TabsCodeAreaCostumesTabXAxisChangeSize byBlockX & YGridScratchBroadcastVectorControlCategoryBackdropsWhen IreceiveBlockYaxisAmazonFutureEngineersEventsCategoryLoopsFramesperSecondMITSoundsTabSoundCategorySpritePaneWaitBlockForeverBlockFrameMotionCategoryLooksCategoryGreenFlagInitializeBitmapTabsCodeAreaCostumesTabXAxisChangeSize byBlockX & YGridScratchBroadcastVectorControlCategoryBackdropsWhen IreceiveBlockYaxisAmazonFutureEngineersEventsCategoryLoopsFramesperSecondMITSoundsTabSoundCategorySpritePaneWaitBlockForeverBlockFrameMotionCategoryLooksCategoryGreenFlagInitializeBitmap

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Tabs
  2. Code Area
  3. Costumes Tab
  4. X Axis
  5. Change Size by Block
  6. X & Y Grid
  7. Scratch
  8. Broadcast
  9. Vector
  10. Control Category
  11. Backdrops
  12. When I receive Block
  13. Y axis
  14. Amazon Future Engineers
  15. Events Category
  16. Loops
  17. Frames per Second
  18. MIT
  19. Sounds Tab
  20. Sound Category
  21. Sprite Pane
  22. Wait Block
  23. Forever Block
  24. Frame
  25. Motion Category
  26. Looks Category
  27. Green Flag
  28. Initialize
  29. Bitmap