Methodof lociRecognitionEpisodicmemoryEchoicmemoryMassedpracticeSerialpositioneffectSensorymemoryMnemonicdeviceInformationprocessingmodelRetrievalEncodingRehearsalDistributedpracticeMemoryspanEffortfulprocessingStorageProspectivememoryHapticmemoryShort-termmemoryIconicmemoryLong-termmemoryKeywordmnemonicChunkingAutomaticprocessingRecallFlashbulbmemoryMethodof lociRecognitionEpisodicmemoryEchoicmemoryMassedpracticeSerialpositioneffectSensorymemoryMnemonicdeviceInformationprocessingmodelRetrievalEncodingRehearsalDistributedpracticeMemoryspanEffortfulprocessingStorageProspectivememoryHapticmemoryShort-termmemoryIconicmemoryLong-termmemoryKeywordmnemonicChunkingAutomaticprocessingRecallFlashbulbmemory

Unit 6: Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Method of loci
  2. Recognition
  3. Episodic memory
  4. Echoic memory
  5. Massed practice
  6. Serial position effect
  7. Sensory memory
  8. Mnemonic device
  9. Information processing model
  10. Retrieval
  11. Encoding
  12. Rehearsal
  13. Distributed practice
  14. Memory span
  15. Effortful processing
  16. Storage
  17. Prospective memory
  18. Haptic memory
  19. Short-term memory
  20. Iconic memory
  21. Long-term memory
  22. Keyword mnemonic
  23. Chunking
  24. Automatic processing
  25. Recall
  26. Flashbulb memory