Win a Round Weakness runs out Gun doesn't shoot with 3 charges Gun shoots 2 in a row Hat Fix with 20 Weakness Re-roll to a different sentinel's HP 3 in a row for Tails Health re- rolls to a funny number 60- Health with 2/3 charges Gun shoots, but misses Gun explodes at 25 - 35 HP Gun does nothing 115+ Health with 1 charge Gun explodes and don't use Hatfix Die to explosion of Gun Health to 130 Gun shoots 50 Weakness Max Health increased by 50 Gun shoots with 1 charge Gun explodes Max Health decreased by 50 Gun explodes with 3 charges 3 in a row for Heads Win a Round Weakness runs out Gun doesn't shoot with 3 charges Gun shoots 2 in a row Hat Fix with 20 Weakness Re-roll to a different sentinel's HP 3 in a row for Tails Health re- rolls to a funny number 60- Health with 2/3 charges Gun shoots, but misses Gun explodes at 25 - 35 HP Gun does nothing 115+ Health with 1 charge Gun explodes and don't use Hatfix Die to explosion of Gun Health to 130 Gun shoots 50 Weakness Max Health increased by 50 Gun shoots with 1 charge Gun explodes Max Health decreased by 50 Gun explodes with 3 charges 3 in a row for Heads
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Win a Round
Weakness runs out
Gun doesn't shoot with 3 charges
Gun shoots 2 in a row
Hat Fix with 20 Weakness
Re-roll to a different sentinel's HP
3 in a row for Tails
Health re-rolls to a funny number
60- Health with 2/3 charges
Gun shoots, but misses
Gun explodes at 25 - 35 HP
Gun does nothing
115+ Health with 1 charge
Gun explodes and don't use Hatfix
Die to explosion of Gun
Health to 130
Gun shoots
50 Weakness
Max Health increased by 50
Gun shoots with 1 charge
Gun explodes
Max Health decreased by 50
Gun explodes with 3 charges
3 in a row for Heads