SuperstitiousPositivereinforcementOperantSpontaneousrecoveryVariableratioMatching-to-samplePhylogenicElicitedResponserateChoiceSDOperantchamberNegativepunishmentGeneralizedreinforcersNegativereinforcementFixedratioResistancetoextinctionExtinctionburstFixedintervalGeneralizedpunisherPremackPrinciplePost-reinforcementpauseConditionedPreferenceThree-termcontingencyExtinctionUnconditionedpunisherPositivepunishmentContinuousUnconditionedreinforcerSuperstitiousPositivereinforcementOperantSpontaneousrecoveryVariableratioMatching-to-samplePhylogenicElicitedResponserateChoiceSDOperantchamberNegativepunishmentGeneralizedreinforcersNegativereinforcementFixedratioResistancetoextinctionExtinctionburstFixedintervalGeneralizedpunisherPremackPrinciplePost-reinforcementpauseConditionedPreferenceThree-termcontingencyExtinctionUnconditionedpunisherPositivepunishmentContinuousUnconditionedreinforcer

Exam 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Superstitious
  2. Positive reinforcement
  3. Operant
  4. Spontaneous recovery
  5. Variable ratio
  6. Matching-to-sample
  7. Phylogenic
  8. Elicited
  9. Response rate
  10. Choice
  11. SD
  12. Operant chamber
  13. Negative punishment
  14. Generalized reinforcers
  15. Negative reinforcement
  16. Fixed ratio
  17. Resistance to extinction
  18. Extinction burst
  19. Fixed interval
  20. Generalized punisher
  21. Premack Principle
  22. Post-reinforcement pause
  23. Conditioned
  24. Preference
  25. Three-term contingency
  26. Extinction
  27. Unconditioned punisher
  28. Positive punishment
  29. Continuous
  30. Unconditioned reinforcer