VariableratioSpontaneousrecoveryChoicePositivereinforcementNegativepunishmentResponseratePreferenceSDUnconditionedreinforcerThree-termcontingencyPositivepunishmentFixedratioConditionedOperantchamberContinuousElicitedNegativereinforcementFixedintervalPremackPrincipleOperantSuperstitiousUnconditionedpunisherExtinctionPhylogenicExtinctionburstGeneralizedpunisherResistancetoextinctionPost-reinforcementpauseGeneralizedreinforcersMatching-to-sampleVariableratioSpontaneousrecoveryChoicePositivereinforcementNegativepunishmentResponseratePreferenceSDUnconditionedreinforcerThree-termcontingencyPositivepunishmentFixedratioConditionedOperantchamberContinuousElicitedNegativereinforcementFixedintervalPremackPrincipleOperantSuperstitiousUnconditionedpunisherExtinctionPhylogenicExtinctionburstGeneralizedpunisherResistancetoextinctionPost-reinforcementpauseGeneralizedreinforcersMatching-to-sample

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Variable ratio
  2. Spontaneous recovery
  3. Choice
  4. Positive reinforcement
  5. Negative punishment
  6. Response rate
  7. Preference
  8. SD
  9. Unconditioned reinforcer
  10. Three-term contingency
  11. Positive punishment
  12. Fixed ratio
  13. Conditioned
  14. Operant chamber
  15. Continuous
  16. Elicited
  17. Negative reinforcement
  18. Fixed interval
  19. Premack Principle
  20. Operant
  21. Superstitious
  22. Unconditioned punisher
  23. Extinction
  24. Phylogenic
  25. Extinction burst
  26. Generalized punisher
  27. Resistance to extinction
  28. Post-reinforcement pause
  29. Generalized reinforcers
  30. Matching-to-sample