Cast yourcommander3+ timesDrawfirstbloodPlay amonocolor deckDraw 7+cards ina turnDeal 100+damagein a turnStop agamewinningspell/combatHave 1or lesslifeControl12+creaturesMulliganto 5 orlessT1 SolRingGoinfiniteCast a spellor control acreature thatyou don'townFail tofindHave morecards ingraveyardthan libraryPlay all5colorsTradewithsomeoneControl 6+creaturesof thesame typePlay a cardthat yougot thisweekendPay fortaxes 3times in agameEliminate aplayer withcommanderdamageDestroy/exileSol RingWinthe dierollRemove 12+creatureswith a singlespell/abilityEliminate aplayer withexactlyenoughdamageSwap outSol Ringfor agameMake ahanddrawntokenPlay 3gamesof edh"Land,pass" onturn 6 orlaterGive anotherplayer a card,life, mana,counter, orpermanentControl 3spells onthe stackat onceCopysomethingCast yourcommander3+ timesDrawfirstbloodPlay amonocolor deckDraw 7+cards ina turnDeal 100+damagein a turnStop agamewinningspell/combatHave 1or lesslifeControl12+creaturesMulliganto 5 orlessT1 SolRingGoinfiniteCast a spellor control acreature thatyou don'townFail tofindHave morecards ingraveyardthan libraryPlay all5colorsTradewithsomeoneControl 6+creaturesof thesame typePlay a cardthat yougot thisweekendPay fortaxes 3times in agameEliminate aplayer withcommanderdamageDestroy/exileSol RingWinthe dierollRemove 12+creatureswith a singlespell/abilityEliminate aplayer withexactlyenoughdamageSwap outSol Ringfor agameMake ahanddrawntokenPlay 3gamesof edh"Land,pass" onturn 6 orlaterGive anotherplayer a card,life, mana,counter, orpermanentControl 3spells onthe stackat onceCopysomething

Magic: the Bingoing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cast your commander 3+ times
  2. Draw first blood
  3. Play a mono color deck
  4. Draw 7+ cards in a turn
  5. Deal 100+ damage in a turn
  6. Stop a game winning spell/combat
  7. Have 1 or less life
  8. Control 12+ creatures
  9. Mulligan to 5 or less
  10. T1 Sol Ring
  11. Go infinite
  12. Cast a spell or control a creature that you don't own
  13. Fail to find
  14. Have more cards in graveyard than library
  15. Play all 5 colors
  16. Trade with someone
  17. Control 6+ creatures of the same type
  18. Play a card that you got this weekend
  19. Pay for taxes 3 times in a game
  20. Eliminate a player with commander damage
  21. Destroy/exile Sol Ring
  22. Win the die roll
  23. Remove 12+ creatures with a single spell/ability
  24. Eliminate a player with exactly enough damage
  25. Swap out Sol Ring for a game
  26. Make a hand drawn token
  27. Play 3 games of edh
  28. "Land, pass" on turn 6 or later
  29. Give another player a card, life, mana, counter, or permanent
  30. Control 3 spells on the stack at once
  31. Copy something