narrator goes silent on a scary moment decides to fight the monster comment references kiy arg monster shapeshifts into friend/family hexadecimal code jumpscare binary code dumb protag smart protag "Searching for a _____ that doesn't exist." very sad spectrogram beta minecraft protag has an addiction runs from the monster narrator pulls out an ad "Whatever you do, don't ___ ___ at the___" morse code narrator says the worst ever joke protagonist did something they regret dead friend dismisses unnatural event mind- blowing builds narrator acts dumb/theorizing narrator goes silent on a scary moment decides to fight the monster comment references kiy arg monster shapeshifts into friend/family hexadecimal code jumpscare binary code dumb protag smart protag "Searching for a _____ that doesn't exist." very sad spectrogram beta minecraft protag has an addiction runs from the monster narrator pulls out an ad "Whatever you do, don't ___ ___ at the___" morse code narrator says the worst ever joke protagonist did something they regret dead friend dismisses unnatural event mind- blowing builds narrator acts dumb/theorizing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
narrator goes silent on a scary moment
decides to fight the monster
comment references kiy arg
monster shapeshifts into friend/family
hexadecimal code
jumpscare
binary code
dumb protag
smart protag
"Searching for a _____ that doesn't exist."
very sad
spectrogram
beta minecraft
protag has an addiction
runs from the monster
narrator pulls out an ad
"Whatever you do, don't ___ ___ at the___"
morse code
narrator says the worst ever joke
protagonist did something they regret
dead friend
dismisses unnatural event
mind-blowing builds
narrator acts dumb/theorizing