right1g(x) =(x+2)^2 + 3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8(-1,0),(3, 0)x = 2reflectover y-axis, right3g(x) = -(1/3x)^2- 2right 2,up 23x = -6,x = -5f(x) =x^2 -5x - 6a) h(t) =-16t^2 +96 tb) 8 secreflect overx-axis,horz compby 1/3f(x) =x^2 +2xx =7/2x = 1/2,x = 12reflectover x-axisx =3/4horzstretchby 2up 7day 45 182250albums soldvertstretch by5, right 1x =-3x =-2/9,x = 2/9right1g(x) =(x+2)^2 + 3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8(-1,0),(3, 0)x = 2reflectover y-axis, right3g(x) = -(1/3x)^2- 2right 2,up 23x = -6,x = -5f(x) =x^2 -5x - 6a) h(t) =-16t^2 +96 tb) 8 secreflect overx-axis,horz compby 1/3f(x) =x^2 +2xx =7/2x = 1/2,x = 12reflectover x-axisx =3/4horzstretchby 2up 7day 45 182250albums soldvertstretch by5, right 1x =-3x =-2/9,x = 2/9

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. right 1
  2. g(x) = (x+2) ^2 + 3
  3. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  4. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  5. (-1,0), (3, 0)
  6. x = 2
  7. reflect over y-axis, right 3
  8. g(x) = -(1/3x)^2 - 2
  9. right 2, up 23
  10. x = -6, x = -5
  11. f(x) = x^2 - 5x - 6
  12. a) h(t) = -16t^2 + 96 t b) 8 sec
  13. reflect over x-axis, horz comp by 1/3
  14. f(x) = x^2 + 2x
  15. x = 7/2
  16. x = 1/2, x = 12
  17. reflect over x-axis
  18. x = 3/4
  19. horz stretch by 2
  20. up 7
  21. day 45 182250 albums sold
  22. vert stretch by 5, right 1
  23. x = -3
  24. x = -2/9, x = 2/9