Someonementionsa lawAwitnessis calledWord"Sentient"RikerfeelsguiltyDatawins agameAcharacterfeels sadWord"Property"PicardvisitsDataRikerturnsoff DataDatashowsa photoRikerfinds a"secret"Word"DutySomeoneis angryThejudgespeaksSomeonesays"objection"Picardgives abigspeechData is"human"Theverdictis read Word"rights"Word"CommodityDatapackshis bagsA lawyeruses thewordevidenceWord"Precedent"PicardlooksworriedSomeonementionsa lawAwitnessis calledWord"Sentient"RikerfeelsguiltyDatawins agameAcharacterfeels sadWord"Property"PicardvisitsDataRikerturnsoff DataDatashowsa photoRikerfinds a"secret"Word"DutySomeoneis angryThejudgespeaksSomeonesays"objection"Picardgives abigspeechData is"human"Theverdictis read Word"rights"Word"CommodityDatapackshis bagsA lawyeruses thewordevidenceWord"Precedent"Picardlooksworried

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Someone mentions a law
  2. A witness is called
  3. Word "Sentient"
  4. Riker feels guilty
  5. Data wins a game
  6. A character feels sad
  7. Word "Property"
  8. Picard visits Data
  9. Riker turns off Data
  10. Data shows a photo
  11. Riker finds a "secret"
  12. Word "Duty
  13. Someone is angry
  14. The judge speaks
  15. Someone says "objection"
  16. Picard gives a big speech
  17. Data is "human"
  18. The verdict is read
  19. Word "rights"
  20. Word "Commodity
  21. Data packs his bags
  22. A lawyer uses the word evidence
  23. Word "Precedent"
  24. Picard looks worried