inferElementevaluateciteRisingActionToneProtagonist(hero)StoryPlotmoodRisingActionCounterclaimExposition(Thesetup)BriefSummarywarrantcall toactionCharactersinterpretResolution(Denoument)resolutionMainCharacterthesisAntagonist(villain)evidenceIncitingIncidentSettingPOV(PointOf View)ClaimTheme(UniversalMessage)ClimaxrelevantparaphrasedevelopFallingActionStructureConflict(problem)rebuttalinferElementevaluateciteRisingActionToneProtagonist(hero)StoryPlotmoodRisingActionCounterclaimExposition(Thesetup)BriefSummarywarrantcall toactionCharactersinterpretResolution(Denoument)resolutionMainCharacterthesisAntagonist(villain)evidenceIncitingIncidentSettingPOV(PointOf View)ClaimTheme(UniversalMessage)ClimaxrelevantparaphrasedevelopFallingActionStructureConflict(problem)rebuttal

Argument and Story Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  1. infer
  2. Element
  3. evaluate
  4. cite
  5. Rising Action
  6. Tone
  7. Protagonist (hero)
  8. Story
  9. Plot
  10. mood
  11. Rising Action
  12. Counterclaim
  13. Exposition (The setup)
  14. Brief Summary
  15. warrant
  16. call to action
  17. Characters
  18. interpret
  19. Resolution (Denoument)
  20. resolution
  21. Main Character
  22. thesis
  23. Antagonist (villain)
  24. evidence
  25. Inciting Incident
  26. Setting
  27. POV (Point Of View)
  28. Claim
  29. Theme (Universal Message)
  30. Climax
  31. relevant
  32. paraphrase
  33. develop
  34. Falling Action
  35. Structure
  36. Conflict (problem)
  37. rebuttal