Someonesteps on amagicaltrapZail sayssomethingsarcastic andescalatesunnecessarilyThere's anambushoutside afterwe leaveAlice tries tocastenchantmenton the hagEtsijausesbottlemagicEtsija makesa moralstandagainstsomethingWe makeplans to goon anothershopping tripZail doesn'thave a spellwe needprepared*Magic item*sure wouldbe useful(we don'thave one)The partyargues rightin front ofthe hagNegotiationsturn into aboss fightThe haghurtssomeone'sfeelingsSomeonegoes to 0HPThe hag canovercome magiccircle/protectionspells forunclear reasonsAgents fromthe OHOget to theshrine firstKohatchimakes areasonablesuggestionand is ignoredThe hagwon't helpwithout usreturning hereyeThe partyleaveshavinglearnednothingThe hagmade adeal withthe OHOThe haggets madandthreatens us5+ minutesof arguingabout how aspell worksPocketdimensionwith a puzzleto get inThe hagtells us stuffwe alreadyknowMillicentspins herdreidelSomeonesteps on amagicaltrapZail sayssomethingsarcastic andescalatesunnecessarilyThere's anambushoutside afterwe leaveAlice tries tocastenchantmenton the hagEtsijausesbottlemagicEtsija makesa moralstandagainstsomethingWe makeplans to goon anothershopping tripZail doesn'thave a spellwe needprepared*Magic item*sure wouldbe useful(we don'thave one)The partyargues rightin front ofthe hagNegotiationsturn into aboss fightThe haghurtssomeone'sfeelingsSomeonegoes to 0HPThe hag canovercome magiccircle/protectionspells forunclear reasonsAgents fromthe OHOget to theshrine firstKohatchimakes areasonablesuggestionand is ignoredThe hagwon't helpwithout usreturning hereyeThe partyleaveshavinglearnednothingThe hagmade adeal withthe OHOThe haggets madandthreatens us5+ minutesof arguingabout how aspell worksPocketdimensionwith a puzzleto get inThe hagtells us stuffwe alreadyknowMillicentspins herdreidel

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone steps on a magical trap
  2. Zail says something sarcastic and escalates unnecessarily
  3. There's an ambush outside after we leave
  4. Alice tries to cast enchantment on the hag
  5. Etsija uses bottle magic
  6. Etsija makes a moral stand against something
  7. We make plans to go on another shopping trip
  8. Zail doesn't have a spell we need prepared
  9. *Magic item* sure would be useful (we don't have one)
  10. The party argues right in front of the hag
  11. Negotiations turn into a boss fight
  12. The hag hurts someone's feelings
  13. Someone goes to 0 HP
  14. The hag can overcome magic circle/protection spells for unclear reasons
  15. Agents from the OHO get to the shrine first
  16. Kohatchi makes a reasonable suggestion and is ignored
  17. The hag won't help without us returning her eye
  18. The party leaves having learned nothing
  19. The hag made a deal with the OHO
  20. The hag gets mad and threatens us
  21. 5+ minutes of arguing about how a spell works
  22. Pocket dimension with a puzzle to get in
  23. The hag tells us stuff we already know
  24. Millicent spins her dreidel