OnTimeTable ofContents15.3NotesTest 9ReviewPacketclassroomclean whenleaving (allclass ornothing)Test 9SkillsTrackerAfter TestBack packunderdeskfolloweddirectionson thescreenHW15.4HW15.2Test 9SkillsTrackerBefore TestCompbookout readyto go15.1NotesOffice Hours(check andconnect) forhelp15.2NotesNopersonaltechvisiblephoneinpocketCalculatoroutHW15.115.4NotesIn seatwhenbell ringsOwnPencilHW15.3OrganizednotebookcheckOnTimeTable ofContents15.3NotesTest 9ReviewPacketclassroomclean whenleaving (allclass ornothing)Test 9SkillsTrackerAfter TestBack packunderdeskfolloweddirectionson thescreenHW15.4HW15.2Test 9SkillsTrackerBefore TestCompbookout readyto go15.1NotesOffice Hours(check andconnect) forhelp15.2NotesNopersonaltechvisiblephoneinpocketCalculatoroutHW15.115.4NotesIn seatwhenbell ringsOwnPencilHW15.3Organizednotebookcheck

Module 15 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. On Time
  2. Table of Contents
  3. 15.3 Notes
  4. Test 9 Review Packet
  5. classroom clean when leaving (all class or nothing)
  6. Test 9 Skills Tracker After Test
  7. Back pack under desk
  8. followed directions on the screen
  9. HW 15.4
  10. HW 15.2
  11. Test 9 Skills Tracker Before Test
  12. Compbook out ready to go
  13. 15.1 Notes
  14. Office Hours (check and connect) for help
  15. 15.2 Notes
  16. No personal tech visible
  17. phone in pocket
  18. Calculator out
  19. HW 15.1
  20. 15.4 Notes
  21. In seat when bell rings
  22. Own Pencil
  23. HW 15.3
  24. Organized notebook check