CharacterrelativeDisablepre-placedlightsCutscenesourceLighttypeStick tocameraMazzlebeamPMDoFWorldrelativeTogglealllightsDisableCharacterLightGoboLightsave/loadpositionKeybindsInner/OuteranglesOriginpointTogglelightPhotoModesourceScatteringFar/NearplanedistanceToggleallmarkersSharpeningDirectionallightAnLparametersDisablevfxCharacterrelativeDisablepre-placedlightsCutscenesourceLighttypeStick tocameraMazzlebeamPMDoFWorldrelativeTogglealllightsDisableCharacterLightGoboLightsave/loadpositionKeybindsInner/OuteranglesOriginpointTogglelightPhotoModesourceScatteringFar/NearplanedistanceToggleallmarkersSharpeningDirectionallightAnLparametersDisablevfx

I use every Lighty Lights feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character relative
  2. Disable pre-placed lights
  3. Cutscene source
  4. Light type
  5. Stick to camera
  6. Mazzle beam
  7. PM DoF
  8. World relative
  9. Toggle all lights
  10. Disable CharacterLight
  11. Gobo
  12. Light save/load position
  13. Keybinds
  14. Inner/Outer angles
  15. Origin point
  16. Toggle light
  17. PhotoMode source
  18. Scattering
  19. Far/Near plane distance
  20. Toggle all markers
  21. Sharpening
  22. Directional light
  23. AnL parameters
  24. Disable vfx