Negative reinforcement Extrinsic motivation Arousal Crystallized intelligence Procedural memory Validity Stimulus generalization Convergent thinking Variable ratio (VR) schedule Need Insulin Need to belong theory Primacy effect Stimulus discrimination Fluid intelligence Creativity Maintenance rehearsal Acquisition Ghrelin Implicit memory Variable interval (VI) schedule Partial- reinforcement extinction effect Positive punishment retroactive interference Negative reinforcement Extrinsic motivation Arousal Crystallized intelligence Procedural memory Validity Stimulus generalization Convergent thinking Variable ratio (VR) schedule Need Insulin Need to belong theory Primacy effect Stimulus discrimination Fluid intelligence Creativity Maintenance rehearsal Acquisition Ghrelin Implicit memory Variable interval (VI) schedule Partial- reinforcement extinction effect Positive punishment retroactive interference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative reinforcement
Extrinsic motivation
Arousal
Crystallized intelligence
Procedural memory
Validity
Stimulus generalization
Convergent thinking
Variable ratio (VR) schedule
Need
Insulin
Need to belong theory
Primacy effect
Stimulus discrimination
Fluid intelligence
Creativity
Maintenance rehearsal
Acquisition
Ghrelin
Implicit memory
Variable interval (VI) schedule
Partial-reinforcement extinction effect
Positive punishment
retroactive interference