In seatwhenbell ringsTable ofContentsTest 9SkillsTrackerAfter Testclassroomclean whenleaving (allclass ornothing)HW15.4Compbookout readyto gophoneinpocket15.2NotesOwnPencilNopersonaltechvisibleBack packunderdeskOnTime15.3NotesTest 9SkillsTrackerBefore TestTest 9ReviewPacketfolloweddirectionson thescreenHW15.215.1NotesHW15.1CalculatoroutOrganizednotebookcheckOffice Hours(check andconnect) forhelpHW15.315.4NotesIn seatwhenbell ringsTable ofContentsTest 9SkillsTrackerAfter Testclassroomclean whenleaving (allclass ornothing)HW15.4Compbookout readyto gophoneinpocket15.2NotesOwnPencilNopersonaltechvisibleBack packunderdeskOnTime15.3NotesTest 9SkillsTrackerBefore TestTest 9ReviewPacketfolloweddirectionson thescreenHW15.215.1NotesHW15.1CalculatoroutOrganizednotebookcheckOffice Hours(check andconnect) forhelpHW15.315.4Notes

Module 15 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. In seat when bell rings
  2. Table of Contents
  3. Test 9 Skills Tracker After Test
  4. classroom clean when leaving (all class or nothing)
  5. HW 15.4
  6. Compbook out ready to go
  7. phone in pocket
  8. 15.2 Notes
  9. Own Pencil
  10. No personal tech visible
  11. Back pack under desk
  12. On Time
  13. 15.3 Notes
  14. Test 9 Skills Tracker Before Test
  15. Test 9 Review Packet
  16. followed directions on the screen
  17. HW 15.2
  18. 15.1 Notes
  19. HW 15.1
  20. Calculator out
  21. Organized notebook check
  22. Office Hours (check and connect) for help
  23. HW 15.3
  24. 15.4 Notes