Gunshoots,butmisses60- Healthwith 2/3chargesHealthto 130GunexplodesWeaknessruns outGunexplodesat 25 - 35HP115+Healthwith 1charge50WeaknessGunshootsRe-roll toa differentsentinel'sHP3 in arow forTailsGundoesnothingDie toexplosionof GunGunexplodesand don'tuse HatfixMaxHealthdecreasedby 50Hat Fixwith 20WeaknessGunshootswith 1chargeHealth re-rolls to afunnynumberWin aRoundMaxHealthincreasedby 50Gunexplodeswith 3chargesGunshoots 2in a row3 in arow forHeadsGundoesn'tshoot with3 chargesGunshoots,butmisses60- Healthwith 2/3chargesHealthto 130GunexplodesWeaknessruns outGunexplodesat 25 - 35HP115+Healthwith 1charge50WeaknessGunshootsRe-roll toa differentsentinel'sHP3 in arow forTailsGundoesnothingDie toexplosionof GunGunexplodesand don'tuse HatfixMaxHealthdecreasedby 50Hat Fixwith 20WeaknessGunshootswith 1chargeHealth re-rolls to afunnynumberWin aRoundMaxHealthincreasedby 50Gunexplodeswith 3chargesGunshoots 2in a row3 in arow forHeadsGundoesn'tshoot with3 charges

Forsaken Chance Survivor Wheel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gun shoots, but misses
  2. 60- Health with 2/3 charges
  3. Health to 130
  4. Gun explodes
  5. Weakness runs out
  6. Gun explodes at 25 - 35 HP
  7. 115+ Health with 1 charge
  8. 50 Weakness
  9. Gun shoots
  10. Re-roll to a different sentinel's HP
  11. 3 in a row for Tails
  12. Gun does nothing
  13. Die to explosion of Gun
  14. Gun explodes and don't use Hatfix
  15. Max Health decreased by 50
  16. Hat Fix with 20 Weakness
  17. Gun shoots with 1 charge
  18. Health re-rolls to a funny number
  19. Win a Round
  20. Max Health increased by 50
  21. Gun explodes with 3 charges
  22. Gun shoots 2 in a row
  23. 3 in a row for Heads
  24. Gun doesn't shoot with 3 charges