CharacterrelativeSharpeningScatteringDisableCharacterLightMazzlebeamTogglelightGoboStick tocameraLighttypeTogglealllightsFar/NearplanedistanceLightsave/loadpositionWorldrelativeAnLparametersOriginpointKeybindsDisablevfxDisablepre-placedlightsDirectionallightToggleallmarkersInner/OuteranglesPhotoModesourcePMDoFCutscenesourceCharacterrelativeSharpeningScatteringDisableCharacterLightMazzlebeamTogglelightGoboStick tocameraLighttypeTogglealllightsFar/NearplanedistanceLightsave/loadpositionWorldrelativeAnLparametersOriginpointKeybindsDisablevfxDisablepre-placedlightsDirectionallightToggleallmarkersInner/OuteranglesPhotoModesourcePMDoFCutscenesource

I use every Lighty Lights feature - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Character relative
  2. Sharpening
  3. Scattering
  4. Disable CharacterLight
  5. Mazzle beam
  6. Toggle light
  7. Gobo
  8. Stick to camera
  9. Light type
  10. Toggle all lights
  11. Far/Near plane distance
  12. Light save/load position
  13. World relative
  14. AnL parameters
  15. Origin point
  16. Keybinds
  17. Disable vfx
  18. Disable pre-placed lights
  19. Directional light
  20. Toggle all markers
  21. Inner/Outer angles
  22. PhotoMode source
  23. PM DoF
  24. Cutscene source