ExtinctionburstConditionedGeneralizedpunisherPreferenceThree-termcontingencyPositivepunishmentPremackPrincipleNegativepunishmentSDResponserateFixedratioPost-reinforcementpauseContinuousUnconditionedpunisherPhylogenicGeneralizedreinforcersPositivereinforcementFixedintervalSpontaneousrecoveryMatching-to-sampleVariableratioSuperstitiousChoiceUnconditionedreinforcerOperantchamberExtinctionElicitedResistancetoextinctionOperantNegativereinforcementExtinctionburstConditionedGeneralizedpunisherPreferenceThree-termcontingencyPositivepunishmentPremackPrincipleNegativepunishmentSDResponserateFixedratioPost-reinforcementpauseContinuousUnconditionedpunisherPhylogenicGeneralizedreinforcersPositivereinforcementFixedintervalSpontaneousrecoveryMatching-to-sampleVariableratioSuperstitiousChoiceUnconditionedreinforcerOperantchamberExtinctionElicitedResistancetoextinctionOperantNegativereinforcement

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction burst
  2. Conditioned
  3. Generalized punisher
  4. Preference
  5. Three-term contingency
  6. Positive punishment
  7. Premack Principle
  8. Negative punishment
  9. SD
  10. Response rate
  11. Fixed ratio
  12. Post-reinforcement pause
  13. Continuous
  14. Unconditioned punisher
  15. Phylogenic
  16. Generalized reinforcers
  17. Positive reinforcement
  18. Fixed interval
  19. Spontaneous recovery
  20. Matching-to-sample
  21. Variable ratio
  22. Superstitious
  23. Choice
  24. Unconditioned reinforcer
  25. Operant chamber
  26. Extinction
  27. Elicited
  28. Resistance to extinction
  29. Operant
  30. Negative reinforcement