reflect overx-axis,horz compby 1/3x = 1/2,x = 12x =3/4up 7dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8a) h(t) =-16t^2 +96 tb) 8 secreflectover x-axisg(x) =(x+2)^2 + 3x = -6,x = -5f(x) =x^2 -5x - 6up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1right1day 45 182250albums soldx = 2(-1,0),(3, 0)x =7/2g(x) = -(1/3x)^2- 2horzstretchby 2right 2,up 23reflectover y-axis, right3x =-3f(x) =x^2 +2xx =-2/9,x = 2/9reflect overx-axis,horz compby 1/3x = 1/2,x = 12x =3/4up 7dn, x = 3,(3,1), max =1, D: x = R;R:y < 1; -8a) h(t) =-16t^2 +96 tb) 8 secreflectover x-axisg(x) =(x+2)^2 + 3x = -6,x = -5f(x) =x^2 -5x - 6up, x = -1,(-1,-4), min=-4, D: x = R;R:y > -4; -2vertstretch by5, right 1right1day 45 182250albums soldx = 2(-1,0),(3, 0)x =7/2g(x) = -(1/3x)^2- 2horzstretchby 2right 2,up 23reflectover y-axis, right3x =-3f(x) =x^2 +2xx =-2/9,x = 2/9

Chapter 2 Quiz 1 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reflect over x-axis, horz comp by 1/3
  2. x = 1/2, x = 12
  3. x = 3/4
  4. up 7
  5. dn, x = 3, (3,1), max = 1, D: x = R; R: y < 1; -8
  6. a) h(t) = -16t^2 + 96 t b) 8 sec
  7. reflect over x-axis
  8. g(x) = (x+2) ^2 + 3
  9. x = -6, x = -5
  10. f(x) = x^2 - 5x - 6
  11. up, x = -1, (-1,-4), min= -4, D: x = R; R: y > -4; -2
  12. vert stretch by 5, right 1
  13. right 1
  14. day 45 182250 albums sold
  15. x = 2
  16. (-1,0), (3, 0)
  17. x = 7/2
  18. g(x) = -(1/3x)^2 - 2
  19. horz stretch by 2
  20. right 2, up 23
  21. reflect over y-axis, right 3
  22. x = -3
  23. f(x) = x^2 + 2x
  24. x = -2/9, x = 2/9