Post-reinforcementpauseFixedintervalSpontaneousrecoveryContinuousPremackPrincipleSDFixedratioElicitedGeneralizedreinforcersChoiceNegativepunishmentThree-termcontingencyUnconditionedreinforcerMatching-to-samplePreferencePhylogenicPositivepunishmentUnconditionedpunisherPositivereinforcementResponserateConditionedNegativereinforcementExtinctionExtinctionburstOperantSuperstitiousResistancetoextinctionVariableratioGeneralizedpunisherOperantchamberPost-reinforcementpauseFixedintervalSpontaneousrecoveryContinuousPremackPrincipleSDFixedratioElicitedGeneralizedreinforcersChoiceNegativepunishmentThree-termcontingencyUnconditionedreinforcerMatching-to-samplePreferencePhylogenicPositivepunishmentUnconditionedpunisherPositivereinforcementResponserateConditionedNegativereinforcementExtinctionExtinctionburstOperantSuperstitiousResistancetoextinctionVariableratioGeneralizedpunisherOperantchamber

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Post-reinforcement pause
  2. Fixed interval
  3. Spontaneous recovery
  4. Continuous
  5. Premack Principle
  6. SD
  7. Fixed ratio
  8. Elicited
  9. Generalized reinforcers
  10. Choice
  11. Negative punishment
  12. Three-term contingency
  13. Unconditioned reinforcer
  14. Matching-to-sample
  15. Preference
  16. Phylogenic
  17. Positive punishment
  18. Unconditioned punisher
  19. Positive reinforcement
  20. Response rate
  21. Conditioned
  22. Negative reinforcement
  23. Extinction
  24. Extinction burst
  25. Operant
  26. Superstitious
  27. Resistance to extinction
  28. Variable ratio
  29. Generalized punisher
  30. Operant chamber