Gunexplodesat 25 - 35HPGundoesn'tshoot with3 chargesGunshoots 2in a rowDie toexplosionof GunGunshoots,butmissesGundoesnothing50WeaknessHat Fixwith 20WeaknessGunshootsGunexplodesand don'tuse HatfixGunshootswith 1chargeHealth re-rolls to afunnynumberWin aRoundMaxHealthdecreasedby 50GunexplodesMaxHealthincreasedby 50Re-roll toa differentsentinel'sHPGunexplodeswith 3charges60- Healthwith 2/3charges3 in arow forTails115+Healthwith 1charge3 in arow forHeadsHealthto 130Weaknessruns outGunexplodesat 25 - 35HPGundoesn'tshoot with3 chargesGunshoots 2in a rowDie toexplosionof GunGunshoots,butmissesGundoesnothing50WeaknessHat Fixwith 20WeaknessGunshootsGunexplodesand don'tuse HatfixGunshootswith 1chargeHealth re-rolls to afunnynumberWin aRoundMaxHealthdecreasedby 50GunexplodesMaxHealthincreasedby 50Re-roll toa differentsentinel'sHPGunexplodeswith 3charges60- Healthwith 2/3charges3 in arow forTails115+Healthwith 1charge3 in arow forHeadsHealthto 130Weaknessruns out

Forsaken Chance Survivor Wheel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gun explodes at 25 - 35 HP
  2. Gun doesn't shoot with 3 charges
  3. Gun shoots 2 in a row
  4. Die to explosion of Gun
  5. Gun shoots, but misses
  6. Gun does nothing
  7. 50 Weakness
  8. Hat Fix with 20 Weakness
  9. Gun shoots
  10. Gun explodes and don't use Hatfix
  11. Gun shoots with 1 charge
  12. Health re-rolls to a funny number
  13. Win a Round
  14. Max Health decreased by 50
  15. Gun explodes
  16. Max Health increased by 50
  17. Re-roll to a different sentinel's HP
  18. Gun explodes with 3 charges
  19. 60- Health with 2/3 charges
  20. 3 in a row for Tails
  21. 115+ Health with 1 charge
  22. 3 in a row for Heads
  23. Health to 130
  24. Weakness runs out