ForeverBlockControlCategoryMITSoundCategoryMotionCategoryTabsLooksCategoryLoopsBackdropsXAxisWhen IreceiveBlockInitializeBitmapAmazonFutureEngineersWaitBlockCodeAreaFrameYaxisFramesperSecondBroadcastVectorSoundsTabScratchCostumesTabEventsCategorySpritePaneChangeSize byBlockX & YGridGreenFlagForeverBlockControlCategoryMITSoundCategoryMotionCategoryTabsLooksCategoryLoopsBackdropsXAxisWhen IreceiveBlockInitializeBitmapAmazonFutureEngineersWaitBlockCodeAreaFrameYaxisFramesperSecondBroadcastVectorSoundsTabScratchCostumesTabEventsCategorySpritePaneChangeSize byBlockX & YGridGreenFlag

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Forever Block
  2. Control Category
  3. MIT
  4. Sound Category
  5. Motion Category
  6. Tabs
  7. Looks Category
  8. Loops
  9. Backdrops
  10. X Axis
  11. When I receive Block
  12. Initialize
  13. Bitmap
  14. Amazon Future Engineers
  15. Wait Block
  16. Code Area
  17. Frame
  18. Y axis
  19. Frames per Second
  20. Broadcast
  21. Vector
  22. Sounds Tab
  23. Scratch
  24. Costumes Tab
  25. Events Category
  26. Sprite Pane
  27. Change Size by Block
  28. X & Y Grid
  29. Green Flag