EventsCategoryControlCategoryFrameCostumesTabForeverBlockLoopsBitmapInitializeVectorSoundsTabXAxisAmazonFutureEngineersWaitBlockLooksCategoryWhen IreceiveBlockBackdropsFramesperSecondX & YGridSpritePaneGreenFlagScratchYaxisChangeSize byBlockSoundCategoryTabsBroadcastMotionCategoryMITCodeAreaEventsCategoryControlCategoryFrameCostumesTabForeverBlockLoopsBitmapInitializeVectorSoundsTabXAxisAmazonFutureEngineersWaitBlockLooksCategoryWhen IreceiveBlockBackdropsFramesperSecondX & YGridSpritePaneGreenFlagScratchYaxisChangeSize byBlockSoundCategoryTabsBroadcastMotionCategoryMITCodeArea

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Events Category
  2. Control Category
  3. Frame
  4. Costumes Tab
  5. Forever Block
  6. Loops
  7. Bitmap
  8. Initialize
  9. Vector
  10. Sounds Tab
  11. X Axis
  12. Amazon Future Engineers
  13. Wait Block
  14. Looks Category
  15. When I receive Block
  16. Backdrops
  17. Frames per Second
  18. X & Y Grid
  19. Sprite Pane
  20. Green Flag
  21. Scratch
  22. Y axis
  23. Change Size by Block
  24. Sound Category
  25. Tabs
  26. Broadcast
  27. Motion Category
  28. MIT
  29. Code Area