reflectover y-axis, right3(-1,0),(3, 0)vertstretch by5, right 1day 45 182250albums soldup 7right 2,up 23g(x) =(x+2)^2 + 3x =7/2f(x) =x^2 +2xx =-2/9,x = 2/9g(x) = -(1/3x)^2- 2a) h(t) =-16t^2 +96 tb) 8 secx = 2x =3/4x =-3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = 1/2,x = 12right1reflectover x-axisup, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2f(x) =x^2 -5x - 6x = -6,x = -5horzstretchby 2reflect overx-axis,horz compby 1/3reflectover y-axis, right3(-1,0),(3, 0)vertstretch by5, right 1day 45 182250albums soldup 7right 2,up 23g(x) =(x+2)^2 + 3x =7/2f(x) =x^2 +2xx =-2/9,x = 2/9g(x) = -(1/3x)^2- 2a) h(t) =-16t^2 +96 tb) 8 secx = 2x =3/4x =-3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = 1/2,x = 12right1reflectover x-axisup, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2f(x) =x^2 -5x - 6x = -6,x = -5horzstretchby 2reflect overx-axis,horz compby 1/3

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. reflect over y-axis, right 3
  2. (-1,0), (3, 0)
  3. vert stretch by 5, right 1
  4. day 45 182250 albums sold
  5. up 7
  6. right 2, up 23
  7. g(x) = (x+2) ^2 + 3
  8. x = 7/2
  9. f(x) = x^2 + 2x
  10. x = -2/9, x = 2/9
  11. g(x) = -(1/3x)^2 - 2
  12. a) h(t) = -16t^2 + 96 t b) 8 sec
  13. x = 2
  14. x = 3/4
  15. x = -3
  16. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  17. x = 1/2, x = 12
  18. right 1
  19. reflect over x-axis
  20. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  21. f(x) = x^2 - 5x - 6
  22. x = -6, x = -5
  23. horz stretch by 2
  24. reflect over x-axis, horz comp by 1/3