Win aRoundWeaknessruns outGundoesn'tshoot with3 chargesGunshoots 2in a rowHat Fixwith 20WeaknessRe-roll toa differentsentinel'sHP3 in arow forTailsHealth re-rolls to afunnynumber60- Healthwith 2/3chargesGunshoots,butmissesGunexplodesat 25 - 35HPGundoesnothing115+Healthwith 1chargeGunexplodesand don'tuse HatfixDie toexplosionof GunHealthto 130Gunshoots50WeaknessMaxHealthincreasedby 50Gunshootswith 1chargeGunexplodesMaxHealthdecreasedby 50Gunexplodeswith 3charges3 in arow forHeadsWin aRoundWeaknessruns outGundoesn'tshoot with3 chargesGunshoots 2in a rowHat Fixwith 20WeaknessRe-roll toa differentsentinel'sHP3 in arow forTailsHealth re-rolls to afunnynumber60- Healthwith 2/3chargesGunshoots,butmissesGunexplodesat 25 - 35HPGundoesnothing115+Healthwith 1chargeGunexplodesand don'tuse HatfixDie toexplosionof GunHealthto 130Gunshoots50WeaknessMaxHealthincreasedby 50Gunshootswith 1chargeGunexplodesMaxHealthdecreasedby 50Gunexplodeswith 3charges3 in arow forHeads

Forsaken Chance Survivor Wheel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Win a Round
  2. Weakness runs out
  3. Gun doesn't shoot with 3 charges
  4. Gun shoots 2 in a row
  5. Hat Fix with 20 Weakness
  6. Re-roll to a different sentinel's HP
  7. 3 in a row for Tails
  8. Health re-rolls to a funny number
  9. 60- Health with 2/3 charges
  10. Gun shoots, but misses
  11. Gun explodes at 25 - 35 HP
  12. Gun does nothing
  13. 115+ Health with 1 charge
  14. Gun explodes and don't use Hatfix
  15. Die to explosion of Gun
  16. Health to 130
  17. Gun shoots
  18. 50 Weakness
  19. Max Health increased by 50
  20. Gun shoots with 1 charge
  21. Gun explodes
  22. Max Health decreased by 50
  23. Gun explodes with 3 charges
  24. 3 in a row for Heads