Ghrelin Procedural memory Need to belong theory Implicit memory Maintenance rehearsal retroactive interference Arousal Partial- reinforcement extinction effect Insulin Negative reinforcement Primacy effect Positive punishment Need Validity Variable interval (VI) schedule Fluid intelligence Crystallized intelligence Creativity Stimulus discrimination Stimulus generalization Variable ratio (VR) schedule Convergent thinking Acquisition Extrinsic motivation Ghrelin Procedural memory Need to belong theory Implicit memory Maintenance rehearsal retroactive interference Arousal Partial- reinforcement extinction effect Insulin Negative reinforcement Primacy effect Positive punishment Need Validity Variable interval (VI) schedule Fluid intelligence Crystallized intelligence Creativity Stimulus discrimination Stimulus generalization Variable ratio (VR) schedule Convergent thinking Acquisition Extrinsic motivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ghrelin
Procedural memory
Need to belong theory
Implicit memory
Maintenance rehearsal
retroactive interference
Arousal
Partial-reinforcement extinction effect
Insulin
Negative reinforcement
Primacy effect
Positive punishment
Need
Validity
Variable interval (VI) schedule
Fluid intelligence
Crystallized intelligence
Creativity
Stimulus discrimination
Stimulus generalization
Variable ratio (VR) schedule
Convergent thinking
Acquisition
Extrinsic motivation