KeywordmnemonicMnemonicdeviceFlashbulbmemoryMassedpracticeLong-termmemorySerialpositioneffectHapticmemoryEpisodicmemoryProspectivememoryRecallShort-termmemoryRecognitionEncodingDistributedpracticeEchoicmemoryIconicmemoryMemoryspanInformationprocessingmodelStorageMethodof lociEffortfulprocessingRetrievalRehearsalSensorymemoryAutomaticprocessingChunkingKeywordmnemonicMnemonicdeviceFlashbulbmemoryMassedpracticeLong-termmemorySerialpositioneffectHapticmemoryEpisodicmemoryProspectivememoryRecallShort-termmemoryRecognitionEncodingDistributedpracticeEchoicmemoryIconicmemoryMemoryspanInformationprocessingmodelStorageMethodof lociEffortfulprocessingRetrievalRehearsalSensorymemoryAutomaticprocessingChunking

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Keyword mnemonic
  2. Mnemonic device
  3. Flashbulb memory
  4. Massed practice
  5. Long-term memory
  6. Serial position effect
  7. Haptic memory
  8. Episodic memory
  9. Prospective memory
  10. Recall
  11. Short-term memory
  12. Recognition
  13. Encoding
  14. Distributed practice
  15. Echoic memory
  16. Iconic memory
  17. Memory span
  18. Information processing model
  19. Storage
  20. Method of loci
  21. Effortful processing
  22. Retrieval
  23. Rehearsal
  24. Sensory memory
  25. Automatic processing
  26. Chunking