SDSuperstitiousExtinctionburstPositivepunishmentGeneralizedreinforcersUnconditionedpunisherVariableratioMatching-to-sampleChoiceResponserateContinuousElicitedFixedratioSpontaneousrecoveryFixedintervalThree-termcontingencyGeneralizedpunisherPost-reinforcementpausePremackPrincipleOperantchamberExtinctionNegativereinforcementOperantUnconditionedreinforcerResistancetoextinctionNegativepunishmentPositivereinforcementPhylogenicSΔConditionedPreferenceSDSuperstitiousExtinctionburstPositivepunishmentGeneralizedreinforcersUnconditionedpunisherVariableratioMatching-to-sampleChoiceResponserateContinuousElicitedFixedratioSpontaneousrecoveryFixedintervalThree-termcontingencyGeneralizedpunisherPost-reinforcementpausePremackPrincipleOperantchamberExtinctionNegativereinforcementOperantUnconditionedreinforcerResistancetoextinctionNegativepunishmentPositivereinforcementPhylogenicSΔConditionedPreference

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SD
  2. Superstitious
  3. Extinction burst
  4. Positive punishment
  5. Generalized reinforcers
  6. Unconditioned punisher
  7. Variable ratio
  8. Matching-to-sample
  9. Choice
  10. Response rate
  11. Continuous
  12. Elicited
  13. Fixed ratio
  14. Spontaneous recovery
  15. Fixed interval
  16. Three-term contingency
  17. Generalized punisher
  18. Post-reinforcement pause
  19. Premack Principle
  20. Operant chamber
  21. Extinction
  22. Negative reinforcement
  23. Operant
  24. Unconditioned reinforcer
  25. Resistance to extinction
  26. Negative punishment
  27. Positive reinforcement
  28. Phylogenic
  29. SΔ
  30. Conditioned
  31. Preference