x = 2g(x) = -(1/3x)^2- 2x =7/2f(x) =x^2 -5x - 6right1a) h(t) =-16t^2 +96 tb) 8 secup 7f(x) =x^2 +2xvertstretch by5, right 1reflectover x-axishorzstretchby 2reflectover y-axis, right3x = 1/2,x = 12day 45 182250albums sold(-1,0),(3, 0)dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) =(x+2)^2 + 3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2x =-2/9,x = 2/9x = -6,x = -5reflect overx-axis,horz compby 1/3right 2,up 23x =-3x =3/4x = 2g(x) = -(1/3x)^2- 2x =7/2f(x) =x^2 -5x - 6right1a) h(t) =-16t^2 +96 tb) 8 secup 7f(x) =x^2 +2xvertstretch by5, right 1reflectover x-axishorzstretchby 2reflectover y-axis, right3x = 1/2,x = 12day 45 182250albums sold(-1,0),(3, 0)dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) =(x+2)^2 + 3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2x =-2/9,x = 2/9x = -6,x = -5reflect overx-axis,horz compby 1/3right 2,up 23x =-3x =3/4

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = 2
  2. g(x) = -(1/3x)^2 - 2
  3. x = 7/2
  4. f(x) = x^2 - 5x - 6
  5. right 1
  6. a) h(t) = -16t^2 + 96 t b) 8 sec
  7. up 7
  8. f(x) = x^2 + 2x
  9. vert stretch by 5, right 1
  10. reflect over x-axis
  11. horz stretch by 2
  12. reflect over y-axis, right 3
  13. x = 1/2, x = 12
  14. day 45 182250 albums sold
  15. (-1,0), (3, 0)
  16. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  17. g(x) = (x+2) ^2 + 3
  18. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  19. x = -2/9, x = 2/9
  20. x = -6, x = -5
  21. reflect over x-axis, horz comp by 1/3
  22. right 2, up 23
  23. x = -3
  24. x = 3/4