as physically weakened.
  11. Evidence of a controlled population.
  12. Evidence humans lost important skills.
  13. A Buy-N-Large advertisement.
  14. Someone begins to wake up to reality.
  15. A small act of curiosity changes everything.
  16. A hopeful moment about rebuilding Earth.
  17. Humans notice each other instead of screens.
  18. The autopilot tries to maintain control.
  19. The captain resists the system.
  20. Axiom passengers glued to screens.
  21. WALL-E collects objects from the old world.
  22. Technology solves a problem but creates a worse one.
  23. Robots malfunction or act outside programming.
  24. A robot enforces rules.