ConvergentthinkingProceduralmemoryFluidintelligenceArousalVariableratio (VR)scheduleCreativityValidityPositivepunishmentCrystallizedintelligenceNegativereinforcementNeed tobelongtheoryMaintenancerehearsalVariableinterval(VI)scheduleStimulusdiscriminationAcquisitionInsulinExtrinsicmotivationretroactiveinterferencePrimacyeffectGhrelinPartial-reinforcementextinctioneffectStimulusgeneralizationNeedImplicitmemoryConvergentthinkingProceduralmemoryFluidintelligenceArousalVariableratio (VR)scheduleCreativityValidityPositivepunishmentCrystallizedintelligenceNegativereinforcementNeed tobelongtheoryMaintenancerehearsalVariableinterval(VI)scheduleStimulusdiscriminationAcquisitionInsulinExtrinsicmotivationretroactiveinterferencePrimacyeffectGhrelinPartial-reinforcementextinctioneffectStimulusgeneralizationNeedImplicitmemory

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Convergent thinking
  2. Procedural memory
  3. Fluid intelligence
  4. Arousal
  5. Variable ratio (VR) schedule
  6. Creativity
  7. Validity
  8. Positive punishment
  9. Crystallized intelligence
  10. Negative reinforcement
  11. Need to belong theory
  12. Maintenance rehearsal
  13. Variable interval (VI) schedule
  14. Stimulus discrimination
  15. Acquisition
  16. Insulin
  17. Extrinsic motivation
  18. retroactive interference
  19. Primacy effect
  20. Ghrelin
  21. Partial-reinforcement extinction effect
  22. Stimulus generalization
  23. Need
  24. Implicit memory