LifeApplicationsReadingDevelopmentReadingProcessReadingStrengthsReadingOpportunitiesMatureReadersComprehensionPrintMediaReadingto LearnStudySkillsReadingPurposeContextCluesTextMeaningIndependentReadingGuidedReadingVocabularyReadingforPleasureReadingWeaknessesReadingRateSilentReadingWordRecognitionVisualProcessingBackgroundKnowledgeFluencyLifeApplicationsReadingDevelopmentReadingProcessReadingStrengthsReadingOpportunitiesMatureReadersComprehensionPrintMediaReadingto LearnStudySkillsReadingPurposeContextCluesTextMeaningIndependentReadingGuidedReadingVocabularyReadingforPleasureReadingWeaknessesReadingRateSilentReadingWordRecognitionVisualProcessingBackgroundKnowledgeFluency

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
I
4
B
5
B
6
B
7
I
8
G
9
O
10
O
11
B
12
N
13
N
14
I
15
N
16
G
17
G
18
I
19
O
20
N
21
O
22
G
23
O
24
G
  1. I-Life Applications
  2. B-Reading Development
  3. I-Reading Process
  4. B-Reading Strengths
  5. B-Reading Opportunities
  6. B-Mature Readers
  7. I-Comprehension
  8. G-Print Media
  9. O-Reading to Learn
  10. O-Study Skills
  11. B-Reading Purpose
  12. N-Context Clues
  13. N-Text Meaning
  14. I-Independent Reading
  15. N-Guided Reading
  16. G-Vocabulary
  17. G-Reading for Pleasure
  18. I-Reading Weaknesses
  19. O-Reading Rate
  20. N-Silent Reading
  21. O-Word Recognition
  22. G-Visual Processing
  23. O-Background Knowledge
  24. G-Fluency