Psyonics areneededwhen facingvoicelesstalkersCampaignepilogWolf packsummonedTal'c pullsagro andalmostdies turn 1NoplayerdeathsVale spotshiddenenemiesParty runsout ofrecoveriesTal'c tries tolet out adisplacerbeast as along shotAnti herotokensusedEridanustakes theform of a fluxas their body*Flungthroughtime*Other godsshow up toretrieveEridanus"My turnactually""If im goingdown I'll takeyou with me"special moveFinal bossis multiphased CriticalsuccessNo restbeforefinal bossHalf theparty is inbleedoutby the endPost sessionexplanationwhat wouldhave happenedif they got ashardPartydoesn't usetheir herotokensRisk dyingfor morefurrosityTPK witha badendingParty tries toget anenvironmentalkillAbsence is putback onteleportationduty becausethe party isrestrainedPsyonics areneededwhen facingvoicelesstalkersCampaignepilogWolf packsummonedTal'c pullsagro andalmostdies turn 1NoplayerdeathsVale spotshiddenenemiesParty runsout ofrecoveriesTal'c tries tolet out adisplacerbeast as along shotAnti herotokensusedEridanustakes theform of a fluxas their body*Flungthroughtime*Other godsshow up toretrieveEridanus"My turnactually""If im goingdown I'll takeyou with me"special moveFinal bossis multiphasedCriticalsuccessNo restbeforefinal bossHalf theparty is inbleedoutby the endPost sessionexplanationwhat wouldhave happenedif they got ashardPartydoesn't usetheir herotokensRisk dyingfor morefurrosityTPK witha badendingParty tries toget anenvironmentalkillAbsence is putback onteleportationduty becausethe party isrestrained

Rising Tide finale - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Psyonics are needed when facing voiceless talkers
  2. Campaign epilog
  3. Wolf pack summoned
  4. Tal'c pulls agro and almost dies turn 1
  5. No player deaths
  6. Vale spots hidden enemies
  7. Party runs out of recoveries
  8. Tal'c tries to let out a displacer beast as a long shot
  9. Anti hero tokens used
  10. Eridanus takes the form of a flux as their body
  11. *Flung through time*
  12. Other gods show up to retrieve Eridanus
  13. "My turn actually"
  14. "If im going down I'll take you with me" special move
  15. Final boss is multi phased
  16. Critical success
  17. No rest before final boss
  18. Half the party is in bleedout by the end
  19. Post session explanation what would have happened if they got a shard
  20. Party doesn't use their hero tokens
  21. Risk dying for more furrosity
  22. TPK with a bad ending
  23. Party tries to get an environmental kill
  24. Absence is put back on teleportation duty because the party is restrained