BitmapLoopsWaitBlockBroadcastGreenFlagFrameVectorSoundCategoryControlCategoryMotionCategoryCodeAreaYaxisScratchSoundsTabCostumesTabSpritePaneTabsXAxisBackdropsEventsCategoryMITFramesperSecondX & YGridLooksCategoryWhen IreceiveBlockChangeSize byBlockForeverBlockInitializeAmazonFutureEngineersBitmapLoopsWaitBlockBroadcastGreenFlagFrameVectorSoundCategoryControlCategoryMotionCategoryCodeAreaYaxisScratchSoundsTabCostumesTabSpritePaneTabsXAxisBackdropsEventsCategoryMITFramesperSecondX & YGridLooksCategoryWhen IreceiveBlockChangeSize byBlockForeverBlockInitializeAmazonFutureEngineers

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bitmap
  2. Loops
  3. Wait Block
  4. Broadcast
  5. Green Flag
  6. Frame
  7. Vector
  8. Sound Category
  9. Control Category
  10. Motion Category
  11. Code Area
  12. Y axis
  13. Scratch
  14. Sounds Tab
  15. Costumes Tab
  16. Sprite Pane
  17. Tabs
  18. X Axis
  19. Backdrops
  20. Events Category
  21. MIT
  22. Frames per Second
  23. X & Y Grid
  24. Looks Category
  25. When I receive Block
  26. Change Size by Block
  27. Forever Block
  28. Initialize
  29. Amazon Future Engineers