Word"Sentient"Someonesays"objection"PicardvisitsDataPicardgives abigspeechAcharacterfeels sadDatawins agameRikerturnsoff DataWord"Precedent"Awitnessis calledA lawyeruses thewordevidencePicardlooksworriedWord"CommodityWord"Property"ThejudgespeaksSomeonementionsa lawDatapackshis bagsRikerfeelsguiltyWord"rights"Datashowsa photoData is"human"Someoneis angryWord"DutyRikerfinds a"secret"Theverdictis read Word"Sentient"Someonesays"objection"PicardvisitsDataPicardgives abigspeechAcharacterfeels sadDatawins agameRikerturnsoff DataWord"Precedent"Awitnessis calledA lawyeruses thewordevidencePicardlooksworriedWord"CommodityWord"Property"ThejudgespeaksSomeonementionsa lawDatapackshis bagsRikerfeelsguiltyWord"rights"Datashowsa photoData is"human"Someoneis angryWord"DutyRikerfinds a"secret"Theverdictis read 

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Word "Sentient"
  2. Someone says "objection"
  3. Picard visits Data
  4. Picard gives a big speech
  5. A character feels sad
  6. Data wins a game
  7. Riker turns off Data
  8. Word "Precedent"
  9. A witness is called
  10. A lawyer uses the word evidence
  11. Picard looks worried
  12. Word "Commodity
  13. Word "Property"
  14. The judge speaks
  15. Someone mentions a law
  16. Data packs his bags
  17. Riker feels guilty
  18. Word "rights"
  19. Data shows a photo
  20. Data is "human"
  21. Someone is angry
  22. Word "Duty
  23. Riker finds a "secret"
  24. The verdict is read