Stimulus discrimination Validity Positive punishment retroactive interference Implicit memory Fluid intelligence Crystallized intelligence Acquisition Negative reinforcement Variable interval (VI) schedule Primacy effect Ghrelin Need Variable ratio (VR) schedule Insulin Maintenance rehearsal Need to belong theory Extrinsic motivation Creativity Arousal Partial- reinforcement extinction effect Procedural memory Stimulus generalization Convergent thinking Stimulus discrimination Validity Positive punishment retroactive interference Implicit memory Fluid intelligence Crystallized intelligence Acquisition Negative reinforcement Variable interval (VI) schedule Primacy effect Ghrelin Need Variable ratio (VR) schedule Insulin Maintenance rehearsal Need to belong theory Extrinsic motivation Creativity Arousal Partial- reinforcement extinction effect Procedural memory Stimulus generalization Convergent thinking
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Stimulus discrimination
Validity
Positive punishment
retroactive interference
Implicit memory
Fluid intelligence
Crystallized intelligence
Acquisition
Negative reinforcement
Variable interval (VI) schedule
Primacy effect
Ghrelin
Need
Variable ratio (VR) schedule
Insulin
Maintenance rehearsal
Need to belong theory
Extrinsic motivation
Creativity
Arousal
Partial-reinforcement extinction effect
Procedural memory
Stimulus generalization
Convergent thinking