x = 2reflectover x-axisx =3/4up 7reflect overx-axis,horz compby 1/3day 45 182250albums solda) h(t) =-16t^2 +96 tb) 8 secg(x) =(x+2)^2 + 3horzstretchby 2x = 1/2,x = 12x =-3x =-2/9,x = 2/9dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) = -(1/3x)^2- 2f(x) =x^2 +2xvertstretch by5, right 1x =7/2right1(-1,0),(3, 0)right 2,up 23f(x) =x^2 -5x - 6reflectover y-axis, right3x = -6,x = -5up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2x = 2reflectover x-axisx =3/4up 7reflect overx-axis,horz compby 1/3day 45 182250albums solda) h(t) =-16t^2 +96 tb) 8 secg(x) =(x+2)^2 + 3horzstretchby 2x = 1/2,x = 12x =-3x =-2/9,x = 2/9dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) = -(1/3x)^2- 2f(x) =x^2 +2xvertstretch by5, right 1x =7/2right1(-1,0),(3, 0)right 2,up 23f(x) =x^2 -5x - 6reflectover y-axis, right3x = -6,x = -5up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = 2
  2. reflect over x-axis
  3. x = 3/4
  4. up 7
  5. reflect over x-axis, horz comp by 1/3
  6. day 45 182250 albums sold
  7. a) h(t) = -16t^2 + 96 t b) 8 sec
  8. g(x) = (x+2) ^2 + 3
  9. horz stretch by 2
  10. x = 1/2, x = 12
  11. x = -3
  12. x = -2/9, x = 2/9
  13. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  14. g(x) = -(1/3x)^2 - 2
  15. f(x) = x^2 + 2x
  16. vert stretch by 5, right 1
  17. x = 7/2
  18. right 1
  19. (-1,0), (3, 0)
  20. right 2, up 23
  21. f(x) = x^2 - 5x - 6
  22. reflect over y-axis, right 3
  23. x = -6, x = -5
  24. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2