vertstretch by5, right 1reflect overx-axis,horz compby 1/3(-1,0),(3, 0)x =7/2right 2,up 23x =-2/9,x = 2/9x = 2reflectover x-axisx =-3x =3/4reflectover y-axis, right3x = -6,x = -5a) h(t) =-16t^2 +96 tb) 8 secright1horzstretchby 2dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8f(x) =x^2 +2xday 45 182250albums soldx = 1/2,x = 12f(x) =x^2 -5x - 6g(x) = -(1/3x)^2- 2up 7g(x) =(x+2)^2 + 3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1reflect overx-axis,horz compby 1/3(-1,0),(3, 0)x =7/2right 2,up 23x =-2/9,x = 2/9x = 2reflectover x-axisx =-3x =3/4reflectover y-axis, right3x = -6,x = -5a) h(t) =-16t^2 +96 tb) 8 secright1horzstretchby 2dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8f(x) =x^2 +2xday 45 182250albums soldx = 1/2,x = 12f(x) =x^2 -5x - 6g(x) = -(1/3x)^2- 2up 7g(x) =(x+2)^2 + 3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vert stretch by 5, right 1
  2. reflect over x-axis, horz comp by 1/3
  3. (-1,0), (3, 0)
  4. x = 7/2
  5. right 2, up 23
  6. x = -2/9, x = 2/9
  7. x = 2
  8. reflect over x-axis
  9. x = -3
  10. x = 3/4
  11. reflect over y-axis, right 3
  12. x = -6, x = -5
  13. a) h(t) = -16t^2 + 96 t b) 8 sec
  14. right 1
  15. horz stretch by 2
  16. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  17. f(x) = x^2 + 2x
  18. day 45 182250 albums sold
  19. x = 1/2, x = 12
  20. f(x) = x^2 - 5x - 6
  21. g(x) = -(1/3x)^2 - 2
  22. up 7
  23. g(x) = (x+2) ^2 + 3
  24. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2