Convergent thinking Procedural memory Fluid intelligence Arousal Variable ratio (VR) schedule Creativity Validity Positive punishment Crystallized intelligence Negative reinforcement Need to belong theory Maintenance rehearsal Variable interval (VI) schedule Stimulus discrimination Acquisition Insulin Extrinsic motivation retroactive interference Primacy effect Ghrelin Partial- reinforcement extinction effect Stimulus generalization Need Implicit memory Convergent thinking Procedural memory Fluid intelligence Arousal Variable ratio (VR) schedule Creativity Validity Positive punishment Crystallized intelligence Negative reinforcement Need to belong theory Maintenance rehearsal Variable interval (VI) schedule Stimulus discrimination Acquisition Insulin Extrinsic motivation retroactive interference Primacy effect Ghrelin Partial- reinforcement extinction effect Stimulus generalization Need Implicit memory
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Convergent thinking
Procedural memory
Fluid intelligence
Arousal
Variable ratio (VR) schedule
Creativity
Validity
Positive punishment
Crystallized intelligence
Negative reinforcement
Need to belong theory
Maintenance rehearsal
Variable interval (VI) schedule
Stimulus discrimination
Acquisition
Insulin
Extrinsic motivation
retroactive interference
Primacy effect
Ghrelin
Partial-reinforcement extinction effect
Stimulus generalization
Need
Implicit memory