Max Health decreased by 50 Hat Fix with 20 Weakness 50 Weakness 115+ Health with 1 charge Re-roll to a different sentinel's HP Gun shoots with 1 charge 3 in a row for Tails Gun shoots 2 in a row Health re- rolls to a funny number Gun shoots Gun explodes Die to explosion of Gun Gun does nothing Health to 130 Gun explodes with 3 charges 3 in a row for Heads Gun shoots, but misses Weakness runs out Gun explodes and don't use Hatfix Gun explodes at 25 - 35 HP Max Health increased by 50 Win a Round 60- Health with 2/3 charges Gun doesn't shoot with 3 charges Max Health decreased by 50 Hat Fix with 20 Weakness 50 Weakness 115+ Health with 1 charge Re-roll to a different sentinel's HP Gun shoots with 1 charge 3 in a row for Tails Gun shoots 2 in a row Health re- rolls to a funny number Gun shoots Gun explodes Die to explosion of Gun Gun does nothing Health to 130 Gun explodes with 3 charges 3 in a row for Heads Gun shoots, but misses Weakness runs out Gun explodes and don't use Hatfix Gun explodes at 25 - 35 HP Max Health increased by 50 Win a Round 60- Health with 2/3 charges Gun doesn't shoot with 3 charges
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Max Health decreased by 50
Hat Fix with 20 Weakness
50 Weakness
115+ Health with 1 charge
Re-roll to a different sentinel's HP
Gun shoots with 1 charge
3 in a row for Tails
Gun shoots 2 in a row
Health re-rolls to a funny number
Gun shoots
Gun explodes
Die to explosion of Gun
Gun does nothing
Health to 130
Gun explodes with 3 charges
3 in a row for Heads
Gun shoots, but misses
Weakness runs out
Gun explodes and don't use Hatfix
Gun explodes at 25 - 35 HP
Max Health increased by 50
Win a Round
60- Health with 2/3 charges
Gun doesn't shoot with 3 charges