thesis interpret call to action warrant Inciting Incident rebuttal Rising Action Brief Summary Characters evaluate Conflict (problem) Counterclaim POV (Point Of View) Element evidence relevant paraphrase Claim infer Tone Antagonist (villain) Structure Protagonist (hero) Climax mood Theme (Universal Message) Plot Falling Action Story resolution Exposition (The setup) Main Character cite Setting Rising Action develop Resolution (Denoument) thesis interpret call to action warrant Inciting Incident rebuttal Rising Action Brief Summary Characters evaluate Conflict (problem) Counterclaim POV (Point Of View) Element evidence relevant paraphrase Claim infer Tone Antagonist (villain) Structure Protagonist (hero) Climax mood Theme (Universal Message) Plot Falling Action Story resolution Exposition (The setup) Main Character cite Setting Rising Action develop Resolution (Denoument)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
thesis
interpret
call to action
warrant
Inciting Incident
rebuttal
Rising Action
Brief Summary
Characters
evaluate
Conflict (problem)
Counterclaim
POV (Point Of View)
Element
evidence
relevant
paraphrase
Claim
infer
Tone
Antagonist (villain)
Structure
Protagonist (hero)
Climax
mood
Theme (Universal Message)
Plot
Falling Action
Story
resolution
Exposition (The setup)
Main Character
cite
Setting
Rising Action
develop
Resolution (Denoument)