When IreceiveBlockBitmapBackdropsScratchLoopsX & YGridInitializeXAxisForeverBlockMITCostumesTabSoundCategorySpritePaneFramesperSecondTabsCodeAreaControlCategoryVectorYaxisWaitBlockBroadcastFrameAmazonFutureEngineersSoundsTabChangeSize byBlockLooksCategoryGreenFlagEventsCategoryMotionCategoryWhen IreceiveBlockBitmapBackdropsScratchLoopsX & YGridInitializeXAxisForeverBlockMITCostumesTabSoundCategorySpritePaneFramesperSecondTabsCodeAreaControlCategoryVectorYaxisWaitBlockBroadcastFrameAmazonFutureEngineersSoundsTabChangeSize byBlockLooksCategoryGreenFlagEventsCategoryMotionCategory

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. When I receive Block
  2. Bitmap
  3. Backdrops
  4. Scratch
  5. Loops
  6. X & Y Grid
  7. Initialize
  8. X Axis
  9. Forever Block
  10. MIT
  11. Costumes Tab
  12. Sound Category
  13. Sprite Pane
  14. Frames per Second
  15. Tabs
  16. Code Area
  17. Control Category
  18. Vector
  19. Y axis
  20. Wait Block
  21. Broadcast
  22. Frame
  23. Amazon Future Engineers
  24. Sounds Tab
  25. Change Size by Block
  26. Looks Category
  27. Green Flag
  28. Events Category
  29. Motion Category