Datashowsa photoPicardlooksworriedRikerfeelsguiltyWord"Property"Word"rights"Someoneis angryData is"human"Rikerfinds a"secret"Word"Precedent"Datapackshis bagsThejudgespeaksSomeonesays"objection"Acharacterfeels sadAwitnessis calledTheverdictis read Datawins agameWord"DutyPicardvisitsDataWord"Sentient"Someonementionsa lawA lawyeruses thewordevidencePicardgives abigspeechRikerturnsoff DataWord"CommodityDatashowsa photoPicardlooksworriedRikerfeelsguiltyWord"Property"Word"rights"Someoneis angryData is"human"Rikerfinds a"secret"Word"Precedent"Datapackshis bagsThejudgespeaksSomeonesays"objection"Acharacterfeels sadAwitnessis calledTheverdictis read Datawins agameWord"DutyPicardvisitsDataWord"Sentient"Someonementionsa lawA lawyeruses thewordevidencePicardgives abigspeechRikerturnsoff DataWord"Commodity

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Data shows a photo
  2. Picard looks worried
  3. Riker feels guilty
  4. Word "Property"
  5. Word "rights"
  6. Someone is angry
  7. Data is "human"
  8. Riker finds a "secret"
  9. Word "Precedent"
  10. Data packs his bags
  11. The judge speaks
  12. Someone says "objection"
  13. A character feels sad
  14. A witness is called
  15. The verdict is read
  16. Data wins a game
  17. Word "Duty
  18. Picard visits Data
  19. Word "Sentient"
  20. Someone mentions a law
  21. A lawyer uses the word evidence
  22. Picard gives a big speech
  23. Riker turns off Data
  24. Word "Commodity