SpontaneousrecoveryUnconditionedpunisherPost-reinforcementpauseResistancetoextinctionNegativepunishmentContinuousPreferenceResponserateThree-termcontingencyGeneralizedreinforcersPhylogenicConditionedFixedratioElicitedPositivepunishmentSuperstitiousExtinctionNegativereinforcementPremackPrinciplePositivereinforcementFixedintervalOperantSΔUnconditionedreinforcerOperantchamberSDGeneralizedpunisherExtinctionburstVariableratioMatching-to-sampleChoiceSpontaneousrecoveryUnconditionedpunisherPost-reinforcementpauseResistancetoextinctionNegativepunishmentContinuousPreferenceResponserateThree-termcontingencyGeneralizedreinforcersPhylogenicConditionedFixedratioElicitedPositivepunishmentSuperstitiousExtinctionNegativereinforcementPremackPrinciplePositivereinforcementFixedintervalOperantSΔUnconditionedreinforcerOperantchamberSDGeneralizedpunisherExtinctionburstVariableratioMatching-to-sampleChoice

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous recovery
  2. Unconditioned punisher
  3. Post-reinforcement pause
  4. Resistance to extinction
  5. Negative punishment
  6. Continuous
  7. Preference
  8. Response rate
  9. Three-term contingency
  10. Generalized reinforcers
  11. Phylogenic
  12. Conditioned
  13. Fixed ratio
  14. Elicited
  15. Positive punishment
  16. Superstitious
  17. Extinction
  18. Negative reinforcement
  19. Premack Principle
  20. Positive reinforcement
  21. Fixed interval
  22. Operant
  23. SΔ
  24. Unconditioned reinforcer
  25. Operant chamber
  26. SD
  27. Generalized punisher
  28. Extinction burst
  29. Variable ratio
  30. Matching-to-sample
  31. Choice