LoopsScratchX & YGridXAxisMotionCategoryBackdropsInitializeWaitBlockCostumesTabSoundCategoryTabsAmazonFutureEngineersWhen IreceiveBlockCodeAreaSoundsTabLooksCategoryEventsCategoryFrameFramesperSecondControlCategoryForeverBlockSpritePaneBitmapMITYaxisVectorBroadcastChangeSize byBlockGreenFlagLoopsScratchX & YGridXAxisMotionCategoryBackdropsInitializeWaitBlockCostumesTabSoundCategoryTabsAmazonFutureEngineersWhen IreceiveBlockCodeAreaSoundsTabLooksCategoryEventsCategoryFrameFramesperSecondControlCategoryForeverBlockSpritePaneBitmapMITYaxisVectorBroadcastChangeSize byBlockGreenFlag

6th Grade STEM - Review BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Loops
  2. Scratch
  3. X & Y Grid
  4. X Axis
  5. Motion Category
  6. Backdrops
  7. Initialize
  8. Wait Block
  9. Costumes Tab
  10. Sound Category
  11. Tabs
  12. Amazon Future Engineers
  13. When I receive Block
  14. Code Area
  15. Sounds Tab
  16. Looks Category
  17. Events Category
  18. Frame
  19. Frames per Second
  20. Control Category
  21. Forever Block
  22. Sprite Pane
  23. Bitmap
  24. MIT
  25. Y axis
  26. Vector
  27. Broadcast
  28. Change Size by Block
  29. Green Flag