MaxHealthincreasedby 503 in arow forHeadsGunexplodesat 25 - 35HP3 in arow forTailsHealthto 130GunshootsWin aRound115+Healthwith 1chargeGunexplodesGunshoots 2in a rowGundoesn'tshoot with3 chargesDie toexplosionof GunGunshoots,butmissesGunexplodesand don'tuse HatfixGunshootswith 1charge60- Healthwith 2/3chargesGundoesnothingGunexplodeswith 3chargesHealth re-rolls to afunnynumberRe-roll toa differentsentinel'sHPMaxHealthdecreasedby 50Weaknessruns outHat Fixwith 20Weakness50WeaknessMaxHealthincreasedby 503 in arow forHeadsGunexplodesat 25 - 35HP3 in arow forTailsHealthto 130GunshootsWin aRound115+Healthwith 1chargeGunexplodesGunshoots 2in a rowGundoesn'tshoot with3 chargesDie toexplosionof GunGunshoots,butmissesGunexplodesand don'tuse HatfixGunshootswith 1charge60- Healthwith 2/3chargesGundoesnothingGunexplodeswith 3chargesHealth re-rolls to afunnynumberRe-roll toa differentsentinel'sHPMaxHealthdecreasedby 50Weaknessruns outHat Fixwith 20Weakness50Weakness

Forsaken Chance Survivor Wheel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Max Health increased by 50
  2. 3 in a row for Heads
  3. Gun explodes at 25 - 35 HP
  4. 3 in a row for Tails
  5. Health to 130
  6. Gun shoots
  7. Win a Round
  8. 115+ Health with 1 charge
  9. Gun explodes
  10. Gun shoots 2 in a row
  11. Gun doesn't shoot with 3 charges
  12. Die to explosion of Gun
  13. Gun shoots, but misses
  14. Gun explodes and don't use Hatfix
  15. Gun shoots with 1 charge
  16. 60- Health with 2/3 charges
  17. Gun does nothing
  18. Gun explodes with 3 charges
  19. Health re-rolls to a funny number
  20. Re-roll to a different sentinel's HP
  21. Max Health decreased by 50
  22. Weakness runs out
  23. Hat Fix with 20 Weakness
  24. 50 Weakness