StoryRisingActionProtagonist(hero)paraphraseinferToneStructureciteExposition(Thesetup)ClimaxClaimBriefSummarythesismoodwarrantAntagonist(villain)evaluateTheme(UniversalMessage)ElementinterpretPOV(PointOf View)SettingFallingActionIncitingIncidentdeveloprebuttalrelevantRisingActionCharactersevidenceResolution(Denoument)MainCharactercall toactionConflict(problem)CounterclaimPlotresolutionStoryRisingActionProtagonist(hero)paraphraseinferToneStructureciteExposition(Thesetup)ClimaxClaimBriefSummarythesismoodwarrantAntagonist(villain)evaluateTheme(UniversalMessage)ElementinterpretPOV(PointOf View)SettingFallingActionIncitingIncidentdeveloprebuttalrelevantRisingActionCharactersevidenceResolution(Denoument)MainCharactercall toactionConflict(problem)CounterclaimPlotresolution

Argument and Story Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Story
  2. Rising Action
  3. Protagonist (hero)
  4. paraphrase
  5. infer
  6. Tone
  7. Structure
  8. cite
  9. Exposition (The setup)
  10. Climax
  11. Claim
  12. Brief Summary
  13. thesis
  14. mood
  15. warrant
  16. Antagonist (villain)
  17. evaluate
  18. Theme (Universal Message)
  19. Element
  20. interpret
  21. POV (Point Of View)
  22. Setting
  23. Falling Action
  24. Inciting Incident
  25. develop
  26. rebuttal
  27. relevant
  28. Rising Action
  29. Characters
  30. evidence
  31. Resolution (Denoument)
  32. Main Character
  33. call to action
  34. Conflict (problem)
  35. Counterclaim
  36. Plot
  37. resolution