Awitnessis calledPicardlooksworriedWord"Property"Someoneis angryWord"Precedent"Word"Sentient"Word"rights"Someonesays"objection"Data is"human"Word"DutySomeonementionsa lawDatapackshis bagsWord"CommodityPicardgives abigspeechRikerfeelsguiltyAcharacterfeels sadDatashowsa photoRikerturnsoff DataThejudgespeaksRikerfinds a"secret"Datawins agameTheverdictis read PicardvisitsDataA lawyeruses thewordevidenceAwitnessis calledPicardlooksworriedWord"Property"Someoneis angryWord"Precedent"Word"Sentient"Word"rights"Someonesays"objection"Data is"human"Word"DutySomeonementionsa lawDatapackshis bagsWord"CommodityPicardgives abigspeechRikerfeelsguiltyAcharacterfeels sadDatashowsa photoRikerturnsoff DataThejudgespeaksRikerfinds a"secret"Datawins agameTheverdictis read PicardvisitsDataA lawyeruses thewordevidence

The Measure of a Man - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A witness is called
  2. Picard looks worried
  3. Word "Property"
  4. Someone is angry
  5. Word "Precedent"
  6. Word "Sentient"
  7. Word "rights"
  8. Someone says "objection"
  9. Data is "human"
  10. Word "Duty
  11. Someone mentions a law
  12. Data packs his bags
  13. Word "Commodity
  14. Picard gives a big speech
  15. Riker feels guilty
  16. A character feels sad
  17. Data shows a photo
  18. Riker turns off Data
  19. The judge speaks
  20. Riker finds a "secret"
  21. Data wins a game
  22. The verdict is read
  23. Picard visits Data
  24. A lawyer uses the word evidence