Character relative PhotoMode source Toggle all markers Far/Near plane distance Mazzle beam Keybinds Gobo Light type PM DoF Toggle all lights Sharpening Light save/load position Directional light World relative Origin point Disable pre- placed lights Inner/Outer angles Toggle light Cutscene source Disable CharacterLight Scattering Disable vfx AnL parameters Stick to camera Character relative PhotoMode source Toggle all markers Far/Near plane distance Mazzle beam Keybinds Gobo Light type PM DoF Toggle all lights Sharpening Light save/load position Directional light World relative Origin point Disable pre- placed lights Inner/Outer angles Toggle light Cutscene source Disable CharacterLight Scattering Disable vfx AnL parameters Stick to camera
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character relative
PhotoMode source
Toggle all markers
Far/Near plane distance
Mazzle beam
Keybinds
Gobo
Light type
PM DoF
Toggle all lights
Sharpening
Light save/load position
Directional light
World relative
Origin point
Disable pre-placed lights
Inner/Outer angles
Toggle light
Cutscene
source
Disable CharacterLight
Scattering
Disable vfx
AnL parameters
Stick to camera