Word"Precedent"PicardlooksworriedTheverdictis read Word"DutyPicardvisitsDataSomeonesays"objection"Picardgives abigspeechWord"Property"Word"Sentient"Awitnessis calledData is"human"Rikerturnsoff DataSomeoneis angrySomeonementionsa lawAcharacterfeels sadRikerfeelsguiltyDatawins agameWord"CommodityDatapackshis bagsWord"rights"Rikerfinds a"secret"Datashowsa photoA lawyeruses thewordevidenceThejudgespeaksWord"Precedent"PicardlooksworriedTheverdictis read Word"DutyPicardvisitsDataSomeonesays"objection"Picardgives abigspeechWord"Property"Word"Sentient"Awitnessis calledData is"human"Rikerturnsoff DataSomeoneis angrySomeonementionsa lawAcharacterfeels sadRikerfeelsguiltyDatawins agameWord"CommodityDatapackshis bagsWord"rights"Rikerfinds a"secret"Datashowsa photoA lawyeruses thewordevidenceThejudgespeaks

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Word "Precedent"
  2. Picard looks worried
  3. The verdict is read
  4. Word "Duty
  5. Picard visits Data
  6. Someone says "objection"
  7. Picard gives a big speech
  8. Word "Property"
  9. Word "Sentient"
  10. A witness is called
  11. Data is "human"
  12. Riker turns off Data
  13. Someone is angry
  14. Someone mentions a law
  15. A character feels sad
  16. Riker feels guilty
  17. Data wins a game
  18. Word "Commodity
  19. Data packs his bags
  20. Word "rights"
  21. Riker finds a "secret"
  22. Data shows a photo
  23. A lawyer uses the word evidence
  24. The judge speaks