Chat in agame devcommunityDocumentthejourneyWrite orupdate theplan foraccessibilityCompleteissue ormilestoneUse thedebuggerRefactorsomethingDo acheckinTake aday offCreate orexpand yourgameplanningdocumentReflectupon theproject'sinspirationsLearnsomethingnewPlay gamewithintention ofstudying itPublisha gameStudy themarket forthe genreAskfriend forfeedbackGet the"aha"momentReaddocumentationWatch avideo aboutgamedevelopmentRubberduckyingLeave areview foran indiegameWrite orflesh outcomingmilestonesOffer supportto anothergamedeveloperWritedocumentationParticipatein gamejamWriteaboutyourprogressChat in agame devcommunityDocumentthejourneyWrite orupdate theplan foraccessibilityCompleteissue ormilestoneUse thedebuggerRefactorsomethingDo acheckinTake aday offCreate orexpand yourgameplanningdocumentReflectupon theproject'sinspirationsLearnsomethingnewPlay gamewithintention ofstudying itPublisha gameStudy themarket forthe genreAskfriend forfeedbackGet the"aha"momentReaddocumentationWatch avideo aboutgamedevelopmentRubberduckyingLeave areview foran indiegameWrite orflesh outcomingmilestonesOffer supportto anothergamedeveloperWritedocumentationParticipatein gamejamWriteaboutyourprogress

The Programmer's Game Dev Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chat in a game dev community
  2. Document the journey
  3. Write or update the plan for accessibility
  4. Complete issue or milestone
  5. Use the debugger
  6. Refactor something
  7. Do a check in
  8. Take a day off ☕
  9. Create or expand your game planning document
  10. Reflect upon the project's inspirations
  11. Learn something new
  12. Play game with intention of studying it
  13. Publish a game
  14. Study the market for the genre
  15. Ask friend for feedback
  16. Get the "aha" moment
  17. Read documentation
  18. Watch a video about game development
  19. Rubber duckying
  20. Leave a review for an indie game
  21. Write or flesh out coming milestones
  22. Offer support to another game developer
  23. Write documentation
  24. Participate in game jam
  25. Write about your progress