Scalable Circle Back Game Plan Friday Eve or Hump Day Action Item Peel the Onion Happy [day of the week] Results Driven Seamless Integration It is what it is Game Changer Quick Question Best Practice Low- Hanging Fruit Drill Down Hit the ground running Lots of Moving Parts Efficiently Utilize Table this discussion *An Unexpected Visitor* Bumping this up Touch Base ...in the loop Deep Dive It's on my radar *Someone's Name Misspelled* Reinvent the wheel Run it up the flagpole Value Added Scalable Circle Back Game Plan Friday Eve or Hump Day Action Item Peel the Onion Happy [day of the week] Results Driven Seamless Integration It is what it is Game Changer Quick Question Best Practice Low- Hanging Fruit Drill Down Hit the ground running Lots of Moving Parts Efficiently Utilize Table this discussion *An Unexpected Visitor* Bumping this up Touch Base ...in the loop Deep Dive It's on my radar *Someone's Name Misspelled* Reinvent the wheel Run it up the flagpole Value Added
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scalable
Circle Back
Game Plan
Friday Eve or Hump Day
Action Item
Peel the Onion
Happy [day of the week]
Results Driven
Seamless Integration
It is what it is
Game Changer
Quick Question
Best Practice
Low-Hanging Fruit
Drill Down
Hit the ground running
Lots of Moving Parts
Efficiently Utilize
Table this discussion
*An Unexpected Visitor*
Bumping this up
Touch Base
...in the loop
Deep Dive
It's on my radar
*Someone's Name Misspelled*
Reinvent the wheel
Run it up the flagpole
Value Added