RecallMemoryspanEncodingMassedpracticeAutomaticprocessingMethodof lociInformationprocessingmodelFlashbulbmemoryShort-termmemorySensorymemoryEpisodicmemoryEchoicmemoryRehearsalLong-termmemoryProspectivememoryRecognitionHapticmemoryRetrievalKeywordmnemonicIconicmemoryEffortfulprocessingChunkingStorageSerialpositioneffectDistributedpracticeMnemonicdeviceRecallMemoryspanEncodingMassedpracticeAutomaticprocessingMethodof lociInformationprocessingmodelFlashbulbmemoryShort-termmemorySensorymemoryEpisodicmemoryEchoicmemoryRehearsalLong-termmemoryProspectivememoryRecognitionHapticmemoryRetrievalKeywordmnemonicIconicmemoryEffortfulprocessingChunkingStorageSerialpositioneffectDistributedpracticeMnemonicdevice

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recall
  2. Memory span
  3. Encoding
  4. Massed practice
  5. Automatic processing
  6. Method of loci
  7. Information processing model
  8. Flashbulb memory
  9. Short-term memory
  10. Sensory memory
  11. Episodic memory
  12. Echoic memory
  13. Rehearsal
  14. Long-term memory
  15. Prospective memory
  16. Recognition
  17. Haptic memory
  18. Retrieval
  19. Keyword mnemonic
  20. Iconic memory
  21. Effortful processing
  22. Chunking
  23. Storage
  24. Serial position effect
  25. Distributed practice
  26. Mnemonic device