ToggleallmarkersSharpeningKeybindsPhotoModesourceGoboTogglealllightsWorldrelativeDisableCharacterLightTogglelightDisablepre-placedlightsInner/OuteranglesDisablevfxDirectionallightOriginpointPMDoFLightsave/loadpositionLighttypeCutscenesourceAnLparametersCharacterrelativeFar/NearplanedistanceStick tocameraMazzlebeamScatteringToggleallmarkersSharpeningKeybindsPhotoModesourceGoboTogglealllightsWorldrelativeDisableCharacterLightTogglelightDisablepre-placedlightsInner/OuteranglesDisablevfxDirectionallightOriginpointPMDoFLightsave/loadpositionLighttypeCutscenesourceAnLparametersCharacterrelativeFar/NearplanedistanceStick tocameraMazzlebeamScattering

I use every Lighty Lights feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Toggle all markers
  2. Sharpening
  3. Keybinds
  4. PhotoMode source
  5. Gobo
  6. Toggle all lights
  7. World relative
  8. Disable CharacterLight
  9. Toggle light
  10. Disable pre-placed lights
  11. Inner/Outer angles
  12. Disable vfx
  13. Directional light
  14. Origin point
  15. PM DoF
  16. Light save/load position
  17. Light type
  18. Cutscene source
  19. AnL parameters
  20. Character relative
  21. Far/Near plane distance
  22. Stick to camera
  23. Mazzle beam
  24. Scattering