right 2,up 23reflectover y-axis, right3x = 2day 45 182250albums soldup, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2x =7/2x =3/4x = -6,x = -5dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = 1/2,x = 12right1a) h(t) =-16t^2 +96 tb) 8 secg(x) = -(1/3x)^2- 2reflect overx-axis,horz compby 1/3(-1,0),(3, 0)x =-3g(x) =(x+2)^2 + 3x =-2/9,x = 2/9f(x) =x^2 +2xhorzstretchby 2reflectover x-axisup 7f(x) =x^2 -5x - 6vertstretch by5, right 1right 2,up 23reflectover y-axis, right3x = 2day 45 182250albums soldup, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2x =7/2x =3/4x = -6,x = -5dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8x = 1/2,x = 12right1a) h(t) =-16t^2 +96 tb) 8 secg(x) = -(1/3x)^2- 2reflect overx-axis,horz compby 1/3(-1,0),(3, 0)x =-3g(x) =(x+2)^2 + 3x =-2/9,x = 2/9f(x) =x^2 +2xhorzstretchby 2reflectover x-axisup 7f(x) =x^2 -5x - 6vertstretch by5, right 1

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. right 2, up 23
  2. reflect over y-axis, right 3
  3. x = 2
  4. day 45 182250 albums sold
  5. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  6. x = 7/2
  7. x = 3/4
  8. x = -6, x = -5
  9. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  10. x = 1/2, x = 12
  11. right 1
  12. a) h(t) = -16t^2 + 96 t b) 8 sec
  13. g(x) = -(1/3x)^2 - 2
  14. reflect over x-axis, horz comp by 1/3
  15. (-1,0), (3, 0)
  16. x = -3
  17. g(x) = (x+2) ^2 + 3
  18. x = -2/9, x = 2/9
  19. f(x) = x^2 + 2x
  20. horz stretch by 2
  21. reflect over x-axis
  22. up 7
  23. f(x) = x^2 - 5x - 6
  24. vert stretch by 5, right 1