Rikerturnsoff DataWord"Property"Datapackshis bagsDatashowsa photoPicardlooksworriedAwitnessis calledWord"CommodityPicardgives abigspeechThejudgespeaksA lawyeruses thewordevidenceSomeonesays"objection"Word"Precedent"PicardvisitsDataWord"DutyData is"human"Someonementionsa lawRikerfeelsguiltyWord"rights"Datawins agameRikerfinds a"secret"Acharacterfeels sadSomeoneis angryWord"Sentient"Theverdictis read Rikerturnsoff DataWord"Property"Datapackshis bagsDatashowsa photoPicardlooksworriedAwitnessis calledWord"CommodityPicardgives abigspeechThejudgespeaksA lawyeruses thewordevidenceSomeonesays"objection"Word"Precedent"PicardvisitsDataWord"DutyData is"human"Someonementionsa lawRikerfeelsguiltyWord"rights"Datawins agameRikerfinds a"secret"Acharacterfeels sadSomeoneis angryWord"Sentient"Theverdictis read 

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Riker turns off Data
  2. Word "Property"
  3. Data packs his bags
  4. Data shows a photo
  5. Picard looks worried
  6. A witness is called
  7. Word "Commodity
  8. Picard gives a big speech
  9. The judge speaks
  10. A lawyer uses the word evidence
  11. Someone says "objection"
  12. Word "Precedent"
  13. Picard visits Data
  14. Word "Duty
  15. Data is "human"
  16. Someone mentions a law
  17. Riker feels guilty
  18. Word "rights"
  19. Data wins a game
  20. Riker finds a "secret"
  21. A character feels sad
  22. Someone is angry
  23. Word "Sentient"
  24. The verdict is read