15.2NotesIn seatwhenbell ringsTest 9SkillsTrackerAfter TestHW15.4HW15.1classroomclean whenleaving (allclass ornothing)Test 9ReviewPacketTable ofContentsOwnPencilOrganizednotebookcheckCompbookout readyto goHW15.3NopersonaltechvisibleOffice Hours(check andconnect) forhelpfolloweddirectionson thescreenTest 9SkillsTrackerBefore Test15.3Notes15.4NotesCalculatoroutBack packunderdesk15.1NotesHW15.2OnTimephoneinpocket15.2NotesIn seatwhenbell ringsTest 9SkillsTrackerAfter TestHW15.4HW15.1classroomclean whenleaving (allclass ornothing)Test 9ReviewPacketTable ofContentsOwnPencilOrganizednotebookcheckCompbookout readyto goHW15.3NopersonaltechvisibleOffice Hours(check andconnect) forhelpfolloweddirectionson thescreenTest 9SkillsTrackerBefore Test15.3Notes15.4NotesCalculatoroutBack packunderdesk15.1NotesHW15.2OnTimephoneinpocket

Module 15 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 15.2 Notes
  2. In seat when bell rings
  3. Test 9 Skills Tracker After Test
  4. HW 15.4
  5. HW 15.1
  6. classroom clean when leaving (all class or nothing)
  7. Test 9 Review Packet
  8. Table of Contents
  9. Own Pencil
  10. Organized notebook check
  11. Compbook out ready to go
  12. HW 15.3
  13. No personal tech visible
  14. Office Hours (check and connect) for help
  15. followed directions on the screen
  16. Test 9 Skills Tracker Before Test
  17. 15.3 Notes
  18. 15.4 Notes
  19. Calculator out
  20. Back pack under desk
  21. 15.1 Notes
  22. HW 15.2
  23. On Time
  24. phone in pocket