MaintenancerehearsalVariableinterval(VI)scheduleValidityInsulinImplicitmemoryCreativityPartial-reinforcementextinctioneffectAcquisitionProceduralmemoryStimulusgeneralizationNeed tobelongtheoryNeedConvergentthinkingArousalStimulusdiscriminationVariableratio (VR)schedulePrimacyeffectCrystallizedintelligenceExtrinsicmotivationretroactiveinterferenceNegativereinforcementPositivepunishmentGhrelinFluidintelligenceMaintenancerehearsalVariableinterval(VI)scheduleValidityInsulinImplicitmemoryCreativityPartial-reinforcementextinctioneffectAcquisitionProceduralmemoryStimulusgeneralizationNeed tobelongtheoryNeedConvergentthinkingArousalStimulusdiscriminationVariableratio (VR)schedulePrimacyeffectCrystallizedintelligenceExtrinsicmotivationretroactiveinterferenceNegativereinforcementPositivepunishmentGhrelinFluidintelligence

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maintenance rehearsal
  2. Variable interval (VI) schedule
  3. Validity
  4. Insulin
  5. Implicit memory
  6. Creativity
  7. Partial-reinforcement extinction effect
  8. Acquisition
  9. Procedural memory
  10. Stimulus generalization
  11. Need to belong theory
  12. Need
  13. Convergent thinking
  14. Arousal
  15. Stimulus discrimination
  16. Variable ratio (VR) schedule
  17. Primacy effect
  18. Crystallized intelligence
  19. Extrinsic motivation
  20. retroactive interference
  21. Negative reinforcement
  22. Positive punishment
  23. Ghrelin
  24. Fluid intelligence