Tone Dynamic Character Hyperbole Personification Onomotopoeia 3rd person limited Verbal Irony Antagonist Theme Imagery Simile Characterization Protagonist 1st Person Oxymoron Stock Character External Conflict Climax Round Character Connotation Situational Irony Indirect Characterization Pun Static Character Metaphor Allusion Foreshadowing Dramatic Irony Conflict Plot Direct Characterization Mood Setting Irony Point of View Internal Conflict Denotation Exposition 3rd Person Omnicient Flat Character Rising Action Resolution Falling Action Narrator Tone Dynamic Character Hyperbole Personification Onomotopoeia 3rd person limited Verbal Irony Antagonist Theme Imagery Simile Characterization Protagonist 1st Person Oxymoron Stock Character External Conflict Climax Round Character Connotation Situational Irony Indirect Characterization Pun Static Character Metaphor Allusion Foreshadowing Dramatic Irony Conflict Plot Direct Characterization Mood Setting Irony Point of View Internal Conflict Denotation Exposition 3rd Person Omnicient Flat Character Rising Action Resolution Falling Action Narrator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Dynamic Character
Hyperbole
Personification
Onomotopoeia
3rd person limited
Verbal Irony
Antagonist
Theme
Imagery
Simile
Characterization
Protagonist
1st Person
Oxymoron
Stock Character
External Conflict
Climax
Round Character
Connotation
Situational Irony
Indirect Characterization
Pun
Static Character
Metaphor
Allusion
Foreshadowing
Dramatic Irony
Conflict
Plot
Direct Characterization
Mood
Setting
Irony
Point of View
Internal Conflict
Denotation
Exposition
3rd Person Omnicient
Flat Character
Rising Action
Resolution
Falling Action
Narrator