g(x) = -(1/3x)^2- 2x =7/2day 45 182250albums soldx = 2f(x) =x^2 +2xx =-2/9,x = 2/9f(x) =x^2 -5x - 6up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2reflect overx-axis,horz compby 1/3vertstretch by5, right 1x =-3up 7(-1,0),(3, 0)reflectover y-axis, right3x = -6,x = -5horzstretchby 2x = 1/2,x = 12dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) =(x+2)^2 + 3reflectover x-axisa) h(t) =-16t^2 +96 tb) 8 secright 2,up 23right1x =3/4g(x) = -(1/3x)^2- 2x =7/2day 45 182250albums soldx = 2f(x) =x^2 +2xx =-2/9,x = 2/9f(x) =x^2 -5x - 6up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2reflect overx-axis,horz compby 1/3vertstretch by5, right 1x =-3up 7(-1,0),(3, 0)reflectover y-axis, right3x = -6,x = -5horzstretchby 2x = 1/2,x = 12dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) =(x+2)^2 + 3reflectover x-axisa) h(t) =-16t^2 +96 tb) 8 secright 2,up 23right1x =3/4

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. g(x) = -(1/3x)^2 - 2
  2. x = 7/2
  3. day 45 182250 albums sold
  4. x = 2
  5. f(x) = x^2 + 2x
  6. x = -2/9, x = 2/9
  7. f(x) = x^2 - 5x - 6
  8. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  9. reflect over x-axis, horz comp by 1/3
  10. vert stretch by 5, right 1
  11. x = -3
  12. up 7
  13. (-1,0), (3, 0)
  14. reflect over y-axis, right 3
  15. x = -6, x = -5
  16. horz stretch by 2
  17. x = 1/2, x = 12
  18. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  19. g(x) = (x+2) ^2 + 3
  20. reflect over x-axis
  21. a) h(t) = -16t^2 + 96 t b) 8 sec
  22. right 2, up 23
  23. right 1
  24. x = 3/4