PositivepunishmentNeedVariableinterval(VI)scheduleProceduralmemoryImplicitmemoryArousalNeed tobelongtheoryGhrelinCreativityConvergentthinkingCrystallizedintelligenceStimulusdiscriminationretroactiveinterferenceInsulinMaintenancerehearsalNegativereinforcementVariableratio (VR)scheduleFluidintelligenceValidityAcquisitionPrimacyeffectPartial-reinforcementextinctioneffectStimulusgeneralizationExtrinsicmotivationPositivepunishmentNeedVariableinterval(VI)scheduleProceduralmemoryImplicitmemoryArousalNeed tobelongtheoryGhrelinCreativityConvergentthinkingCrystallizedintelligenceStimulusdiscriminationretroactiveinterferenceInsulinMaintenancerehearsalNegativereinforcementVariableratio (VR)scheduleFluidintelligenceValidityAcquisitionPrimacyeffectPartial-reinforcementextinctioneffectStimulusgeneralizationExtrinsicmotivation

Unit 2 Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive punishment
  2. Need
  3. Variable interval (VI) schedule
  4. Procedural memory
  5. Implicit memory
  6. Arousal
  7. Need to belong theory
  8. Ghrelin
  9. Creativity
  10. Convergent thinking
  11. Crystallized intelligence
  12. Stimulus discrimination
  13. retroactive interference
  14. Insulin
  15. Maintenance rehearsal
  16. Negative reinforcement
  17. Variable ratio (VR) schedule
  18. Fluid intelligence
  19. Validity
  20. Acquisition
  21. Primacy effect
  22. Partial-reinforcement extinction effect
  23. Stimulus generalization
  24. Extrinsic motivation