MemoryspanSensorymemoryMassedpracticeEchoicmemoryIconicmemorySerialpositioneffectEpisodicmemoryRecognitionChunkingFlashbulbmemoryMnemonicdeviceProspectivememoryStorageRecallLong-termmemoryKeywordmnemonicDistributedpracticeAutomaticprocessingHapticmemoryShort-termmemoryInformationprocessingmodelEffortfulprocessingMethodof lociEncodingRehearsalRetrievalMemoryspanSensorymemoryMassedpracticeEchoicmemoryIconicmemorySerialpositioneffectEpisodicmemoryRecognitionChunkingFlashbulbmemoryMnemonicdeviceProspectivememoryStorageRecallLong-termmemoryKeywordmnemonicDistributedpracticeAutomaticprocessingHapticmemoryShort-termmemoryInformationprocessingmodelEffortfulprocessingMethodof lociEncodingRehearsalRetrieval

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Memory span
  2. Sensory memory
  3. Massed practice
  4. Echoic memory
  5. Iconic memory
  6. Serial position effect
  7. Episodic memory
  8. Recognition
  9. Chunking
  10. Flashbulb memory
  11. Mnemonic device
  12. Prospective memory
  13. Storage
  14. Recall
  15. Long-term memory
  16. Keyword mnemonic
  17. Distributed practice
  18. Automatic processing
  19. Haptic memory
  20. Short-term memory
  21. Information processing model
  22. Effortful processing
  23. Method of loci
  24. Encoding
  25. Rehearsal
  26. Retrieval