freindlearns newcreepytrickCarvergetscleanedNewPuzzle!Garr issummonedEddardsays"ComeBubs"Sybilharvestlucrative orrare materialcarveraddsmore loreDMwinsDMlosesEddard orCarverdissesGarrparty has acombatwe’re theyare outnumberedNat20Nat1Rallypoint getsusedA trip ismadeback tothe townDebt isnotmentionedCarverbleedssomethingto deathsybledesecratesmorecorpsesone of thepartymembersbullies anenemyNewBossFightBubshorrifiesthe groupeddardquestionshis faithBubswalks intoa trapPartydiscoversdeep lorefreindlearns newcreepytrickCarvergetscleanedNewPuzzle!Garr issummonedEddardsays"ComeBubs"Sybilharvestlucrative orrare materialcarveraddsmore loreDMwinsDMlosesEddard orCarverdissesGarrparty has acombatwe’re theyare outnumberedNat20Nat1Rallypoint getsusedA trip ismadeback tothe townDebt isnotmentionedCarverbleedssomethingto deathsybledesecratesmorecorpsesone of thepartymembersbullies anenemyNewBossFightBubshorrifiesthe groupeddardquestionshis faithBubswalks intoa trapPartydiscoversdeep lore

The Devil's Due S2 E5 | Light and Darkness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. freind learns new creepy trick
  2. Carver gets cleaned
  3. New Puzzle!
  4. Garr is summoned
  5. Eddard says "Come Bubs"
  6. Sybil harvest lucrative or rare material
  7. carver adds more lore
  8. DM wins
  9. DM loses
  10. Eddard or Carver disses Garr
  11. party has a combat we’re they are out numbered
  12. Nat 20
  13. Nat 1
  14. Rally point gets used
  15. A trip is made back to the town
  16. Debt is not mentioned
  17. Carver bleeds something to death
  18. syble desecrates more corpses
  19. one of the party members bullies an enemy
  20. New Boss Fight
  21. Bubs horrifies the group
  22. eddard questions his faith
  23. Bubs walks into a trap
  24. Party discovers deep lore