CrystallizedintelligenceConvergentthinkingNeed tobelongtheoryExtrinsicmotivationMaintenancerehearsalNegativereinforcementFluidintelligenceArousalProceduralmemoryAcquisitionPositivepunishmentPrimacyeffectretroactiveinterferenceImplicitmemoryValidityStimulusdiscriminationStimulusgeneralizationInsulinGhrelinNeedVariableinterval(VI)scheduleCreativityPartial-reinforcementextinctioneffectVariableratio (VR)scheduleCrystallizedintelligenceConvergentthinkingNeed tobelongtheoryExtrinsicmotivationMaintenancerehearsalNegativereinforcementFluidintelligenceArousalProceduralmemoryAcquisitionPositivepunishmentPrimacyeffectretroactiveinterferenceImplicitmemoryValidityStimulusdiscriminationStimulusgeneralizationInsulinGhrelinNeedVariableinterval(VI)scheduleCreativityPartial-reinforcementextinctioneffectVariableratio (VR)schedule

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crystallized intelligence
  2. Convergent thinking
  3. Need to belong theory
  4. Extrinsic motivation
  5. Maintenance rehearsal
  6. Negative reinforcement
  7. Fluid intelligence
  8. Arousal
  9. Procedural memory
  10. Acquisition
  11. Positive punishment
  12. Primacy effect
  13. retroactive interference
  14. Implicit memory
  15. Validity
  16. Stimulus discrimination
  17. Stimulus generalization
  18. Insulin
  19. Ghrelin
  20. Need
  21. Variable interval (VI) schedule
  22. Creativity
  23. Partial-reinforcement extinction effect
  24. Variable ratio (VR) schedule