reflectover x-axisx = 1/2,x = 12x = -6,x = -5x =3/4horzstretchby 2up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2right1vertstretch by5, right 1right 2,up 23day 45 182250albums solda) h(t) =-16t^2 +96 tb) 8 secx = 2f(x) =x^2 +2xg(x) = -(1/3x)^2- 2reflectover y-axis, right3x =-2/9,x = 2/9reflect overx-axis,horz compby 1/3x =7/2(-1,0),(3, 0)x =-3f(x) =x^2 -5x - 6up 7dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) =(x+2)^2 + 3reflectover x-axisx = 1/2,x = 12x = -6,x = -5x =3/4horzstretchby 2up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2right1vertstretch by5, right 1right 2,up 23day 45 182250albums solda) h(t) =-16t^2 +96 tb) 8 secx = 2f(x) =x^2 +2xg(x) = -(1/3x)^2- 2reflectover y-axis, right3x =-2/9,x = 2/9reflect overx-axis,horz compby 1/3x =7/2(-1,0),(3, 0)x =-3f(x) =x^2 -5x - 6up 7dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) =(x+2)^2 + 3

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reflect over x-axis
  2. x = 1/2, x = 12
  3. x = -6, x = -5
  4. x = 3/4
  5. horz stretch by 2
  6. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  7. right 1
  8. vert stretch by 5, right 1
  9. right 2, up 23
  10. day 45 182250 albums sold
  11. a) h(t) = -16t^2 + 96 t b) 8 sec
  12. x = 2
  13. f(x) = x^2 + 2x
  14. g(x) = -(1/3x)^2 - 2
  15. reflect over y-axis, right 3
  16. x = -2/9, x = 2/9
  17. reflect over x-axis, horz comp by 1/3
  18. x = 7/2
  19. (-1,0), (3, 0)
  20. x = -3
  21. f(x) = x^2 - 5x - 6
  22. up 7
  23. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  24. g(x) = (x+2) ^2 + 3