InitializeFramesperSecondGreenFlagSoundsTabX & YGridBroadcastAmazonFutureEngineersSoundCategoryVectorXAxisControlCategoryLoopsChangeSize byBlockCostumesTabMotionCategoryYaxisBackdropsBitmapCodeAreaMITLooksCategoryFrameSpritePaneForeverBlockEventsCategoryWaitBlockScratchTabsWhen IreceiveBlockInitializeFramesperSecondGreenFlagSoundsTabX & YGridBroadcastAmazonFutureEngineersSoundCategoryVectorXAxisControlCategoryLoopsChangeSize byBlockCostumesTabMotionCategoryYaxisBackdropsBitmapCodeAreaMITLooksCategoryFrameSpritePaneForeverBlockEventsCategoryWaitBlockScratchTabsWhen IreceiveBlock

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Initialize
  2. Frames per Second
  3. Green Flag
  4. Sounds Tab
  5. X & Y Grid
  6. Broadcast
  7. Amazon Future Engineers
  8. Sound Category
  9. Vector
  10. X Axis
  11. Control Category
  12. Loops
  13. Change Size by Block
  14. Costumes Tab
  15. Motion Category
  16. Y axis
  17. Backdrops
  18. Bitmap
  19. Code Area
  20. MIT
  21. Looks Category
  22. Frame
  23. Sprite Pane
  24. Forever Block
  25. Events Category
  26. Wait Block
  27. Scratch
  28. Tabs
  29. When I receive Block