ExtinctionburstResponserateChoicePremackPrinciplePositivereinforcementVariableratioElicitedSDFixedratioPost-reinforcementpauseSuperstitiousContinuousOperantNegativereinforcementNegativepunishmentConditionedPhylogenicOperantchamberGeneralizedpunisherThree-termcontingencyFixedintervalPositivepunishmentResistancetoextinctionGeneralizedreinforcersSpontaneousrecoveryPreferenceMatching-to-sampleUnconditionedpunisherUnconditionedreinforcerExtinctionExtinctionburstResponserateChoicePremackPrinciplePositivereinforcementVariableratioElicitedSDFixedratioPost-reinforcementpauseSuperstitiousContinuousOperantNegativereinforcementNegativepunishmentConditionedPhylogenicOperantchamberGeneralizedpunisherThree-termcontingencyFixedintervalPositivepunishmentResistancetoextinctionGeneralizedreinforcersSpontaneousrecoveryPreferenceMatching-to-sampleUnconditionedpunisherUnconditionedreinforcerExtinction

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction burst
  2. Response rate
  3. Choice
  4. Premack Principle
  5. Positive reinforcement
  6. Variable ratio
  7. Elicited
  8. SD
  9. Fixed ratio
  10. Post-reinforcement pause
  11. Superstitious
  12. Continuous
  13. Operant
  14. Negative reinforcement
  15. Negative punishment
  16. Conditioned
  17. Phylogenic
  18. Operant chamber
  19. Generalized punisher
  20. Three-term contingency
  21. Fixed interval
  22. Positive punishment
  23. Resistance to extinction
  24. Generalized reinforcers
  25. Spontaneous recovery
  26. Preference
  27. Matching-to-sample
  28. Unconditioned punisher
  29. Unconditioned reinforcer
  30. Extinction