Plot Mood Narrator Indirect Characterization Personification Verbal Irony Antagonist Metaphor Static Character 3rd Person Omnicient Stock Character Characterization Connotation Foreshadowing Theme Exposition Rising Action Tone Climax Allusion 3rd person limited Pun Dynamic Character Onomotopoeia Protagonist Oxymoron Internal Conflict Round Character Denotation 1st Person Point of View Direct Characterization Falling Action Hyperbole Dramatic Irony Simile Irony Flat Character Conflict External Conflict Resolution Imagery Setting Situational Irony Plot Mood Narrator Indirect Characterization Personification Verbal Irony Antagonist Metaphor Static Character 3rd Person Omnicient Stock Character Characterization Connotation Foreshadowing Theme Exposition Rising Action Tone Climax Allusion 3rd person limited Pun Dynamic Character Onomotopoeia Protagonist Oxymoron Internal Conflict Round Character Denotation 1st Person Point of View Direct Characterization Falling Action Hyperbole Dramatic Irony Simile Irony Flat Character Conflict External Conflict Resolution Imagery Setting Situational Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Mood
Narrator
Indirect Characterization
Personification
Verbal Irony
Antagonist
Metaphor
Static Character
3rd Person Omnicient
Stock Character
Characterization
Connotation
Foreshadowing
Theme
Exposition
Rising Action
Tone
Climax
Allusion
3rd person limited
Pun
Dynamic Character
Onomotopoeia
Protagonist
Oxymoron
Internal Conflict
Round Character
Denotation
1st Person
Point of View
Direct Characterization
Falling Action
Hyperbole
Dramatic Irony
Simile
Irony
Flat Character
Conflict
External Conflict
Resolution
Imagery
Setting
Situational Irony