Resolution Rising Action Theme Antagonist Dynamic Character Setting Imagery Internal Conflict Climax Indirect Characterization Protagonist Static Character Situational Irony Flat Character Pun Direct Characterization 3rd person limited Falling Action Round Character Point of View External Conflict Simile Irony Mood Dramatic Irony Connotation Denotation Stock Character Verbal Irony 1st Person Hyperbole Characterization Narrator Metaphor Exposition Personification Allusion Oxymoron Tone 3rd Person Omnicient Plot Onomotopoeia Conflict Foreshadowing Resolution Rising Action Theme Antagonist Dynamic Character Setting Imagery Internal Conflict Climax Indirect Characterization Protagonist Static Character Situational Irony Flat Character Pun Direct Characterization 3rd person limited Falling Action Round Character Point of View External Conflict Simile Irony Mood Dramatic Irony Connotation Denotation Stock Character Verbal Irony 1st Person Hyperbole Characterization Narrator Metaphor Exposition Personification Allusion Oxymoron Tone 3rd Person Omnicient Plot Onomotopoeia Conflict Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Resolution
Rising Action
Theme
Antagonist
Dynamic Character
Setting
Imagery
Internal Conflict
Climax
Indirect Characterization
Protagonist
Static Character
Situational Irony
Flat Character
Pun
Direct Characterization
3rd person limited
Falling Action
Round Character
Point of View
External Conflict
Simile
Irony
Mood
Dramatic Irony
Connotation
Denotation
Stock Character
Verbal Irony
1st Person
Hyperbole
Characterization
Narrator
Metaphor
Exposition
Personification
Allusion
Oxymoron
Tone
3rd Person Omnicient
Plot
Onomotopoeia
Conflict
Foreshadowing