CharactersFallingActionExposition(Thesetup)ElementrelevantRisingActionSettinginterpretMainCharacterIncitingIncidentwarrantPOV(PointOf View)CounterclaimparaphraseClaimPlotthesisresolutionmoodinferStructureevidenceTheme(UniversalMessage)ToneConflict(problem)ClimaxevaluateResolution(Denoument)rebuttalStoryProtagonist(hero)BriefSummarycitedevelopRisingActionAntagonist(villain)call toactionCharactersFallingActionExposition(Thesetup)ElementrelevantRisingActionSettinginterpretMainCharacterIncitingIncidentwarrantPOV(PointOf View)CounterclaimparaphraseClaimPlotthesisresolutionmoodinferStructureevidenceTheme(UniversalMessage)ToneConflict(problem)ClimaxevaluateResolution(Denoument)rebuttalStoryProtagonist(hero)BriefSummarycitedevelopRisingActionAntagonist(villain)call toaction

Argument and Story Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  1. Characters
  2. Falling Action
  3. Exposition (The setup)
  4. Element
  5. relevant
  6. Rising Action
  7. Setting
  8. interpret
  9. Main Character
  10. Inciting Incident
  11. warrant
  12. POV (Point Of View)
  13. Counterclaim
  14. paraphrase
  15. Claim
  16. Plot
  17. thesis
  18. resolution
  19. mood
  20. infer
  21. Structure
  22. evidence
  23. Theme (Universal Message)
  24. Tone
  25. Conflict (problem)
  26. Climax
  27. evaluate
  28. Resolution (Denoument)
  29. rebuttal
  30. Story
  31. Protagonist (hero)
  32. Brief Summary
  33. cite
  34. develop
  35. Rising Action
  36. Antagonist (villain)
  37. call to action