Validity Stimulus generalization Extrinsic motivation Variable ratio (VR) schedule Insulin Implicit memory Need to belong theory Acquisition Fluid intelligence Need Partial- reinforcement extinction effect retroactive interference Procedural memory Crystallized intelligence Stimulus discrimination Convergent thinking Arousal Positive punishment Ghrelin Variable interval (VI) schedule Negative reinforcement Maintenance rehearsal Creativity Primacy effect Validity Stimulus generalization Extrinsic motivation Variable ratio (VR) schedule Insulin Implicit memory Need to belong theory Acquisition Fluid intelligence Need Partial- reinforcement extinction effect retroactive interference Procedural memory Crystallized intelligence Stimulus discrimination Convergent thinking Arousal Positive punishment Ghrelin Variable interval (VI) schedule Negative reinforcement Maintenance rehearsal Creativity Primacy effect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Validity
Stimulus generalization
Extrinsic motivation
Variable ratio (VR) schedule
Insulin
Implicit memory
Need to belong theory
Acquisition
Fluid intelligence
Need
Partial-reinforcement extinction effect
retroactive interference
Procedural memory
Crystallized intelligence
Stimulus discrimination
Convergent thinking
Arousal
Positive punishment
Ghrelin
Variable interval (VI) schedule
Negative reinforcement
Maintenance rehearsal
Creativity
Primacy effect