Write orupdate theplan foraccessibilityAskfriend forfeedbackChat in agame devcommunityPlay gamewithintention ofstudying itWrite orflesh outcomingmilestonesWriteaboutyourprogressPublisha gameCompleteissue ormilestoneReflectupon theproject'sinspirationsGet the"aha"momentCreate orexpand yourgameplanningdocumentRefactorsomethingReaddocumentationParticipatein gamejamLeave areview foran indiegameDocumentthejourneyOffer supportto anothergamedeveloperDo acheckinWatch avideo aboutgamedevelopmentTake aday offRubberduckyingUse thedebuggerLearnsomethingnewStudy themarket forthe genreWritedocumentationWrite orupdate theplan foraccessibilityAskfriend forfeedbackChat in agame devcommunityPlay gamewithintention ofstudying itWrite orflesh outcomingmilestonesWriteaboutyourprogressPublisha gameCompleteissue ormilestoneReflectupon theproject'sinspirationsGet the"aha"momentCreate orexpand yourgameplanningdocumentRefactorsomethingReaddocumentationParticipatein gamejamLeave areview foran indiegameDocumentthejourneyOffer supportto anothergamedeveloperDo acheckinWatch avideo aboutgamedevelopmentTake aday offRubberduckyingUse thedebuggerLearnsomethingnewStudy themarket forthe genreWritedocumentation

The Programmer's Game Dev Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Write or update the plan for accessibility
  2. Ask friend for feedback
  3. Chat in a game dev community
  4. Play game with intention of studying it
  5. Write or flesh out coming milestones
  6. Write about your progress
  7. Publish a game
  8. Complete issue or milestone
  9. Reflect upon the project's inspirations
  10. Get the "aha" moment
  11. Create or expand your game planning document
  12. Refactor something
  13. Read documentation
  14. Participate in game jam
  15. Leave a review for an indie game
  16. Document the journey
  17. Offer support to another game developer
  18. Do a check in
  19. Watch a video about game development
  20. Take a day off ☕
  21. Rubber duckying
  22. Use the debugger
  23. Learn something new
  24. Study the market for the genre
  25. Write documentation