Word"Property"Theverdictis read Word"rights"Word"CommodityPicardvisitsDataAwitnessis calledThejudgespeaksDatashowsa photoRikerfinds a"secret"Datapackshis bagsPicardgives abigspeechSomeonementionsa lawRikerturnsoff DataWord"Precedent"RikerfeelsguiltySomeoneis angryAcharacterfeels sadWord"Sentient"A lawyeruses thewordevidenceWord"DutyData is"human"Datawins agamePicardlooksworriedSomeonesays"objection"Word"Property"Theverdictis read Word"rights"Word"CommodityPicardvisitsDataAwitnessis calledThejudgespeaksDatashowsa photoRikerfinds a"secret"Datapackshis bagsPicardgives abigspeechSomeonementionsa lawRikerturnsoff DataWord"Precedent"RikerfeelsguiltySomeoneis angryAcharacterfeels sadWord"Sentient"A lawyeruses thewordevidenceWord"DutyData is"human"Datawins agamePicardlooksworriedSomeonesays"objection"

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Word "Property"
  2. The verdict is read
  3. Word "rights"
  4. Word "Commodity
  5. Picard visits Data
  6. A witness is called
  7. The judge speaks
  8. Data shows a photo
  9. Riker finds a "secret"
  10. Data packs his bags
  11. Picard gives a big speech
  12. Someone mentions a law
  13. Riker turns off Data
  14. Word "Precedent"
  15. Riker feels guilty
  16. Someone is angry
  17. A character feels sad
  18. Word "Sentient"
  19. A lawyer uses the word evidence
  20. Word "Duty
  21. Data is "human"
  22. Data wins a game
  23. Picard looks worried
  24. Someone says "objection"