Create orexpand yourgameplanningdocumentAskfriend forfeedbackReaddocumentationUse thedebuggerStudy themarket forthe genreWrite orflesh outcomingmilestonesDocumentthejourneyOffer supportto anothergamedeveloperTake aday offDo acheckinRubberduckyingChat in agame devcommunityWatch avideo aboutgamedevelopmentGet the"aha"momentLeave areview foran indiegameReflectupon theproject'sinspirationsRefactorsomethingWriteaboutyourprogressParticipatein gamejamWritedocumentationWrite orupdate theplan foraccessibilityLearnsomethingnewCompleteissue ormilestonePublisha gamePlay gamewithintention ofstudying itCreate orexpand yourgameplanningdocumentAskfriend forfeedbackReaddocumentationUse thedebuggerStudy themarket forthe genreWrite orflesh outcomingmilestonesDocumentthejourneyOffer supportto anothergamedeveloperTake aday offDo acheckinRubberduckyingChat in agame devcommunityWatch avideo aboutgamedevelopmentGet the"aha"momentLeave areview foran indiegameReflectupon theproject'sinspirationsRefactorsomethingWriteaboutyourprogressParticipatein gamejamWritedocumentationWrite orupdate theplan foraccessibilityLearnsomethingnewCompleteissue ormilestonePublisha gamePlay gamewithintention ofstudying it

The Programmer's Game Dev Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Create or expand your game planning document
  2. Ask friend for feedback
  3. Read documentation
  4. Use the debugger
  5. Study the market for the genre
  6. Write or flesh out coming milestones
  7. Document the journey
  8. Offer support to another game developer
  9. Take a day off ☕
  10. Do a check in
  11. Rubber duckying
  12. Chat in a game dev community
  13. Watch a video about game development
  14. Get the "aha" moment
  15. Leave a review for an indie game
  16. Reflect upon the project's inspirations
  17. Refactor something
  18. Write about your progress
  19. Participate in game jam
  20. Write documentation
  21. Write or update the plan for accessibility
  22. Learn something new
  23. Complete issue or milestone
  24. Publish a game
  25. Play game with intention of studying it