LifeApplicationsVisualProcessingGuidedReadingReadingWeaknessesReadingDevelopmentComprehensionReadingto LearnReadingforPleasureWordRecognitionContextCluesMatureReadersIndependentReadingFluencySilentReadingReadingPurposeBackgroundKnowledgeReadingStrengthsTextMeaningPrintMediaReadingRateVocabularyReadingOpportunitiesStudySkillsReadingProcessLifeApplicationsVisualProcessingGuidedReadingReadingWeaknessesReadingDevelopmentComprehensionReadingto LearnReadingforPleasureWordRecognitionContextCluesMatureReadersIndependentReadingFluencySilentReadingReadingPurposeBackgroundKnowledgeReadingStrengthsTextMeaningPrintMediaReadingRateVocabularyReadingOpportunitiesStudySkillsReadingProcess

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
I
5
B
6
I
7
O
8
G
9
O
10
N
11
B
12
I
13
G
14
N
15
B
16
O
17
B
18
N
19
G
20
O
21
G
22
B
23
O
24
I
  1. I-Life Applications
  2. G-Visual Processing
  3. N-Guided Reading
  4. I-Reading Weaknesses
  5. B-Reading Development
  6. I-Comprehension
  7. O-Reading to Learn
  8. G-Reading for Pleasure
  9. O-Word Recognition
  10. N-Context Clues
  11. B-Mature Readers
  12. I-Independent Reading
  13. G-Fluency
  14. N-Silent Reading
  15. B-Reading Purpose
  16. O-Background Knowledge
  17. B-Reading Strengths
  18. N-Text Meaning
  19. G-Print Media
  20. O-Reading Rate
  21. G-Vocabulary
  22. B-Reading Opportunities
  23. O-Study Skills
  24. I-Reading Process