call to action Plot Claim Antagonist (villain) Inciting Incident Protagonist (hero) warrant cite Structure Characters Story rebuttal Conflict (problem) Rising Action paraphrase Climax Falling Action evidence Rising Action Counterclaim infer thesis evaluate mood Exposition (The setup) develop relevant Setting interpret Theme (Universal Message) Brief Summary Tone Main Character Element resolution POV (Point Of View) Resolution (Denoument) call to action Plot Claim Antagonist (villain) Inciting Incident Protagonist (hero) warrant cite Structure Characters Story rebuttal Conflict (problem) Rising Action paraphrase Climax Falling Action evidence Rising Action Counterclaim infer thesis evaluate mood Exposition (The setup) develop relevant Setting interpret Theme (Universal Message) Brief Summary Tone Main Character Element resolution POV (Point Of View) Resolution (Denoument)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
call to action
Plot
Claim
Antagonist (villain)
Inciting Incident
Protagonist (hero)
warrant
cite
Structure
Characters
Story
rebuttal
Conflict (problem)
Rising Action
paraphrase
Climax
Falling Action
evidence
Rising Action
Counterclaim
infer
thesis
evaluate
mood
Exposition (The setup)
develop
relevant
Setting
interpret
Theme (Universal Message)
Brief Summary
Tone
Main Character
Element
resolution
POV (Point Of View)
Resolution (Denoument)