Hat Fixwith 20WeaknessGunexplodesat 25 - 35HPGundoesnothingWeaknessruns outGunshoots,butmisses115+Healthwith 1chargeHealthto 1303 in arow forTailsGunshootswith 1chargeMaxHealthincreasedby 50Die toexplosionof GunGunshootsHealth re-rolls to afunnynumberGundoesn'tshoot with3 chargesRe-roll toa differentsentinel'sHPGunexplodesand don'tuse HatfixGunshoots 2in a rowGunexplodes50WeaknessMaxHealthdecreasedby 50Win aRoundGunexplodeswith 3charges3 in arow forHeads60- Healthwith 2/3chargesHat Fixwith 20WeaknessGunexplodesat 25 - 35HPGundoesnothingWeaknessruns outGunshoots,butmisses115+Healthwith 1chargeHealthto 1303 in arow forTailsGunshootswith 1chargeMaxHealthincreasedby 50Die toexplosionof GunGunshootsHealth re-rolls to afunnynumberGundoesn'tshoot with3 chargesRe-roll toa differentsentinel'sHPGunexplodesand don'tuse HatfixGunshoots 2in a rowGunexplodes50WeaknessMaxHealthdecreasedby 50Win aRoundGunexplodeswith 3charges3 in arow forHeads60- Healthwith 2/3charges

Forsaken Chance Survivor Wheel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hat Fix with 20 Weakness
  2. Gun explodes at 25 - 35 HP
  3. Gun does nothing
  4. Weakness runs out
  5. Gun shoots, but misses
  6. 115+ Health with 1 charge
  7. Health to 130
  8. 3 in a row for Tails
  9. Gun shoots with 1 charge
  10. Max Health increased by 50
  11. Die to explosion of Gun
  12. Gun shoots
  13. Health re-rolls to a funny number
  14. Gun doesn't shoot with 3 charges
  15. Re-roll to a different sentinel's HP
  16. Gun explodes and don't use Hatfix
  17. Gun shoots 2 in a row
  18. Gun explodes
  19. 50 Weakness
  20. Max Health decreased by 50
  21. Win a Round
  22. Gun explodes with 3 charges
  23. 3 in a row for Heads
  24. 60- Health with 2/3 charges