Datawins agamePicardlooksworriedPicardgives abigspeechRikerfeelsguiltyData is"human"ThejudgespeaksAcharacterfeels sadDatapackshis bagsWord"rights"Rikerturnsoff DataPicardvisitsDataRikerfinds a"secret"Someonementionsa lawWord"Property"Word"CommodityDatashowsa photoSomeonesays"objection"Word"Sentient"Word"DutySomeoneis angryA lawyeruses thewordevidenceAwitnessis calledTheverdictis read Word"Precedent"Datawins agamePicardlooksworriedPicardgives abigspeechRikerfeelsguiltyData is"human"ThejudgespeaksAcharacterfeels sadDatapackshis bagsWord"rights"Rikerturnsoff DataPicardvisitsDataRikerfinds a"secret"Someonementionsa lawWord"Property"Word"CommodityDatashowsa photoSomeonesays"objection"Word"Sentient"Word"DutySomeoneis angryA lawyeruses thewordevidenceAwitnessis calledTheverdictis read Word"Precedent"

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Data wins a game
  2. Picard looks worried
  3. Picard gives a big speech
  4. Riker feels guilty
  5. Data is "human"
  6. The judge speaks
  7. A character feels sad
  8. Data packs his bags
  9. Word "rights"
  10. Riker turns off Data
  11. Picard visits Data
  12. Riker finds a "secret"
  13. Someone mentions a law
  14. Word "Property"
  15. Word "Commodity
  16. Data shows a photo
  17. Someone says "objection"
  18. Word "Sentient"
  19. Word "Duty
  20. Someone is angry
  21. A lawyer uses the word evidence
  22. A witness is called
  23. The verdict is read
  24. Word "Precedent"