Crystallized intelligence Convergent thinking Need to belong theory Extrinsic motivation Maintenance rehearsal Negative reinforcement Fluid intelligence Arousal Procedural memory Acquisition Positive punishment Primacy effect retroactive interference Implicit memory Validity Stimulus discrimination Stimulus generalization Insulin Ghrelin Need Variable interval (VI) schedule Creativity Partial- reinforcement extinction effect Variable ratio (VR) schedule Crystallized intelligence Convergent thinking Need to belong theory Extrinsic motivation Maintenance rehearsal Negative reinforcement Fluid intelligence Arousal Procedural memory Acquisition Positive punishment Primacy effect retroactive interference Implicit memory Validity Stimulus discrimination Stimulus generalization Insulin Ghrelin Need Variable interval (VI) schedule Creativity Partial- reinforcement extinction effect Variable ratio (VR) schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crystallized intelligence
Convergent thinking
Need to belong theory
Extrinsic motivation
Maintenance rehearsal
Negative reinforcement
Fluid intelligence
Arousal
Procedural memory
Acquisition
Positive punishment
Primacy effect
retroactive interference
Implicit memory
Validity
Stimulus discrimination
Stimulus generalization
Insulin
Ghrelin
Need
Variable interval (VI) schedule
Creativity
Partial-reinforcement extinction effect
Variable ratio (VR) schedule