Mood Metaphor Exposition External Conflict Setting Stock Character Direct Characterization Irony Verbal Irony Tone Connotation Personification Internal Conflict Pun 1st Person Resolution Situational Irony 3rd person limited Characterization Denotation Dynamic Character Theme Onomotopoeia Flat Character 3rd Person Omnicient Climax Allusion Hyperbole Oxymoron Static Character Rising Action Imagery Antagonist Point of View Conflict Indirect Characterization Falling Action Plot Foreshadowing Narrator Dramatic Irony Round Character Protagonist Simile Mood Metaphor Exposition External Conflict Setting Stock Character Direct Characterization Irony Verbal Irony Tone Connotation Personification Internal Conflict Pun 1st Person Resolution Situational Irony 3rd person limited Characterization Denotation Dynamic Character Theme Onomotopoeia Flat Character 3rd Person Omnicient Climax Allusion Hyperbole Oxymoron Static Character Rising Action Imagery Antagonist Point of View Conflict Indirect Characterization Falling Action Plot Foreshadowing Narrator Dramatic Irony Round Character Protagonist Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Metaphor
Exposition
External Conflict
Setting
Stock Character
Direct Characterization
Irony
Verbal Irony
Tone
Connotation
Personification
Internal Conflict
Pun
1st Person
Resolution
Situational Irony
3rd person limited
Characterization
Denotation
Dynamic Character
Theme
Onomotopoeia
Flat Character
3rd Person Omnicient
Climax
Allusion
Hyperbole
Oxymoron
Static Character
Rising Action
Imagery
Antagonist
Point of View
Conflict
Indirect Characterization
Falling Action
Plot
Foreshadowing
Narrator
Dramatic Irony
Round Character
Protagonist
Simile