Word"Precedent"ThejudgespeaksSomeonesays"objection"Datawins agameWord"Property"Datashowsa photoPicardlooksworriedDatapackshis bagsPicardgives abigspeechTheverdictis read Acharacterfeels sadAwitnessis calledWord"CommoditySomeonementionsa lawWord"DutyRikerturnsoff DataA lawyeruses thewordevidenceWord"Sentient"Rikerfinds a"secret"Data is"human"Someoneis angryPicardvisitsDataRikerfeelsguiltyWord"rights"Word"Precedent"ThejudgespeaksSomeonesays"objection"Datawins agameWord"Property"Datashowsa photoPicardlooksworriedDatapackshis bagsPicardgives abigspeechTheverdictis read Acharacterfeels sadAwitnessis calledWord"CommoditySomeonementionsa lawWord"DutyRikerturnsoff DataA lawyeruses thewordevidenceWord"Sentient"Rikerfinds a"secret"Data is"human"Someoneis angryPicardvisitsDataRikerfeelsguiltyWord"rights"

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Word "Precedent"
  2. The judge speaks
  3. Someone says "objection"
  4. Data wins a game
  5. Word "Property"
  6. Data shows a photo
  7. Picard looks worried
  8. Data packs his bags
  9. Picard gives a big speech
  10. The verdict is read
  11. A character feels sad
  12. A witness is called
  13. Word "Commodity
  14. Someone mentions a law
  15. Word "Duty
  16. Riker turns off Data
  17. A lawyer uses the word evidence
  18. Word "Sentient"
  19. Riker finds a "secret"
  20. Data is "human"
  21. Someone is angry
  22. Picard visits Data
  23. Riker feels guilty
  24. Word "rights"