x =-2/9,x = 2/9f(x) =x^2 +2xright 2,up 23a) h(t) =-16t^2 +96 tb) 8 secup, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1x =3/4right1x =-3f(x) =x^2 -5x - 6reflect overx-axis,horz compby 1/3day 45 182250albums solddn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = 1/2,x = 12g(x) = -(1/3x)^2- 2x = 2x = -6,x = -5reflectover x-axis(-1,0),(3, 0)reflectover y-axis, right3g(x) =(x+2)^2 + 3up 7x =7/2horzstretchby 2x =-2/9,x = 2/9f(x) =x^2 +2xright 2,up 23a) h(t) =-16t^2 +96 tb) 8 secup, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1x =3/4right1x =-3f(x) =x^2 -5x - 6reflect overx-axis,horz compby 1/3day 45 182250albums solddn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = 1/2,x = 12g(x) = -(1/3x)^2- 2x = 2x = -6,x = -5reflectover x-axis(-1,0),(3, 0)reflectover y-axis, right3g(x) =(x+2)^2 + 3up 7x =7/2horzstretchby 2

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = -2/9, x = 2/9
  2. f(x) = x^2 + 2x
  3. right 2, up 23
  4. a) h(t) = -16t^2 + 96 t b) 8 sec
  5. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  6. vert stretch by 5, right 1
  7. x = 3/4
  8. right 1
  9. x = -3
  10. f(x) = x^2 - 5x - 6
  11. reflect over x-axis, horz comp by 1/3
  12. day 45 182250 albums sold
  13. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  14. x = 1/2, x = 12
  15. g(x) = -(1/3x)^2 - 2
  16. x = 2
  17. x = -6, x = -5
  18. reflect over x-axis
  19. (-1,0), (3, 0)
  20. reflect over y-axis, right 3
  21. g(x) = (x+2) ^2 + 3
  22. up 7
  23. x = 7/2
  24. horz stretch by 2