call toactionPlotClaimAntagonist(villain)IncitingIncidentProtagonist(hero)warrantciteStructureCharactersStoryrebuttalConflict(problem)RisingActionparaphraseClimaxFallingActionevidenceRisingActionCounterclaiminferthesisevaluatemoodExposition(Thesetup)developrelevantSettinginterpretTheme(UniversalMessage)BriefSummaryToneMainCharacterElementresolutionPOV(PointOf View)Resolution(Denoument)call toactionPlotClaimAntagonist(villain)IncitingIncidentProtagonist(hero)warrantciteStructureCharactersStoryrebuttalConflict(problem)RisingActionparaphraseClimaxFallingActionevidenceRisingActionCounterclaiminferthesisevaluatemoodExposition(Thesetup)developrelevantSettinginterpretTheme(UniversalMessage)BriefSummaryToneMainCharacterElementresolutionPOV(PointOf View)Resolution(Denoument)

Argument and Story Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. call to action
  2. Plot
  3. Claim
  4. Antagonist (villain)
  5. Inciting Incident
  6. Protagonist (hero)
  7. warrant
  8. cite
  9. Structure
  10. Characters
  11. Story
  12. rebuttal
  13. Conflict (problem)
  14. Rising Action
  15. paraphrase
  16. Climax
  17. Falling Action
  18. evidence
  19. Rising Action
  20. Counterclaim
  21. infer
  22. thesis
  23. evaluate
  24. mood
  25. Exposition (The setup)
  26. develop
  27. relevant
  28. Setting
  29. interpret
  30. Theme (Universal Message)
  31. Brief Summary
  32. Tone
  33. Main Character
  34. Element
  35. resolution
  36. POV (Point Of View)
  37. Resolution (Denoument)