Win aRoundGunshootswith 1chargeHealthto 13060- Healthwith 2/3charges3 in arow forTailsGundoesnothingHat Fixwith 20Weakness115+Healthwith 1chargeGunexplodesat 25 - 35HPGunshoots 2in a rowGunshoots50WeaknessGunexplodeswith 3chargesGunexplodesDie toexplosionof GunMaxHealthdecreasedby 50Re-roll toa differentsentinel'sHPGunexplodesand don'tuse Hatfix3 in arow forHeadsGundoesn'tshoot with3 chargesGunshoots,butmissesHealth re-rolls to afunnynumberMaxHealthincreasedby 50Weaknessruns outWin aRoundGunshootswith 1chargeHealthto 13060- Healthwith 2/3charges3 in arow forTailsGundoesnothingHat Fixwith 20Weakness115+Healthwith 1chargeGunexplodesat 25 - 35HPGunshoots 2in a rowGunshoots50WeaknessGunexplodeswith 3chargesGunexplodesDie toexplosionof GunMaxHealthdecreasedby 50Re-roll toa differentsentinel'sHPGunexplodesand don'tuse Hatfix3 in arow forHeadsGundoesn'tshoot with3 chargesGunshoots,butmissesHealth re-rolls to afunnynumberMaxHealthincreasedby 50Weaknessruns out

Forsaken Chance Survivor Wheel - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Win a Round
  2. Gun shoots with 1 charge
  3. Health to 130
  4. 60- Health with 2/3 charges
  5. 3 in a row for Tails
  6. Gun does nothing
  7. Hat Fix with 20 Weakness
  8. 115+ Health with 1 charge
  9. Gun explodes at 25 - 35 HP
  10. Gun shoots 2 in a row
  11. Gun shoots
  12. 50 Weakness
  13. Gun explodes with 3 charges
  14. Gun explodes
  15. Die to explosion of Gun
  16. Max Health decreased by 50
  17. Re-roll to a different sentinel's HP
  18. Gun explodes and don't use Hatfix
  19. 3 in a row for Heads
  20. Gun doesn't shoot with 3 charges
  21. Gun shoots, but misses
  22. Health re-rolls to a funny number
  23. Max Health increased by 50
  24. Weakness runs out