Rikerfinds a"secret"Datawins agameDatapackshis bagsSomeonementionsa lawTheverdictis read Datashowsa photoThejudgespeaksWord"rights"Data is"human"Someoneis angryWord"CommodityRikerfeelsguiltyAcharacterfeels sadPicardvisitsDataAwitnessis calledSomeonesays"objection"Word"DutyWord"Sentient"Picardgives abigspeechWord"Precedent"Rikerturnsoff DataA lawyeruses thewordevidencePicardlooksworriedWord"Property"Rikerfinds a"secret"Datawins agameDatapackshis bagsSomeonementionsa lawTheverdictis read Datashowsa photoThejudgespeaksWord"rights"Data is"human"Someoneis angryWord"CommodityRikerfeelsguiltyAcharacterfeels sadPicardvisitsDataAwitnessis calledSomeonesays"objection"Word"DutyWord"Sentient"Picardgives abigspeechWord"Precedent"Rikerturnsoff DataA lawyeruses thewordevidencePicardlooksworriedWord"Property"

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Riker finds a "secret"
  2. Data wins a game
  3. Data packs his bags
  4. Someone mentions a law
  5. The verdict is read
  6. Data shows a photo
  7. The judge speaks
  8. Word "rights"
  9. Data is "human"
  10. Someone is angry
  11. Word "Commodity
  12. Riker feels guilty
  13. A character feels sad
  14. Picard visits Data
  15. A witness is called
  16. Someone says "objection"
  17. Word "Duty
  18. Word "Sentient"
  19. Picard gives a big speech
  20. Word "Precedent"
  21. Riker turns off Data
  22. A lawyer uses the word evidence
  23. Picard looks worried
  24. Word "Property"