Word"DutyWord"Precedent"Picardgives abigspeechA lawyeruses thewordevidenceDatashowsa photoPicardvisitsDataDatawins agamePicardlooksworriedSomeonementionsa lawRikerturnsoff DataWord"rights"Awitnessis calledSomeonesays"objection"Acharacterfeels sadData is"human"Word"Sentient"RikerfeelsguiltyWord"Property"ThejudgespeaksSomeoneis angryWord"CommodityDatapackshis bagsRikerfinds a"secret"Theverdictis read Word"DutyWord"Precedent"Picardgives abigspeechA lawyeruses thewordevidenceDatashowsa photoPicardvisitsDataDatawins agamePicardlooksworriedSomeonementionsa lawRikerturnsoff DataWord"rights"Awitnessis calledSomeonesays"objection"Acharacterfeels sadData is"human"Word"Sentient"RikerfeelsguiltyWord"Property"ThejudgespeaksSomeoneis angryWord"CommodityDatapackshis bagsRikerfinds a"secret"Theverdictis read 

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Word "Duty
  2. Word "Precedent"
  3. Picard gives a big speech
  4. A lawyer uses the word evidence
  5. Data shows a photo
  6. Picard visits Data
  7. Data wins a game
  8. Picard looks worried
  9. Someone mentions a law
  10. Riker turns off Data
  11. Word "rights"
  12. A witness is called
  13. Someone says "objection"
  14. A character feels sad
  15. Data is "human"
  16. Word "Sentient"
  17. Riker feels guilty
  18. Word "Property"
  19. The judge speaks
  20. Someone is angry
  21. Word "Commodity
  22. Data packs his bags
  23. Riker finds a "secret"
  24. The verdict is read