thesisinterpretcall toactionwarrantIncitingIncidentrebuttalRisingActionBriefSummaryCharactersevaluateConflict(problem)CounterclaimPOV(PointOf View)ElementevidencerelevantparaphraseClaiminferToneAntagonist(villain)StructureProtagonist(hero)ClimaxmoodTheme(UniversalMessage)PlotFallingActionStoryresolutionExposition(Thesetup)MainCharacterciteSettingRisingActiondevelopResolution(Denoument)thesisinterpretcall toactionwarrantIncitingIncidentrebuttalRisingActionBriefSummaryCharactersevaluateConflict(problem)CounterclaimPOV(PointOf View)ElementevidencerelevantparaphraseClaiminferToneAntagonist(villain)StructureProtagonist(hero)ClimaxmoodTheme(UniversalMessage)PlotFallingActionStoryresolutionExposition(Thesetup)MainCharacterciteSettingRisingActiondevelopResolution(Denoument)

Argument and Story Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. thesis
  2. interpret
  3. call to action
  4. warrant
  5. Inciting Incident
  6. rebuttal
  7. Rising Action
  8. Brief Summary
  9. Characters
  10. evaluate
  11. Conflict (problem)
  12. Counterclaim
  13. POV (Point Of View)
  14. Element
  15. evidence
  16. relevant
  17. paraphrase
  18. Claim
  19. infer
  20. Tone
  21. Antagonist (villain)
  22. Structure
  23. Protagonist (hero)
  24. Climax
  25. mood
  26. Theme (Universal Message)
  27. Plot
  28. Falling Action
  29. Story
  30. resolution
  31. Exposition (The setup)
  32. Main Character
  33. cite
  34. Setting
  35. Rising Action
  36. develop
  37. Resolution (Denoument)