NegativereinforcementExtrinsicmotivationArousalCrystallizedintelligenceProceduralmemoryValidityStimulusgeneralizationConvergentthinkingVariableratio (VR)scheduleNeedInsulinNeed tobelongtheoryPrimacyeffectStimulusdiscriminationFluidintelligenceCreativityMaintenancerehearsalAcquisitionGhrelinImplicitmemoryVariableinterval(VI)schedulePartial-reinforcementextinctioneffectPositivepunishmentretroactiveinterferenceNegativereinforcementExtrinsicmotivationArousalCrystallizedintelligenceProceduralmemoryValidityStimulusgeneralizationConvergentthinkingVariableratio (VR)scheduleNeedInsulinNeed tobelongtheoryPrimacyeffectStimulusdiscriminationFluidintelligenceCreativityMaintenancerehearsalAcquisitionGhrelinImplicitmemoryVariableinterval(VI)schedulePartial-reinforcementextinctioneffectPositivepunishmentretroactiveinterference

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative reinforcement
  2. Extrinsic motivation
  3. Arousal
  4. Crystallized intelligence
  5. Procedural memory
  6. Validity
  7. Stimulus generalization
  8. Convergent thinking
  9. Variable ratio (VR) schedule
  10. Need
  11. Insulin
  12. Need to belong theory
  13. Primacy effect
  14. Stimulus discrimination
  15. Fluid intelligence
  16. Creativity
  17. Maintenance rehearsal
  18. Acquisition
  19. Ghrelin
  20. Implicit memory
  21. Variable interval (VI) schedule
  22. Partial-reinforcement extinction effect
  23. Positive punishment
  24. retroactive interference