Lu- earthy Cr- black Lu- waxy Sh-prismatic (long/column- like) Cr- white Cr- brown Tx- smooth Lu- dull Br- conchoidal (curved, shell-like) Sh- fibrous Lu- silky Sh- layered Tx- uneven Cr- red Cr- green Sh-tabular (flat sheets) Sh- hexagonal Br- breaks straight Tx- bumpy Sh- blocky Br- cleavage (breaks in flat planes) Cr- gray Cr- banded Lu- vitreous (glassy) Tx- powdery Br- fracture (breaks randomly) Br-does not break Lu- nonmetallic Cr- opaque Sh- flat Cr- transparent Cr- yellow Sh- pointy Tx- rough Tx- grainy Lu- glassy Tx- sticky Sh- irregular Lu- pearly Br- breaks crooked Lu- shiny Sh- cubic Sh- jagged Cr- pink Sh- flaky Cr- speckled Lu- metallic Cr- translucent Lu- earthy Cr- black Lu- waxy Sh-prismatic (long/column- like) Cr- white Cr- brown Tx- smooth Lu- dull Br- conchoidal (curved, shell-like) Sh- fibrous Lu- silky Sh- layered Tx- uneven Cr- red Cr- green Sh-tabular (flat sheets) Sh- hexagonal Br- breaks straight Tx- bumpy Sh- blocky Br- cleavage (breaks in flat planes) Cr- gray Cr- banded Lu- vitreous (glassy) Tx- powdery Br- fracture (breaks randomly) Br-does not break Lu- nonmetallic Cr- opaque Sh- flat Cr- transparent Cr- yellow Sh- pointy Tx- rough Tx- grainy Lu- glassy Tx- sticky Sh- irregular Lu- pearly Br- breaks crooked Lu- shiny Sh- cubic Sh- jagged Cr- pink Sh- flaky Cr- speckled Lu- metallic Cr- translucent
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
S-Lu-earthy
S-Cr-black
C-Lu-waxy
S-Sh-prismatic (long/column-like)
C-Cr-white
B-Cr-brown
S-Tx-smooth
T-Lu-dull
C-Br-conchoidal (curved, shell-like)
L-Sh-fibrous
T-Lu-silky
T-Sh-layered
C-Tx-uneven
S-Cr-red
T-Cr-green
T-Sh-tabular (flat sheets)
C-Sh-hexagonal
C-Br-breaks straight
T-Tx-bumpy
B-Sh-blocky
B-Br-cleavage (breaks in flat planes)
L-Cr-gray
T-Cr-banded
L-Lu-vitreous (glassy)
L-Tx-powdery
T-Br-fracture (breaks randomly)
L-Br-does not break
L-Lu-nonmetallic
C-Cr-opaque
C-Sh-flat
L-Cr-transparent
L-Cr-yellow
S-Sh-pointy
L-Tx-rough
B-Tx-grainy
C-Lu-glassy
S-Tx-sticky
B-Sh-irregular
B-Lu-pearly
S-Br-breaks crooked
B-Lu-shiny
T-Sh-cubic
L-Sh-jagged
C-Cr-pink
B-Sh-flaky
B-Cr-speckled
S-Lu-metallic
S-Cr-translucent