hexadecimal code smart protag "Searching for a _____ that doesn't exist." monster shapeshifts into friend/family decides to fight the monster narrator goes silent on a scary moment narrator acts dumb/theorizing dumb protag morse code comment references kiy arg very sad binary code jumpscare dismisses unnatural event mind- blowing builds runs from the monster protagonist did something they regret spectrogram narrator says the worst ever joke beta minecraft dead friend protag has an addiction "Whatever you do, don't ___ ___ at the___" narrator pulls out an ad hexadecimal code smart protag "Searching for a _____ that doesn't exist." monster shapeshifts into friend/family decides to fight the monster narrator goes silent on a scary moment narrator acts dumb/theorizing dumb protag morse code comment references kiy arg very sad binary code jumpscare dismisses unnatural event mind- blowing builds runs from the monster protagonist did something they regret spectrogram narrator says the worst ever joke beta minecraft dead friend protag has an addiction "Whatever you do, don't ___ ___ at the___" narrator pulls out an ad
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hexadecimal code
smart protag
"Searching for a _____ that doesn't exist."
monster shapeshifts into friend/family
decides to fight the monster
narrator goes silent on a scary moment
narrator acts dumb/theorizing
dumb protag
morse code
comment references kiy arg
very sad
binary code
jumpscare
dismisses unnatural event
mind-blowing builds
runs from the monster
protagonist did something they regret
spectrogram
narrator says the worst ever joke
beta minecraft
dead friend
protag has an addiction
"Whatever you do, don't ___ ___ at the___"
narrator pulls out an ad