x =-3day 45 182250albums soldx = 1/2,x = 12reflectover x-axisvertstretch by5, right 1g(x) =(x+2)^2 + 3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = -6,x = -5reflectover y-axis, right3right 2,up 23x =-2/9,x = 2/9up 7a) h(t) =-16t^2 +96 tb) 8 secx =3/4f(x) =x^2 +2xright1g(x) = -(1/3x)^2- 2x =7/2f(x) =x^2 -5x - 6horzstretchby 2x = 2(-1,0),(3, 0)reflect overx-axis,horz compby 1/3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2x =-3day 45 182250albums soldx = 1/2,x = 12reflectover x-axisvertstretch by5, right 1g(x) =(x+2)^2 + 3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = -6,x = -5reflectover y-axis, right3right 2,up 23x =-2/9,x = 2/9up 7a) h(t) =-16t^2 +96 tb) 8 secx =3/4f(x) =x^2 +2xright1g(x) = -(1/3x)^2- 2x =7/2f(x) =x^2 -5x - 6horzstretchby 2x = 2(-1,0),(3, 0)reflect overx-axis,horz compby 1/3up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = -3
  2. day 45 182250 albums sold
  3. x = 1/2, x = 12
  4. reflect over x-axis
  5. vert stretch by 5, right 1
  6. g(x) = (x+2) ^2 + 3
  7. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  8. x = -6, x = -5
  9. reflect over y-axis, right 3
  10. right 2, up 23
  11. x = -2/9, x = 2/9
  12. up 7
  13. a) h(t) = -16t^2 + 96 t b) 8 sec
  14. x = 3/4
  15. f(x) = x^2 + 2x
  16. right 1
  17. g(x) = -(1/3x)^2 - 2
  18. x = 7/2
  19. f(x) = x^2 - 5x - 6
  20. horz stretch by 2
  21. x = 2
  22. (-1,0), (3, 0)
  23. reflect over x-axis, horz comp by 1/3
  24. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2