Need Arousal Crystallized intelligence Maintenance rehearsal retroactive interference Variable ratio (VR) schedule Ghrelin Stimulus discrimination Fluid intelligence Acquisition Implicit memory Insulin Stimulus generalization Positive punishment Primacy effect Creativity Validity Need to belong theory Extrinsic motivation Negative reinforcement Variable interval (VI) schedule Convergent thinking Partial- reinforcement extinction effect Procedural memory Need Arousal Crystallized intelligence Maintenance rehearsal retroactive interference Variable ratio (VR) schedule Ghrelin Stimulus discrimination Fluid intelligence Acquisition Implicit memory Insulin Stimulus generalization Positive punishment Primacy effect Creativity Validity Need to belong theory Extrinsic motivation Negative reinforcement Variable interval (VI) schedule Convergent thinking Partial- reinforcement extinction effect Procedural memory
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Need
Arousal
Crystallized intelligence
Maintenance rehearsal
retroactive interference
Variable ratio (VR) schedule
Ghrelin
Stimulus discrimination
Fluid intelligence
Acquisition
Implicit memory
Insulin
Stimulus generalization
Positive punishment
Primacy effect
Creativity
Validity
Need to belong theory
Extrinsic motivation
Negative reinforcement
Variable interval (VI) schedule
Convergent thinking
Partial-reinforcement extinction effect
Procedural memory