EncodingMnemonicdeviceKeywordmnemonicDistributedpracticeMethodof lociShort-termmemoryEpisodicmemoryProspectivememoryHapticmemorySerialpositioneffectEchoicmemoryMemoryspanStorageAutomaticprocessingSensorymemoryEffortfulprocessingInformationprocessingmodelIconicmemoryRehearsalRecognitionRetrievalLong-termmemoryChunkingMassedpracticeRecallFlashbulbmemoryEncodingMnemonicdeviceKeywordmnemonicDistributedpracticeMethodof lociShort-termmemoryEpisodicmemoryProspectivememoryHapticmemorySerialpositioneffectEchoicmemoryMemoryspanStorageAutomaticprocessingSensorymemoryEffortfulprocessingInformationprocessingmodelIconicmemoryRehearsalRecognitionRetrievalLong-termmemoryChunkingMassedpracticeRecallFlashbulbmemory

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Mnemonic device
  3. Keyword mnemonic
  4. Distributed practice
  5. Method of loci
  6. Short-term memory
  7. Episodic memory
  8. Prospective memory
  9. Haptic memory
  10. Serial position effect
  11. Echoic memory
  12. Memory span
  13. Storage
  14. Automatic processing
  15. Sensory memory
  16. Effortful processing
  17. Information processing model
  18. Iconic memory
  19. Rehearsal
  20. Recognition
  21. Retrieval
  22. Long-term memory
  23. Chunking
  24. Massed practice
  25. Recall
  26. Flashbulb memory