Word"Property"Datawins agamePicardlooksworriedPicardvisitsDataWord"Precedent"Someonesays"objection"Theverdictis read Data is"human"Word"Sentient"A lawyeruses thewordevidenceDatashowsa photoWord"rights"RikerfeelsguiltyAcharacterfeels sadRikerturnsoff DataDatapackshis bagsRikerfinds a"secret"Picardgives abigspeechSomeonementionsa lawThejudgespeaksSomeoneis angryWord"DutyAwitnessis calledWord"CommodityWord"Property"Datawins agamePicardlooksworriedPicardvisitsDataWord"Precedent"Someonesays"objection"Theverdictis read Data is"human"Word"Sentient"A lawyeruses thewordevidenceDatashowsa photoWord"rights"RikerfeelsguiltyAcharacterfeels sadRikerturnsoff DataDatapackshis bagsRikerfinds a"secret"Picardgives abigspeechSomeonementionsa lawThejudgespeaksSomeoneis angryWord"DutyAwitnessis calledWord"Commodity

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Word "Property"
  2. Data wins a game
  3. Picard looks worried
  4. Picard visits Data
  5. Word "Precedent"
  6. Someone says "objection"
  7. The verdict is read
  8. Data is "human"
  9. Word "Sentient"
  10. A lawyer uses the word evidence
  11. Data shows a photo
  12. Word "rights"
  13. Riker feels guilty
  14. A character feels sad
  15. Riker turns off Data
  16. Data packs his bags
  17. Riker finds a "secret"
  18. Picard gives a big speech
  19. Someone mentions a law
  20. The judge speaks
  21. Someone is angry
  22. Word "Duty
  23. A witness is called
  24. Word "Commodity