IconicmemoryMassedpracticeShort-termmemoryRecognitionRehearsalSerialpositioneffectAutomaticprocessingRecallMethodof lociMnemonicdeviceDistributedpracticeEffortfulprocessingChunkingRetrievalStorageSensorymemoryEncodingEchoicmemoryMemoryspanInformationprocessingmodelHapticmemoryLong-termmemoryFlashbulbmemoryEpisodicmemoryKeywordmnemonicProspectivememoryIconicmemoryMassedpracticeShort-termmemoryRecognitionRehearsalSerialpositioneffectAutomaticprocessingRecallMethodof lociMnemonicdeviceDistributedpracticeEffortfulprocessingChunkingRetrievalStorageSensorymemoryEncodingEchoicmemoryMemoryspanInformationprocessingmodelHapticmemoryLong-termmemoryFlashbulbmemoryEpisodicmemoryKeywordmnemonicProspectivememory

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iconic memory
  2. Massed practice
  3. Short-term memory
  4. Recognition
  5. Rehearsal
  6. Serial position effect
  7. Automatic processing
  8. Recall
  9. Method of loci
  10. Mnemonic device
  11. Distributed practice
  12. Effortful processing
  13. Chunking
  14. Retrieval
  15. Storage
  16. Sensory memory
  17. Encoding
  18. Echoic memory
  19. Memory span
  20. Information processing model
  21. Haptic memory
  22. Long-term memory
  23. Flashbulb memory
  24. Episodic memory
  25. Keyword mnemonic
  26. Prospective memory