Matching-to-sampleSuperstitiousFixedintervalSpontaneousrecoveryExtinctionburstPhylogenicUnconditionedreinforcerPost-reinforcementpauseOperantFixedratioGeneralizedpunisherPositivepunishmentPositivereinforcementResponserateNegativereinforcementGeneralizedreinforcersConditionedSDVariableratioResistancetoextinctionElicitedUnconditionedpunisherOperantchamberNegativepunishmentPreferenceExtinctionThree-termcontingencyChoicePremackPrincipleContinuousMatching-to-sampleSuperstitiousFixedintervalSpontaneousrecoveryExtinctionburstPhylogenicUnconditionedreinforcerPost-reinforcementpauseOperantFixedratioGeneralizedpunisherPositivepunishmentPositivereinforcementResponserateNegativereinforcementGeneralizedreinforcersConditionedSDVariableratioResistancetoextinctionElicitedUnconditionedpunisherOperantchamberNegativepunishmentPreferenceExtinctionThree-termcontingencyChoicePremackPrincipleContinuous

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Matching-to-sample
  2. Superstitious
  3. Fixed interval
  4. Spontaneous recovery
  5. Extinction burst
  6. Phylogenic
  7. Unconditioned reinforcer
  8. Post-reinforcement pause
  9. Operant
  10. Fixed ratio
  11. Generalized punisher
  12. Positive punishment
  13. Positive reinforcement
  14. Response rate
  15. Negative reinforcement
  16. Generalized reinforcers
  17. Conditioned
  18. SD
  19. Variable ratio
  20. Resistance to extinction
  21. Elicited
  22. Unconditioned punisher
  23. Operant chamber
  24. Negative punishment
  25. Preference
  26. Extinction
  27. Three-term contingency
  28. Choice
  29. Premack Principle
  30. Continuous