Plot Irony Setting Antagonist Climax Direct Characterization Round Character Mood Foreshadowing Protagonist Situational Irony Narrator Simile Theme 1st Person Dramatic Irony Stock Character Oxymoron Flat Character Verbal Irony Hyperbole Metaphor Resolution Conflict Point of View External Conflict Characterization Allusion Onomotopoeia Exposition Tone Internal Conflict Personification Pun 3rd person limited Static Character Falling Action Rising Action Indirect Characterization Connotation 3rd Person Omnicient Denotation Dynamic Character Imagery Plot Irony Setting Antagonist Climax Direct Characterization Round Character Mood Foreshadowing Protagonist Situational Irony Narrator Simile Theme 1st Person Dramatic Irony Stock Character Oxymoron Flat Character Verbal Irony Hyperbole Metaphor Resolution Conflict Point of View External Conflict Characterization Allusion Onomotopoeia Exposition Tone Internal Conflict Personification Pun 3rd person limited Static Character Falling Action Rising Action Indirect Characterization Connotation 3rd Person Omnicient Denotation Dynamic Character Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Irony
Setting
Antagonist
Climax
Direct Characterization
Round Character
Mood
Foreshadowing
Protagonist
Situational Irony
Narrator
Simile
Theme
1st Person
Dramatic Irony
Stock Character
Oxymoron
Flat Character
Verbal Irony
Hyperbole
Metaphor
Resolution
Conflict
Point of View
External Conflict
Characterization
Allusion
Onomotopoeia
Exposition
Tone
Internal Conflict
Personification
Pun
3rd person limited
Static Character
Falling Action
Rising Action
Indirect Characterization
Connotation
3rd Person Omnicient
Denotation
Dynamic Character
Imagery