Write orupdate theplan foraccessibilityRefactorsomethingPlay gamewithintention ofstudying itCreate orexpand yourgameplanningdocumentGet the"aha"momentReaddocumentationWriteaboutyourprogressOffer supportto anothergamedeveloperReflectupon theproject'sinspirationsDocumentthejourneyDo acheckinLeave areview foran indiegameWatch avideo aboutgamedevelopmentCompleteissue ormilestoneUse thedebuggerChat in agame devcommunityStudy themarket forthe genreTake aday offParticipatein gamejamPublisha gameWrite orflesh outcomingmilestonesWritedocumentationLearnsomethingnewRubberduckyingAskfriend forfeedbackWrite orupdate theplan foraccessibilityRefactorsomethingPlay gamewithintention ofstudying itCreate orexpand yourgameplanningdocumentGet the"aha"momentReaddocumentationWriteaboutyourprogressOffer supportto anothergamedeveloperReflectupon theproject'sinspirationsDocumentthejourneyDo acheckinLeave areview foran indiegameWatch avideo aboutgamedevelopmentCompleteissue ormilestoneUse thedebuggerChat in agame devcommunityStudy themarket forthe genreTake aday offParticipatein gamejamPublisha gameWrite orflesh outcomingmilestonesWritedocumentationLearnsomethingnewRubberduckyingAskfriend forfeedback

The Programmer's Game Dev Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Write or update the plan for accessibility
  2. Refactor something
  3. Play game with intention of studying it
  4. Create or expand your game planning document
  5. Get the "aha" moment
  6. Read documentation
  7. Write about your progress
  8. Offer support to another game developer
  9. Reflect upon the project's inspirations
  10. Document the journey
  11. Do a check in
  12. Leave a review for an indie game
  13. Watch a video about game development
  14. Complete issue or milestone
  15. Use the debugger
  16. Chat in a game dev community
  17. Study the market for the genre
  18. Take a day off ☕
  19. Participate in game jam
  20. Publish a game
  21. Write or flesh out coming milestones
  22. Write documentation
  23. Learn something new
  24. Rubber duckying
  25. Ask friend for feedback