FixedintervalVariableratioPremackPrincipleExtinctionburstSuperstitiousContinuousElicitedExtinctionConditionedFixedratioResistancetoextinctionSDGeneralizedpunisherNegativepunishmentGeneralizedreinforcersOperantPost-reinforcementpausePositivepunishmentThree-termcontingencyPreferenceUnconditionedpunisherNegativereinforcementMatching-to-samplePositivereinforcementResponserateUnconditionedreinforcerPhylogenicOperantchamberSpontaneousrecoveryChoiceFixedintervalVariableratioPremackPrincipleExtinctionburstSuperstitiousContinuousElicitedExtinctionConditionedFixedratioResistancetoextinctionSDGeneralizedpunisherNegativepunishmentGeneralizedreinforcersOperantPost-reinforcementpausePositivepunishmentThree-termcontingencyPreferenceUnconditionedpunisherNegativereinforcementMatching-to-samplePositivereinforcementResponserateUnconditionedreinforcerPhylogenicOperantchamberSpontaneousrecoveryChoice

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed interval
  2. Variable ratio
  3. Premack Principle
  4. Extinction burst
  5. Superstitious
  6. Continuous
  7. Elicited
  8. Extinction
  9. Conditioned
  10. Fixed ratio
  11. Resistance to extinction
  12. SD
  13. Generalized punisher
  14. Negative punishment
  15. Generalized reinforcers
  16. Operant
  17. Post-reinforcement pause
  18. Positive punishment
  19. Three-term contingency
  20. Preference
  21. Unconditioned punisher
  22. Negative reinforcement
  23. Matching-to-sample
  24. Positive reinforcement
  25. Response rate
  26. Unconditioned reinforcer
  27. Phylogenic
  28. Operant chamber
  29. Spontaneous recovery
  30. Choice