GhrelinProceduralmemoryNeed tobelongtheoryImplicitmemoryMaintenancerehearsalretroactiveinterferenceArousalPartial-reinforcementextinctioneffectInsulinNegativereinforcementPrimacyeffectPositivepunishmentNeedValidityVariableinterval(VI)scheduleFluidintelligenceCrystallizedintelligenceCreativityStimulusdiscriminationStimulusgeneralizationVariableratio (VR)scheduleConvergentthinkingAcquisitionExtrinsicmotivationGhrelinProceduralmemoryNeed tobelongtheoryImplicitmemoryMaintenancerehearsalretroactiveinterferenceArousalPartial-reinforcementextinctioneffectInsulinNegativereinforcementPrimacyeffectPositivepunishmentNeedValidityVariableinterval(VI)scheduleFluidintelligenceCrystallizedintelligenceCreativityStimulusdiscriminationStimulusgeneralizationVariableratio (VR)scheduleConvergentthinkingAcquisitionExtrinsicmotivation

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ghrelin
  2. Procedural memory
  3. Need to belong theory
  4. Implicit memory
  5. Maintenance rehearsal
  6. retroactive interference
  7. Arousal
  8. Partial-reinforcement extinction effect
  9. Insulin
  10. Negative reinforcement
  11. Primacy effect
  12. Positive punishment
  13. Need
  14. Validity
  15. Variable interval (VI) schedule
  16. Fluid intelligence
  17. Crystallized intelligence
  18. Creativity
  19. Stimulus discrimination
  20. Stimulus generalization
  21. Variable ratio (VR) schedule
  22. Convergent thinking
  23. Acquisition
  24. Extrinsic motivation