CharacterrelativePhotoModesourceToggleallmarkersFar/NearplanedistanceMazzlebeamKeybindsGoboLighttypePMDoFTogglealllightsSharpeningLightsave/loadpositionDirectionallightWorldrelativeOriginpointDisablepre-placedlightsInner/OuteranglesTogglelightCutscenesourceDisableCharacterLightScatteringDisablevfxAnLparametersStick tocameraCharacterrelativePhotoModesourceToggleallmarkersFar/NearplanedistanceMazzlebeamKeybindsGoboLighttypePMDoFTogglealllightsSharpeningLightsave/loadpositionDirectionallightWorldrelativeOriginpointDisablepre-placedlightsInner/OuteranglesTogglelightCutscenesourceDisableCharacterLightScatteringDisablevfxAnLparametersStick tocamera

I use every Lighty Lights feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character relative
  2. PhotoMode source
  3. Toggle all markers
  4. Far/Near plane distance
  5. Mazzle beam
  6. Keybinds
  7. Gobo
  8. Light type
  9. PM DoF
  10. Toggle all lights
  11. Sharpening
  12. Light save/load position
  13. Directional light
  14. World relative
  15. Origin point
  16. Disable pre-placed lights
  17. Inner/Outer angles
  18. Toggle light
  19. Cutscene source
  20. Disable CharacterLight
  21. Scattering
  22. Disable vfx
  23. AnL parameters
  24. Stick to camera