StimulusdiscriminationValidityPositivepunishmentretroactiveinterferenceImplicitmemoryFluidintelligenceCrystallizedintelligenceAcquisitionNegativereinforcementVariableinterval(VI)schedulePrimacyeffectGhrelinNeedVariableratio (VR)scheduleInsulinMaintenancerehearsalNeed tobelongtheoryExtrinsicmotivationCreativityArousalPartial-reinforcementextinctioneffectProceduralmemoryStimulusgeneralizationConvergentthinkingStimulusdiscriminationValidityPositivepunishmentretroactiveinterferenceImplicitmemoryFluidintelligenceCrystallizedintelligenceAcquisitionNegativereinforcementVariableinterval(VI)schedulePrimacyeffectGhrelinNeedVariableratio (VR)scheduleInsulinMaintenancerehearsalNeed tobelongtheoryExtrinsicmotivationCreativityArousalPartial-reinforcementextinctioneffectProceduralmemoryStimulusgeneralizationConvergentthinking

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stimulus discrimination
  2. Validity
  3. Positive punishment
  4. retroactive interference
  5. Implicit memory
  6. Fluid intelligence
  7. Crystallized intelligence
  8. Acquisition
  9. Negative reinforcement
  10. Variable interval (VI) schedule
  11. Primacy effect
  12. Ghrelin
  13. Need
  14. Variable ratio (VR) schedule
  15. Insulin
  16. Maintenance rehearsal
  17. Need to belong theory
  18. Extrinsic motivation
  19. Creativity
  20. Arousal
  21. Partial-reinforcement extinction effect
  22. Procedural memory
  23. Stimulus generalization
  24. Convergent thinking