Re-roll to a different sentinel's HP Die to explosion of Gun 3 in a row for Heads Win a Round Health re- rolls to a funny number Weakness runs out Gun explodes at 25 - 35 HP 115+ Health with 1 charge Gun shoots 2 in a row Gun shoots Gun explodes and don't use Hatfix Gun doesn't shoot with 3 charges Gun explodes Hat Fix with 20 Weakness 50 Weakness Health to 130 60- Health with 2/3 charges Gun explodes with 3 charges 3 in a row for Tails Max Health decreased by 50 Max Health increased by 50 Gun shoots, but misses Gun does nothing Gun shoots with 1 charge Re-roll to a different sentinel's HP Die to explosion of Gun 3 in a row for Heads Win a Round Health re- rolls to a funny number Weakness runs out Gun explodes at 25 - 35 HP 115+ Health with 1 charge Gun shoots 2 in a row Gun shoots Gun explodes and don't use Hatfix Gun doesn't shoot with 3 charges Gun explodes Hat Fix with 20 Weakness 50 Weakness Health to 130 60- Health with 2/3 charges Gun explodes with 3 charges 3 in a row for Tails Max Health decreased by 50 Max Health increased by 50 Gun shoots, but misses Gun does nothing Gun shoots with 1 charge
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Re-roll to a different sentinel's HP
Die to explosion of Gun
3 in a row for Heads
Win a Round
Health re-rolls to a funny number
Weakness runs out
Gun explodes at 25 - 35 HP
115+ Health with 1 charge
Gun shoots 2 in a row
Gun shoots
Gun explodes and don't use Hatfix
Gun doesn't shoot with 3 charges
Gun explodes
Hat Fix with 20 Weakness
50 Weakness
Health to 130
60- Health with 2/3 charges
Gun explodes with 3 charges
3 in a row for Tails
Max Health decreased by 50
Max Health increased by 50
Gun shoots, but misses
Gun does nothing
Gun shoots with 1 charge