HapticmemoryRecallAutomaticprocessingLong-termmemoryInformationprocessingmodelMethodof lociEncodingIconicmemoryEpisodicmemoryProspectivememoryDistributedpracticeRehearsalShort-termmemoryMnemonicdeviceMassedpracticeMemoryspanRetrievalChunkingStorageEchoicmemoryFlashbulbmemorySerialpositioneffectSensorymemoryRecognitionKeywordmnemonicEffortfulprocessingHapticmemoryRecallAutomaticprocessingLong-termmemoryInformationprocessingmodelMethodof lociEncodingIconicmemoryEpisodicmemoryProspectivememoryDistributedpracticeRehearsalShort-termmemoryMnemonicdeviceMassedpracticeMemoryspanRetrievalChunkingStorageEchoicmemoryFlashbulbmemorySerialpositioneffectSensorymemoryRecognitionKeywordmnemonicEffortfulprocessing

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Haptic memory
  2. Recall
  3. Automatic processing
  4. Long-term memory
  5. Information processing model
  6. Method of loci
  7. Encoding
  8. Iconic memory
  9. Episodic memory
  10. Prospective memory
  11. Distributed practice
  12. Rehearsal
  13. Short-term memory
  14. Mnemonic device
  15. Massed practice
  16. Memory span
  17. Retrieval
  18. Chunking
  19. Storage
  20. Echoic memory
  21. Flashbulb memory
  22. Serial position effect
  23. Sensory memory
  24. Recognition
  25. Keyword mnemonic
  26. Effortful processing