dark figure moves quickly in the background lights turns off "based on real events" mirror jumpscare music box no one believes the woman creepy doll basement unreliable narrator dark figure turn into nothing serious doppelganger racist character door opens on its own chekhov's weapon victim trips group splits up lights flicker creepy child using anything but a knife or a gun victim has no survival instinct ouija board red herring suspect/ plot twist pet senses/ hears something sudden loud noise cold breath final girl no signal TF/ shapeshift creaking sounds victim questions their sanity no one believes the child killer not really dead bad hiding place claustrophobic scene car won't start vertigo effect priest/ rabbi/ sheikh "I'll be right back" dark figure moves quickly in the background lights turns off "based on real events" mirror jumpscare music box no one believes the woman creepy doll basement unreliable narrator dark figure turn into nothing serious doppelganger racist character door opens on its own chekhov's weapon victim trips group splits up lights flicker creepy child using anything but a knife or a gun victim has no survival instinct ouija board red herring suspect/ plot twist pet senses/ hears something sudden loud noise cold breath final girl no signal TF/ shapeshift creaking sounds victim questions their sanity no one believes the child killer not really dead bad hiding place claustrophobic scene car won't start vertigo effect priest/ rabbi/ sheikh "I'll be right back"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-dark figure moves quickly in the background
B-lights turns off
I-"based on real events"
B-mirror jumpscare
G-music box
I-no one believes the woman
N-creepy doll
G-basement
G-unreliable narrator
I-dark figure turn into nothing serious
O-doppelganger
N-racist character
G-door opens on its own
B-chekhov's weapon
O-victim trips
N-group splits up
I-lights flicker
O-creepy child
I-using anything but a knife or a gun
B-victim has no survival instinct
G-ouija board
O-red herring suspect/ plot twist
G-pet senses/ hears something
N-sudden loud noise
O-cold breath
O-final girl
B-no signal
B-TF/ shapeshift
N-creaking sounds
N-victim questions their sanity
I-no one believes the child
I-killer not really dead
B-bad hiding place
I-claustrophobic scene
N-car won't start
O-vertigo effect
N-priest/ rabbi/ sheikh
G-"I'll be right back"