15.3NotesHW15.1classroomclean whenleaving (allclass ornothing)Table ofContentsphoneinpocketIn seatwhenbell ringsTest 9ReviewPacketTest 9SkillsTrackerBefore Test15.2Notes15.1Notes15.4NotesOrganizednotebookcheckOnTimeHW15.3OwnPencilfolloweddirectionson thescreenTest 9SkillsTrackerAfter TestHW15.2Back packunderdeskHW15.4NopersonaltechvisibleOffice Hours(check andconnect) forhelpCompbookout readyto goCalculatorout15.3NotesHW15.1classroomclean whenleaving (allclass ornothing)Table ofContentsphoneinpocketIn seatwhenbell ringsTest 9ReviewPacketTest 9SkillsTrackerBefore Test15.2Notes15.1Notes15.4NotesOrganizednotebookcheckOnTimeHW15.3OwnPencilfolloweddirectionson thescreenTest 9SkillsTrackerAfter TestHW15.2Back packunderdeskHW15.4NopersonaltechvisibleOffice Hours(check andconnect) forhelpCompbookout readyto goCalculatorout

Module 15 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 15.3 Notes
  2. HW 15.1
  3. classroom clean when leaving (all class or nothing)
  4. Table of Contents
  5. phone in pocket
  6. In seat when bell rings
  7. Test 9 Review Packet
  8. Test 9 Skills Tracker Before Test
  9. 15.2 Notes
  10. 15.1 Notes
  11. 15.4 Notes
  12. Organized notebook check
  13. On Time
  14. HW 15.3
  15. Own Pencil
  16. followed directions on the screen
  17. Test 9 Skills Tracker After Test
  18. HW 15.2
  19. Back pack under desk
  20. HW 15.4
  21. No personal tech visible
  22. Office Hours (check and connect) for help
  23. Compbook out ready to go
  24. Calculator out