reflectover x-axisx = 2right 2,up 23reflectover y-axis, right3g(x) = -(1/3x)^2- 2x = -6,x = -5x = 1/2,x = 12right1day 45 182250albums solda) h(t) =-16t^2 +96 tb) 8 secf(x) =x^2 -5x - 6(-1,0),(3, 0)x =-3x =3/4up 7reflect overx-axis,horz compby 1/3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8vertstretch by5, right 1up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2f(x) =x^2 +2xx =7/2g(x) =(x+2)^2 + 3x =-2/9,x = 2/9horzstretchby 2reflectover x-axisx = 2right 2,up 23reflectover y-axis, right3g(x) = -(1/3x)^2- 2x = -6,x = -5x = 1/2,x = 12right1day 45 182250albums solda) h(t) =-16t^2 +96 tb) 8 secf(x) =x^2 -5x - 6(-1,0),(3, 0)x =-3x =3/4up 7reflect overx-axis,horz compby 1/3dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8vertstretch by5, right 1up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2f(x) =x^2 +2xx =7/2g(x) =(x+2)^2 + 3x =-2/9,x = 2/9horzstretchby 2

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reflect over x-axis
  2. x = 2
  3. right 2, up 23
  4. reflect over y-axis, right 3
  5. g(x) = -(1/3x)^2 - 2
  6. x = -6, x = -5
  7. x = 1/2, x = 12
  8. right 1
  9. day 45 182250 albums sold
  10. a) h(t) = -16t^2 + 96 t b) 8 sec
  11. f(x) = x^2 - 5x - 6
  12. (-1,0), (3, 0)
  13. x = -3
  14. x = 3/4
  15. up 7
  16. reflect over x-axis, horz comp by 1/3
  17. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  18. vert stretch by 5, right 1
  19. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  20. f(x) = x^2 + 2x
  21. x = 7/2
  22. g(x) = (x+2) ^2 + 3
  23. x = -2/9, x = 2/9
  24. horz stretch by 2