YaxisFrameFramesperSecondCostumesTabLooksCategoryEventsCategoryVectorMotionCategorySpritePaneInitializeAmazonFutureEngineersBroadcastControlCategoryTabsScratchWhen IreceiveBlockX & YGridWaitBlockGreenFlagSoundCategoryCodeAreaXAxisBackdropsMITSoundsTabBitmapForeverBlockChangeSize byBlockLoopsYaxisFrameFramesperSecondCostumesTabLooksCategoryEventsCategoryVectorMotionCategorySpritePaneInitializeAmazonFutureEngineersBroadcastControlCategoryTabsScratchWhen IreceiveBlockX & YGridWaitBlockGreenFlagSoundCategoryCodeAreaXAxisBackdropsMITSoundsTabBitmapForeverBlockChangeSize byBlockLoops

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Y axis
  2. Frame
  3. Frames per Second
  4. Costumes Tab
  5. Looks Category
  6. Events Category
  7. Vector
  8. Motion Category
  9. Sprite Pane
  10. Initialize
  11. Amazon Future Engineers
  12. Broadcast
  13. Control Category
  14. Tabs
  15. Scratch
  16. When I receive Block
  17. X & Y Grid
  18. Wait Block
  19. Green Flag
  20. Sound Category
  21. Code Area
  22. X Axis
  23. Backdrops
  24. MIT
  25. Sounds Tab
  26. Bitmap
  27. Forever Block
  28. Change Size by Block
  29. Loops