disastrouslaunchcoolinnovationknows itscorny, hasfun withthatfishing(fishing isawesome)FocusMmorecutscenethangameplaybugslittle/noexploration"that treelookssuspicious"bareopenworldbadperformancechoicesthat don'tmatterDeluxeeditioncornyonelinersgoodmusicyellowpaintquicktimeeventsobvioussecretsbadmenusnonplayerfriendlybattlepassgrindingenemyquestparrymechanicscopiessuccessfulgamelots ofreflectionsdevsrespond tobacklashbadelytsidequeststhat arerequired$20skinroadmapinsanedrawdistancedisastrouslaunchcoolinnovationknows itscorny, hasfun withthatfishing(fishing isawesome)FocusMmorecutscenethangameplaybugslittle/noexploration"that treelookssuspicious"bareopenworldbadperformancechoicesthat don'tmatterDeluxeeditioncornyonelinersgoodmusicyellowpaintquicktimeeventsobvioussecretsbadmenusnonplayerfriendlybattlepassgrindingenemyquestparrymechanicscopiessuccessfulgamelots ofreflectionsdevsrespond tobacklashbadelytsidequeststhat arerequired$20skinroadmapinsanedrawdistance

Triple A game bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. disastrous launch
  2. cool innovation
  3. knows its corny, has fun with that
  4. fishing (fishing is awesome)
  5. Focus M
  6. more cutscene than gameplay
  7. bugs
  8. little/no exploration
  9. "that tree looks suspicious"
  10. bare open world
  11. bad performance
  12. choices that don't matter
  13. Deluxe edition
  14. corny one liners
  15. good music
  16. yellow paint
  17. quick time events
  18. obvious secrets
  19. bad menus
  20. non player friendly battlepass
  21. grinding enemy quest
  22. parry mechanics
  23. copies successful game
  24. lots of reflections
  25. devs respond to backlash badelyt
  26. sidequests that are required
  27. $20 skin
  28. roadmap
  29. insane draw distance