15.1NotesHW15.1In seatwhenbell ringsOrganizednotebookcheckBack packunderdeskOffice Hours(check andconnect) forhelpTest 9SkillsTrackerBefore TestTable ofContentsTest 9SkillsTrackerAfter TestHW15.4Test 9ReviewPacketOnTimeclassroomclean whenleaving (allclass ornothing)Calculatoroutphoneinpocket15.4NotesCompbookout readyto goNopersonaltechvisiblefolloweddirectionson thescreenHW15.215.2NotesHW15.315.3NotesOwnPencil15.1NotesHW15.1In seatwhenbell ringsOrganizednotebookcheckBack packunderdeskOffice Hours(check andconnect) forhelpTest 9SkillsTrackerBefore TestTable ofContentsTest 9SkillsTrackerAfter TestHW15.4Test 9ReviewPacketOnTimeclassroomclean whenleaving (allclass ornothing)Calculatoroutphoneinpocket15.4NotesCompbookout readyto goNopersonaltechvisiblefolloweddirectionson thescreenHW15.215.2NotesHW15.315.3NotesOwnPencil

Module 15 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 15.1 Notes
  2. HW 15.1
  3. In seat when bell rings
  4. Organized notebook check
  5. Back pack under desk
  6. Office Hours (check and connect) for help
  7. Test 9 Skills Tracker Before Test
  8. Table of Contents
  9. Test 9 Skills Tracker After Test
  10. HW 15.4
  11. Test 9 Review Packet
  12. On Time
  13. classroom clean when leaving (all class or nothing)
  14. Calculator out
  15. phone in pocket
  16. 15.4 Notes
  17. Compbook out ready to go
  18. No personal tech visible
  19. followed directions on the screen
  20. HW 15.2
  21. 15.2 Notes
  22. HW 15.3
  23. 15.3 Notes
  24. Own Pencil