Stop agamewinningspell/combatHave 1or lesslifeFail tofindEliminate aplayer withcommanderdamageTradewithsomeoneDrawfirstbloodGive anotherplayer a card,life, mana,counter, orpermanentCopysomethingMake ahanddrawntokenPlay amonocolor deckSwap outSol Ringfor agameGoinfiniteDestroy/exileSol RingControl12+creaturesCast a spellor control acreature thatyou don'townWinthe dierollPay fortaxes 3times in agameControl 3spells onthe stackat onceCast yourcommander3+ timesRemove 12+creatureswith a singlespell/abilityDeal 100+damagein a turn"Land,pass" onturn 6 orlaterControl 6+creaturesof thesame typeDraw 7+cards ina turnPlay 3gamesof edhPlay a cardthat yougot thisweekendHave morecards ingraveyardthan libraryPlay all5colorsMulliganto 5 orlessT1 SolRingEliminate aplayer withexactlyenoughdamageStop agamewinningspell/combatHave 1or lesslifeFail tofindEliminate aplayer withcommanderdamageTradewithsomeoneDrawfirstbloodGive anotherplayer a card,life, mana,counter, orpermanentCopysomethingMake ahanddrawntokenPlay amonocolor deckSwap outSol Ringfor agameGoinfiniteDestroy/exileSol RingControl12+creaturesCast a spellor control acreature thatyou don'townWinthe dierollPay fortaxes 3times in agameControl 3spells onthe stackat onceCast yourcommander3+ timesRemove 12+creatureswith a singlespell/abilityDeal 100+damagein a turn"Land,pass" onturn 6 orlaterControl 6+creaturesof thesame typeDraw 7+cards ina turnPlay 3gamesof edhPlay a cardthat yougot thisweekendHave morecards ingraveyardthan libraryPlay all5colorsMulliganto 5 orlessT1 SolRingEliminate aplayer withexactlyenoughdamage

Magic: the Bingoing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stop a game winning spell/combat
  2. Have 1 or less life
  3. Fail to find
  4. Eliminate a player with commander damage
  5. Trade with someone
  6. Draw first blood
  7. Give another player a card, life, mana, counter, or permanent
  8. Copy something
  9. Make a hand drawn token
  10. Play a mono color deck
  11. Swap out Sol Ring for a game
  12. Go infinite
  13. Destroy/exile Sol Ring
  14. Control 12+ creatures
  15. Cast a spell or control a creature that you don't own
  16. Win the die roll
  17. Pay for taxes 3 times in a game
  18. Control 3 spells on the stack at once
  19. Cast your commander 3+ times
  20. Remove 12+ creatures with a single spell/ability
  21. Deal 100+ damage in a turn
  22. "Land, pass" on turn 6 or later
  23. Control 6+ creatures of the same type
  24. Draw 7+ cards in a turn
  25. Play 3 games of edh
  26. Play a card that you got this weekend
  27. Have more cards in graveyard than library
  28. Play all 5 colors
  29. Mulligan to 5 or less
  30. T1 Sol Ring
  31. Eliminate a player with exactly enough damage