a) h(t) =-16t^2 +96 tb) 8 secg(x) = -(1/3x)^2- 2x =-2/9,x = 2/9x = -6,x = -5up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1x = 2reflectover y-axis, right3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x =3/4reflect overx-axis,horz compby 1/3horzstretchby 2(-1,0),(3, 0)day 45 182250albums soldx =7/2g(x) =(x+2)^2 + 3reflectover x-axisright 2,up 23x =-3f(x) =x^2 -5x - 6up 7x = 1/2,x = 12f(x) =x^2 +2xright1a) h(t) =-16t^2 +96 tb) 8 secg(x) = -(1/3x)^2- 2x =-2/9,x = 2/9x = -6,x = -5up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1x = 2reflectover y-axis, right3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x =3/4reflect overx-axis,horz compby 1/3horzstretchby 2(-1,0),(3, 0)day 45 182250albums soldx =7/2g(x) =(x+2)^2 + 3reflectover x-axisright 2,up 23x =-3f(x) =x^2 -5x - 6up 7x = 1/2,x = 12f(x) =x^2 +2xright1

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a) h(t) = -16t^2 + 96 t b) 8 sec
  2. g(x) = -(1/3x)^2 - 2
  3. x = -2/9, x = 2/9
  4. x = -6, x = -5
  5. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  6. vert stretch by 5, right 1
  7. x = 2
  8. reflect over y-axis, right 3
  9. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  10. x = 3/4
  11. reflect over x-axis, horz comp by 1/3
  12. horz stretch by 2
  13. (-1,0), (3, 0)
  14. day 45 182250 albums sold
  15. x = 7/2
  16. g(x) = (x+2) ^2 + 3
  17. reflect over x-axis
  18. right 2, up 23
  19. x = -3
  20. f(x) = x^2 - 5x - 6
  21. up 7
  22. x = 1/2, x = 12
  23. f(x) = x^2 + 2x
  24. right 1