NeedArousalCrystallizedintelligenceMaintenancerehearsalretroactiveinterferenceVariableratio (VR)scheduleGhrelinStimulusdiscriminationFluidintelligenceAcquisitionImplicitmemoryInsulinStimulusgeneralizationPositivepunishmentPrimacyeffectCreativityValidityNeed tobelongtheoryExtrinsicmotivationNegativereinforcementVariableinterval(VI)scheduleConvergentthinkingPartial-reinforcementextinctioneffectProceduralmemoryNeedArousalCrystallizedintelligenceMaintenancerehearsalretroactiveinterferenceVariableratio (VR)scheduleGhrelinStimulusdiscriminationFluidintelligenceAcquisitionImplicitmemoryInsulinStimulusgeneralizationPositivepunishmentPrimacyeffectCreativityValidityNeed tobelongtheoryExtrinsicmotivationNegativereinforcementVariableinterval(VI)scheduleConvergentthinkingPartial-reinforcementextinctioneffectProceduralmemory

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Need
  2. Arousal
  3. Crystallized intelligence
  4. Maintenance rehearsal
  5. retroactive interference
  6. Variable ratio (VR) schedule
  7. Ghrelin
  8. Stimulus discrimination
  9. Fluid intelligence
  10. Acquisition
  11. Implicit memory
  12. Insulin
  13. Stimulus generalization
  14. Positive punishment
  15. Primacy effect
  16. Creativity
  17. Validity
  18. Need to belong theory
  19. Extrinsic motivation
  20. Negative reinforcement
  21. Variable interval (VI) schedule
  22. Convergent thinking
  23. Partial-reinforcement extinction effect
  24. Procedural memory