developrelevantciteevidenceevaluateRisingActionClimaxResolution(Denoument)MainCharacterElementStructureparaphraseRisingActionwarrantCounterclaimFallingActionBriefSummaryIncitingIncidentToneConflict(problem)Exposition(Thesetup)moodClaimCharactersresolutionTheme(UniversalMessage)PlotProtagonist(hero)call toactionAntagonist(villain)interpretStoryPOV(PointOf View)SettingrebuttalthesisinferdeveloprelevantciteevidenceevaluateRisingActionClimaxResolution(Denoument)MainCharacterElementStructureparaphraseRisingActionwarrantCounterclaimFallingActionBriefSummaryIncitingIncidentToneConflict(problem)Exposition(Thesetup)moodClaimCharactersresolutionTheme(UniversalMessage)PlotProtagonist(hero)call toactionAntagonist(villain)interpretStoryPOV(PointOf View)Settingrebuttalthesisinfer

Argument and Story Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  1. develop
  2. relevant
  3. cite
  4. evidence
  5. evaluate
  6. Rising Action
  7. Climax
  8. Resolution (Denoument)
  9. Main Character
  10. Element
  11. Structure
  12. paraphrase
  13. Rising Action
  14. warrant
  15. Counterclaim
  16. Falling Action
  17. Brief Summary
  18. Inciting Incident
  19. Tone
  20. Conflict (problem)
  21. Exposition (The setup)
  22. mood
  23. Claim
  24. Characters
  25. resolution
  26. Theme (Universal Message)
  27. Plot
  28. Protagonist (hero)
  29. call to action
  30. Antagonist (villain)
  31. interpret
  32. Story
  33. POV (Point Of View)
  34. Setting
  35. rebuttal
  36. thesis
  37. infer