WritedocumentationCreate orexpand yourgameplanningdocumentPublisha gameTake aday offRefactorsomethingAskfriend forfeedbackStudy themarket forthe genreDo acheckinWatch avideo aboutgamedevelopmentWrite orupdate theplan foraccessibilityWriteaboutyourprogressRubberduckyingGet the"aha"momentUse thedebuggerPlay gamewithintention ofstudying itReaddocumentationChat in agame devcommunityLearnsomethingnewOffer supportto anothergamedeveloperWrite orflesh outcomingmilestonesCompleteissue ormilestoneDocumentthejourneyLeave areview foran indiegameParticipatein gamejamReflectupon theproject'sinspirationsWritedocumentationCreate orexpand yourgameplanningdocumentPublisha gameTake aday offRefactorsomethingAskfriend forfeedbackStudy themarket forthe genreDo acheckinWatch avideo aboutgamedevelopmentWrite orupdate theplan foraccessibilityWriteaboutyourprogressRubberduckyingGet the"aha"momentUse thedebuggerPlay gamewithintention ofstudying itReaddocumentationChat in agame devcommunityLearnsomethingnewOffer supportto anothergamedeveloperWrite orflesh outcomingmilestonesCompleteissue ormilestoneDocumentthejourneyLeave areview foran indiegameParticipatein gamejamReflectupon theproject'sinspirations

The Programmer's Game Dev Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Write documentation
  2. Create or expand your game planning document
  3. Publish a game
  4. Take a day off ☕
  5. Refactor something
  6. Ask friend for feedback
  7. Study the market for the genre
  8. Do a check in
  9. Watch a video about game development
  10. Write or update the plan for accessibility
  11. Write about your progress
  12. Rubber duckying
  13. Get the "aha" moment
  14. Use the debugger
  15. Play game with intention of studying it
  16. Read documentation
  17. Chat in a game dev community
  18. Learn something new
  19. Offer support to another game developer
  20. Write or flesh out coming milestones
  21. Complete issue or milestone
  22. Document the journey
  23. Leave a review for an indie game
  24. Participate in game jam
  25. Reflect upon the project's inspirations