WaitBlockCostumesTabCodeAreaVectorBroadcastLoopsX & YGridMITControlCategorySoundCategoryYaxisSoundsTabBitmapXAxisWhen IreceiveBlockMotionCategoryChangeSize byBlockInitializeSpritePaneFrameTabsForeverBlockBackdropsGreenFlagScratchEventsCategoryLooksCategoryAmazonFutureEngineersFramesperSecondWaitBlockCostumesTabCodeAreaVectorBroadcastLoopsX & YGridMITControlCategorySoundCategoryYaxisSoundsTabBitmapXAxisWhen IreceiveBlockMotionCategoryChangeSize byBlockInitializeSpritePaneFrameTabsForeverBlockBackdropsGreenFlagScratchEventsCategoryLooksCategoryAmazonFutureEngineersFramesperSecond

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wait Block
  2. Costumes Tab
  3. Code Area
  4. Vector
  5. Broadcast
  6. Loops
  7. X & Y Grid
  8. MIT
  9. Control Category
  10. Sound Category
  11. Y axis
  12. Sounds Tab
  13. Bitmap
  14. X Axis
  15. When I receive Block
  16. Motion Category
  17. Change Size by Block
  18. Initialize
  19. Sprite Pane
  20. Frame
  21. Tabs
  22. Forever Block
  23. Backdrops
  24. Green Flag
  25. Scratch
  26. Events Category
  27. Looks Category
  28. Amazon Future Engineers
  29. Frames per Second