Someonesays"objection"Rikerfinds a"secret"Datawins agameData is"human"Acharacterfeels sadRikerfeelsguiltySomeoneis angryPicardvisitsDataThejudgespeaksTheverdictis read Word"Sentient"Datapackshis bagsAwitnessis calledWord"rights"Word"CommodityA lawyeruses thewordevidenceDatashowsa photoSomeonementionsa lawPicardgives abigspeechWord"Property"Rikerturnsoff DataWord"DutyWord"Precedent"PicardlooksworriedSomeonesays"objection"Rikerfinds a"secret"Datawins agameData is"human"Acharacterfeels sadRikerfeelsguiltySomeoneis angryPicardvisitsDataThejudgespeaksTheverdictis read Word"Sentient"Datapackshis bagsAwitnessis calledWord"rights"Word"CommodityA lawyeruses thewordevidenceDatashowsa photoSomeonementionsa lawPicardgives abigspeechWord"Property"Rikerturnsoff DataWord"DutyWord"Precedent"Picardlooksworried

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone says "objection"
  2. Riker finds a "secret"
  3. Data wins a game
  4. Data is "human"
  5. A character feels sad
  6. Riker feels guilty
  7. Someone is angry
  8. Picard visits Data
  9. The judge speaks
  10. The verdict is read
  11. Word "Sentient"
  12. Data packs his bags
  13. A witness is called
  14. Word "rights"
  15. Word "Commodity
  16. A lawyer uses the word evidence
  17. Data shows a photo
  18. Someone mentions a law
  19. Picard gives a big speech
  20. Word "Property"
  21. Riker turns off Data
  22. Word "Duty
  23. Word "Precedent"
  24. Picard looks worried