EncodingShort-termmemoryRecognitionLong-termmemoryMemoryspanEffortfulprocessingRetrievalHapticmemoryEpisodicmemoryStorageMnemonicdeviceSensorymemoryInformationprocessingmodelChunkingAutomaticprocessingMassedpracticeFlashbulbmemoryEchoicmemoryKeywordmnemonicMethodof lociIconicmemorySerialpositioneffectProspectivememoryRehearsalDistributedpracticeRecallEncodingShort-termmemoryRecognitionLong-termmemoryMemoryspanEffortfulprocessingRetrievalHapticmemoryEpisodicmemoryStorageMnemonicdeviceSensorymemoryInformationprocessingmodelChunkingAutomaticprocessingMassedpracticeFlashbulbmemoryEchoicmemoryKeywordmnemonicMethodof lociIconicmemorySerialpositioneffectProspectivememoryRehearsalDistributedpracticeRecall

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Short-term memory
  3. Recognition
  4. Long-term memory
  5. Memory span
  6. Effortful processing
  7. Retrieval
  8. Haptic memory
  9. Episodic memory
  10. Storage
  11. Mnemonic device
  12. Sensory memory
  13. Information processing model
  14. Chunking
  15. Automatic processing
  16. Massed practice
  17. Flashbulb memory
  18. Echoic memory
  19. Keyword mnemonic
  20. Method of loci
  21. Iconic memory
  22. Serial position effect
  23. Prospective memory
  24. Rehearsal
  25. Distributed practice
  26. Recall