BroadcastInitializeSoundCategoryEventsCategoryXAxisTabsForeverBlockWaitBlockFramesperSecondFrameBitmapAmazonFutureEngineersYaxisSpritePaneCodeAreaScratchGreenFlagControlCategoryMotionCategoryVectorChangeSize byBlockSoundsTabMITBackdropsWhen IreceiveBlockCostumesTabX & YGridLooksCategoryLoopsBroadcastInitializeSoundCategoryEventsCategoryXAxisTabsForeverBlockWaitBlockFramesperSecondFrameBitmapAmazonFutureEngineersYaxisSpritePaneCodeAreaScratchGreenFlagControlCategoryMotionCategoryVectorChangeSize byBlockSoundsTabMITBackdropsWhen IreceiveBlockCostumesTabX & YGridLooksCategoryLoops

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Broadcast
  2. Initialize
  3. Sound Category
  4. Events Category
  5. X Axis
  6. Tabs
  7. Forever Block
  8. Wait Block
  9. Frames per Second
  10. Frame
  11. Bitmap
  12. Amazon Future Engineers
  13. Y axis
  14. Sprite Pane
  15. Code Area
  16. Scratch
  17. Green Flag
  18. Control Category
  19. Motion Category
  20. Vector
  21. Change Size by Block
  22. Sounds Tab
  23. MIT
  24. Backdrops
  25. When I receive Block
  26. Costumes Tab
  27. X & Y Grid
  28. Looks Category
  29. Loops