ChoiceThree-termcontingencyElicitedGeneralizedpunisherExtinctionPositivepunishmentSDOperantPremackPrincipleResistancetoextinctionContinuousFixedintervalUnconditionedpunisherPost-reinforcementpausePositivereinforcementExtinctionburstFixedratioUnconditionedreinforcerOperantchamberSpontaneousrecoveryMatching-to-samplePreferenceNegativepunishmentNegativereinforcementResponserateSuperstitiousVariableratioPhylogenicConditionedGeneralizedreinforcersChoiceThree-termcontingencyElicitedGeneralizedpunisherExtinctionPositivepunishmentSDOperantPremackPrincipleResistancetoextinctionContinuousFixedintervalUnconditionedpunisherPost-reinforcementpausePositivereinforcementExtinctionburstFixedratioUnconditionedreinforcerOperantchamberSpontaneousrecoveryMatching-to-samplePreferenceNegativepunishmentNegativereinforcementResponserateSuperstitiousVariableratioPhylogenicConditionedGeneralizedreinforcers

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Choice
  2. Three-term contingency
  3. Elicited
  4. Generalized punisher
  5. Extinction
  6. Positive punishment
  7. SD
  8. Operant
  9. Premack Principle
  10. Resistance to extinction
  11. Continuous
  12. Fixed interval
  13. Unconditioned punisher
  14. Post-reinforcement pause
  15. Positive reinforcement
  16. Extinction burst
  17. Fixed ratio
  18. Unconditioned reinforcer
  19. Operant chamber
  20. Spontaneous recovery
  21. Matching-to-sample
  22. Preference
  23. Negative punishment
  24. Negative reinforcement
  25. Response rate
  26. Superstitious
  27. Variable ratio
  28. Phylogenic
  29. Conditioned
  30. Generalized reinforcers