ValidityStimulusgeneralizationExtrinsicmotivationVariableratio (VR)scheduleInsulinImplicitmemoryNeed tobelongtheoryAcquisitionFluidintelligenceNeedPartial-reinforcementextinctioneffectretroactiveinterferenceProceduralmemoryCrystallizedintelligenceStimulusdiscriminationConvergentthinkingArousalPositivepunishmentGhrelinVariableinterval(VI)scheduleNegativereinforcementMaintenancerehearsalCreativityPrimacyeffectValidityStimulusgeneralizationExtrinsicmotivationVariableratio (VR)scheduleInsulinImplicitmemoryNeed tobelongtheoryAcquisitionFluidintelligenceNeedPartial-reinforcementextinctioneffectretroactiveinterferenceProceduralmemoryCrystallizedintelligenceStimulusdiscriminationConvergentthinkingArousalPositivepunishmentGhrelinVariableinterval(VI)scheduleNegativereinforcementMaintenancerehearsalCreativityPrimacyeffect

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Validity
  2. Stimulus generalization
  3. Extrinsic motivation
  4. Variable ratio (VR) schedule
  5. Insulin
  6. Implicit memory
  7. Need to belong theory
  8. Acquisition
  9. Fluid intelligence
  10. Need
  11. Partial-reinforcement extinction effect
  12. retroactive interference
  13. Procedural memory
  14. Crystallized intelligence
  15. Stimulus discrimination
  16. Convergent thinking
  17. Arousal
  18. Positive punishment
  19. Ghrelin
  20. Variable interval (VI) schedule
  21. Negative reinforcement
  22. Maintenance rehearsal
  23. Creativity
  24. Primacy effect