ExtinctionNegativereinforcementOperantUnconditionedreinforcerSDThree-termcontingencySuperstitiousPreferenceChoiceSpontaneousrecoveryFixedratioContinuousPremackPrincipleVariableratioPost-reinforcementpauseNegativepunishmentPositivereinforcementResponserateExtinctionburstGeneralizedpunisherPhylogenicConditionedUnconditionedpunisherMatching-to-sampleElicitedGeneralizedreinforcersResistancetoextinctionFixedintervalOperantchamberPositivepunishmentExtinctionNegativereinforcementOperantUnconditionedreinforcerSDThree-termcontingencySuperstitiousPreferenceChoiceSpontaneousrecoveryFixedratioContinuousPremackPrincipleVariableratioPost-reinforcementpauseNegativepunishmentPositivereinforcementResponserateExtinctionburstGeneralizedpunisherPhylogenicConditionedUnconditionedpunisherMatching-to-sampleElicitedGeneralizedreinforcersResistancetoextinctionFixedintervalOperantchamberPositivepunishment

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Negative reinforcement
  3. Operant
  4. Unconditioned reinforcer
  5. SD
  6. Three-term contingency
  7. Superstitious
  8. Preference
  9. Choice
  10. Spontaneous recovery
  11. Fixed ratio
  12. Continuous
  13. Premack Principle
  14. Variable ratio
  15. Post-reinforcement pause
  16. Negative punishment
  17. Positive reinforcement
  18. Response rate
  19. Extinction burst
  20. Generalized punisher
  21. Phylogenic
  22. Conditioned
  23. Unconditioned punisher
  24. Matching-to-sample
  25. Elicited
  26. Generalized reinforcers
  27. Resistance to extinction
  28. Fixed interval
  29. Operant chamber
  30. Positive punishment