AutomaticprocessingSensorymemoryMassedpracticeHapticmemoryMethodof lociEpisodicmemoryEncodingMemoryspanStorageChunkingRecallDistributedpracticeShort-termmemoryLong-termmemoryIconicmemoryFlashbulbmemoryRehearsalEchoicmemoryProspectivememoryMnemonicdeviceRecognitionSerialpositioneffectKeywordmnemonicInformationprocessingmodelRetrievalEffortfulprocessingAutomaticprocessingSensorymemoryMassedpracticeHapticmemoryMethodof lociEpisodicmemoryEncodingMemoryspanStorageChunkingRecallDistributedpracticeShort-termmemoryLong-termmemoryIconicmemoryFlashbulbmemoryRehearsalEchoicmemoryProspectivememoryMnemonicdeviceRecognitionSerialpositioneffectKeywordmnemonicInformationprocessingmodelRetrievalEffortfulprocessing

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Automatic processing
  2. Sensory memory
  3. Massed practice
  4. Haptic memory
  5. Method of loci
  6. Episodic memory
  7. Encoding
  8. Memory span
  9. Storage
  10. Chunking
  11. Recall
  12. Distributed practice
  13. Short-term memory
  14. Long-term memory
  15. Iconic memory
  16. Flashbulb memory
  17. Rehearsal
  18. Echoic memory
  19. Prospective memory
  20. Mnemonic device
  21. Recognition
  22. Serial position effect
  23. Keyword mnemonic
  24. Information processing model
  25. Retrieval
  26. Effortful processing