Direct Characterization Theme Connotation Indirect Characterization Flat Character Stock Character Personification Allusion Point of View Tone Denotation Dramatic Irony Imagery Oxymoron Setting Antagonist Metaphor Internal Conflict Onomotopoeia Plot Simile 3rd person limited Protagonist 1st Person Climax Mood Dynamic Character Hyperbole 3rd Person Omnicient Round Character Resolution Static Character Foreshadowing Characterization Conflict Exposition Pun Narrator Situational Irony Falling Action External Conflict Verbal Irony Irony Rising Action Direct Characterization Theme Connotation Indirect Characterization Flat Character Stock Character Personification Allusion Point of View Tone Denotation Dramatic Irony Imagery Oxymoron Setting Antagonist Metaphor Internal Conflict Onomotopoeia Plot Simile 3rd person limited Protagonist 1st Person Climax Mood Dynamic Character Hyperbole 3rd Person Omnicient Round Character Resolution Static Character Foreshadowing Characterization Conflict Exposition Pun Narrator Situational Irony Falling Action External Conflict Verbal Irony Irony Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Theme
Connotation
Indirect Characterization
Flat Character
Stock Character
Personification
Allusion
Point of View
Tone
Denotation
Dramatic Irony
Imagery
Oxymoron
Setting
Antagonist
Metaphor
Internal Conflict
Onomotopoeia
Plot
Simile
3rd person limited
Protagonist
1st Person
Climax
Mood
Dynamic Character
Hyperbole
3rd Person Omnicient
Round Character
Resolution
Static Character
Foreshadowing
Characterization
Conflict
Exposition
Pun
Narrator
Situational Irony
Falling Action
External Conflict
Verbal Irony
Irony
Rising Action