x = 2x =-2/9,x = 2/9f(x) =x^2 +2xx =7/2dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) = -(1/3x)^2- 2up 7g(x) =(x+2)^2 + 3x =3/4x = 1/2,x = 12reflect overx-axis,horz compby 1/3x = -6,x = -5f(x) =x^2 -5x - 6(-1,0),(3, 0)right1day 45 182250albums soldright 2,up 23x =-3reflectover y-axis, right3a) h(t) =-16t^2 +96 tb) 8 sechorzstretchby 2up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2reflectover x-axisvertstretch by5, right 1x = 2x =-2/9,x = 2/9f(x) =x^2 +2xx =7/2dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8g(x) = -(1/3x)^2- 2up 7g(x) =(x+2)^2 + 3x =3/4x = 1/2,x = 12reflect overx-axis,horz compby 1/3x = -6,x = -5f(x) =x^2 -5x - 6(-1,0),(3, 0)right1day 45 182250albums soldright 2,up 23x =-3reflectover y-axis, right3a) h(t) =-16t^2 +96 tb) 8 sechorzstretchby 2up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2reflectover x-axisvertstretch by5, right 1

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = 2
  2. x = -2/9, x = 2/9
  3. f(x) = x^2 + 2x
  4. x = 7/2
  5. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  6. g(x) = -(1/3x)^2 - 2
  7. up 7
  8. g(x) = (x+2) ^2 + 3
  9. x = 3/4
  10. x = 1/2, x = 12
  11. reflect over x-axis, horz comp by 1/3
  12. x = -6, x = -5
  13. f(x) = x^2 - 5x - 6
  14. (-1,0), (3, 0)
  15. right 1
  16. day 45 182250 albums sold
  17. right 2, up 23
  18. x = -3
  19. reflect over y-axis, right 3
  20. a) h(t) = -16t^2 + 96 t b) 8 sec
  21. horz stretch by 2
  22. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  23. reflect over x-axis
  24. vert stretch by 5, right 1