PMDoFMazzlebeamDisableCharacterLightLighttypeStick tocameraScatteringOriginpointLightsave/loadpositionTogglelightInner/OuteranglesFar/NearplanedistanceWorldrelativeKeybindsTogglealllightsToggleallmarkersGoboDisablepre-placedlightsDirectionallightPhotoModesourceAnLparametersSharpeningCharacterrelativeDisablevfxCutscenesourcePMDoFMazzlebeamDisableCharacterLightLighttypeStick tocameraScatteringOriginpointLightsave/loadpositionTogglelightInner/OuteranglesFar/NearplanedistanceWorldrelativeKeybindsTogglealllightsToggleallmarkersGoboDisablepre-placedlightsDirectionallightPhotoModesourceAnLparametersSharpeningCharacterrelativeDisablevfxCutscenesource

I use every Lighty Lights feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PM DoF
  2. Mazzle beam
  3. Disable CharacterLight
  4. Light type
  5. Stick to camera
  6. Scattering
  7. Origin point
  8. Light save/load position
  9. Toggle light
  10. Inner/Outer angles
  11. Far/Near plane distance
  12. World relative
  13. Keybinds
  14. Toggle all lights
  15. Toggle all markers
  16. Gobo
  17. Disable pre-placed lights
  18. Directional light
  19. PhotoMode source
  20. AnL parameters
  21. Sharpening
  22. Character relative
  23. Disable vfx
  24. Cutscene source