Toggle all markers Sharpening Keybinds PhotoMode source Gobo Toggle all lights World relative Disable CharacterLight Toggle light Disable pre- placed lights Inner/Outer angles Disable vfx Directional light Origin point PM DoF Light save/load position Light type Cutscene source AnL parameters Character relative Far/Near plane distance Stick to camera Mazzle beam Scattering Toggle all markers Sharpening Keybinds PhotoMode source Gobo Toggle all lights World relative Disable CharacterLight Toggle light Disable pre- placed lights Inner/Outer angles Disable vfx Directional light Origin point PM DoF Light save/load position Light type Cutscene source AnL parameters Character relative Far/Near plane distance Stick to camera Mazzle beam Scattering
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Toggle all markers
Sharpening
Keybinds
PhotoMode source
Gobo
Toggle all lights
World relative
Disable CharacterLight
Toggle light
Disable pre-placed lights
Inner/Outer angles
Disable vfx
Directional light
Origin point
PM DoF
Light save/load position
Light type
Cutscene
source
AnL parameters
Character relative
Far/Near plane distance
Stick to camera
Mazzle beam
Scattering