FramesperSecondCostumesTabEventsCategoryFrameX & YGridBitmapMITYaxisAmazonFutureEngineersCodeAreaXAxisLoopsBackdropsTabsSpritePaneInitializeGreenFlagVectorLooksCategorySoundsTabControlCategorySoundCategoryChangeSize byBlockBroadcastForeverBlockMotionCategoryWaitBlockScratchWhen IreceiveBlockFramesperSecondCostumesTabEventsCategoryFrameX & YGridBitmapMITYaxisAmazonFutureEngineersCodeAreaXAxisLoopsBackdropsTabsSpritePaneInitializeGreenFlagVectorLooksCategorySoundsTabControlCategorySoundCategoryChangeSize byBlockBroadcastForeverBlockMotionCategoryWaitBlockScratchWhen IreceiveBlock

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Frames per Second
  2. Costumes Tab
  3. Events Category
  4. Frame
  5. X & Y Grid
  6. Bitmap
  7. MIT
  8. Y axis
  9. Amazon Future Engineers
  10. Code Area
  11. X Axis
  12. Loops
  13. Backdrops
  14. Tabs
  15. Sprite Pane
  16. Initialize
  17. Green Flag
  18. Vector
  19. Looks Category
  20. Sounds Tab
  21. Control Category
  22. Sound Category
  23. Change Size by Block
  24. Broadcast
  25. Forever Block
  26. Motion Category
  27. Wait Block
  28. Scratch
  29. When I receive Block