ScratchEventsCategoryFrameControlCategoryCostumesTabWaitBlockSpritePaneYaxisCodeAreaVectorBitmapGreenFlagInitializeX & YGridXAxisLoopsForeverBlockBackdropsSoundsTabBroadcastLooksCategoryMotionCategoryChangeSize byBlockFramesperSecondWhen IreceiveBlockMITTabsSoundCategoryAmazonFutureEngineersScratchEventsCategoryFrameControlCategoryCostumesTabWaitBlockSpritePaneYaxisCodeAreaVectorBitmapGreenFlagInitializeX & YGridXAxisLoopsForeverBlockBackdropsSoundsTabBroadcastLooksCategoryMotionCategoryChangeSize byBlockFramesperSecondWhen IreceiveBlockMITTabsSoundCategoryAmazonFutureEngineers

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scratch
  2. Events Category
  3. Frame
  4. Control Category
  5. Costumes Tab
  6. Wait Block
  7. Sprite Pane
  8. Y axis
  9. Code Area
  10. Vector
  11. Bitmap
  12. Green Flag
  13. Initialize
  14. X & Y Grid
  15. X Axis
  16. Loops
  17. Forever Block
  18. Backdrops
  19. Sounds Tab
  20. Broadcast
  21. Looks Category
  22. Motion Category
  23. Change Size by Block
  24. Frames per Second
  25. When I receive Block
  26. MIT
  27. Tabs
  28. Sound Category
  29. Amazon Future Engineers