Protagonist Situational Irony 3rd Person Omnicient Antagonist Flat Character Denotation Climax Imagery Direct Characterization Static Character Tone Dramatic Irony Pun Rising Action Onomotopoeia Foreshadowing Point of View Resolution Oxymoron Simile Characterization Irony Round Character Connotation Mood Falling Action Theme 1st Person Indirect Characterization Metaphor Internal Conflict Conflict Hyperbole Allusion Verbal Irony Narrator External Conflict Exposition Setting Dynamic Character Stock Character Plot 3rd person limited Personification Protagonist Situational Irony 3rd Person Omnicient Antagonist Flat Character Denotation Climax Imagery Direct Characterization Static Character Tone Dramatic Irony Pun Rising Action Onomotopoeia Foreshadowing Point of View Resolution Oxymoron Simile Characterization Irony Round Character Connotation Mood Falling Action Theme 1st Person Indirect Characterization Metaphor Internal Conflict Conflict Hyperbole Allusion Verbal Irony Narrator External Conflict Exposition Setting Dynamic Character Stock Character Plot 3rd person limited Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Situational Irony
3rd Person Omnicient
Antagonist
Flat Character
Denotation
Climax
Imagery
Direct Characterization
Static Character
Tone
Dramatic Irony
Pun
Rising Action
Onomotopoeia
Foreshadowing
Point of View
Resolution
Oxymoron
Simile
Characterization
Irony
Round Character
Connotation
Mood
Falling Action
Theme
1st Person
Indirect Characterization
Metaphor
Internal Conflict
Conflict
Hyperbole
Allusion
Verbal Irony
Narrator
External Conflict
Exposition
Setting
Dynamic Character
Stock Character
Plot
3rd person limited
Personification