Game Changer Best Practice Quick Question Low- Hanging Fruit Results Driven Touch Base Drill Down ...in the loop Game Plan *An Unexpected Visitor* Value Added Scalable Peel the Onion Run it up the flagpole Bumping this up Action Item Reinvent the wheel Deep Dive Table this discussion Efficiently Utilize It's on my radar Happy [day of the week] Friday Eve or Hump Day Hit the ground running Circle Back Seamless Integration *Someone's Name Misspelled* It is what it is Lots of Moving Parts Game Changer Best Practice Quick Question Low- Hanging Fruit Results Driven Touch Base Drill Down ...in the loop Game Plan *An Unexpected Visitor* Value Added Scalable Peel the Onion Run it up the flagpole Bumping this up Action Item Reinvent the wheel Deep Dive Table this discussion Efficiently Utilize It's on my radar Happy [day of the week] Friday Eve or Hump Day Hit the ground running Circle Back Seamless Integration *Someone's Name Misspelled* It is what it is Lots of Moving Parts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Game Changer
Best Practice
Quick Question
Low-Hanging Fruit
Results Driven
Touch Base
Drill Down
...in the loop
Game Plan
*An Unexpected Visitor*
Value Added
Scalable
Peel the Onion
Run it up the flagpole
Bumping this up
Action Item
Reinvent the wheel
Deep Dive
Table this discussion
Efficiently Utilize
It's on my radar
Happy [day of the week]
Friday Eve or Hump Day
Hit the ground running
Circle Back
Seamless Integration
*Someone's Name Misspelled*
It is what it is
Lots of Moving Parts