HiddenbasesPairbondsWeirdlyresilientGuarddogTorturedfor funDog armyinstead ofalliesStoneheartedCalm indistressingsituationsEndling/onlyone of itskindFirst kill asa kid. killedmore sinceDelayedreactions/feelingsuntil safeNoparentsExperimentedonMissesan oldpairbondBadlyhurt bya godControlissuesCalmlylashesoutFoodinsecurityDehumanizesself & doesn'trealizeRationalizestraumaresponsesBodychangedagainsttheir willWeirdlylogicalabout owntraumaNorecognitionof what'simpossibleHypervigilanceHiddenbasesPairbondsWeirdlyresilientGuarddogTorturedfor funDog armyinstead ofalliesStoneheartedCalm indistressingsituationsEndling/onlyone of itskindFirst kill asa kid. killedmore sinceDelayedreactions/feelingsuntil safeNoparentsExperimentedonMissesan oldpairbondBadlyhurt bya godControlissuesCalmlylashesoutFoodinsecurityDehumanizesself & doesn'trealizeRationalizestraumaresponsesBodychangedagainsttheir willWeirdlylogicalabout owntraumaNorecognitionof what'simpossibleHypervigilance

Whispyr Iteration Trauma Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hidden bases
  2. Pairbonds
  3. Weirdly resilient
  4. Guard dog
  5. Tortured for fun
  6. Dog army instead of allies
  7. Stonehearted
  8. Calm in distressing situations
  9. Endling/only one of its kind
  10. First kill as a kid. killed more since
  11. Delayed reactions /feelings until safe
  12. No parents
  13. Experimented on
  14. Misses an old pairbond
  15. Badly hurt by a god
  16. Control issues
  17. Calmly lashes out
  18. Food insecurity
  19. Dehumanizes self & doesn't realize
  20. Rationalizes trauma responses
  21. Body changed against their will
  22. Weirdly logical about own trauma
  23. No recognition of what's impossible
  24. Hypervigilance