Sh- blocky Tx- grainy Cr- speckled Sh- hexagonal Lu- metallic Cr- pink Cr- transparent Br- cleavage (breaks in flat planes) Sh- flaky Lu- silky Tx- rough Cr- red Cr- translucent Sh- cubic Br- conchoidal (curved, shell-like) Sh- fibrous Cr- black Lu- pearly Lu- earthy Sh- layered Lu- glassy Lu- shiny Br-does not break Sh-tabular (flat sheets) Cr- banded Lu- waxy Sh- jagged Cr- white Sh-prismatic (long/column- like) Tx- powdery Lu- dull Tx- smooth Br- breaks crooked Br- fracture (breaks randomly) Cr- opaque Sh- flat Tx- bumpy Br- breaks straight Lu- vitreous (glassy) Lu- nonmetallic Tx- sticky Cr- brown Cr- yellow Sh- pointy Cr- gray Tx- uneven Cr- green Sh- irregular Sh- blocky Tx- grainy Cr- speckled Sh- hexagonal Lu- metallic Cr- pink Cr- transparent Br- cleavage (breaks in flat planes) Sh- flaky Lu- silky Tx- rough Cr- red Cr- translucent Sh- cubic Br- conchoidal (curved, shell-like) Sh- fibrous Cr- black Lu- pearly Lu- earthy Sh- layered Lu- glassy Lu- shiny Br-does not break Sh-tabular (flat sheets) Cr- banded Lu- waxy Sh- jagged Cr- white Sh-prismatic (long/column- like) Tx- powdery Lu- dull Tx- smooth Br- breaks crooked Br- fracture (breaks randomly) Cr- opaque Sh- flat Tx- bumpy Br- breaks straight Lu- vitreous (glassy) Lu- nonmetallic Tx- sticky Cr- brown Cr- yellow Sh- pointy Cr- gray Tx- uneven Cr- green Sh- irregular
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Sh-blocky
B-Tx-grainy
B-Cr-speckled
C-Sh-hexagonal
S-Lu-metallic
C-Cr-pink
L-Cr-transparent
B-Br-cleavage (breaks in flat planes)
B-Sh-flaky
T-Lu-silky
L-Tx-rough
S-Cr-red
S-Cr-translucent
T-Sh-cubic
C-Br-conchoidal (curved, shell-like)
L-Sh-fibrous
S-Cr-black
B-Lu-pearly
S-Lu-earthy
T-Sh-layered
C-Lu-glassy
B-Lu-shiny
L-Br-does not break
T-Sh-tabular (flat sheets)
T-Cr-banded
C-Lu-waxy
L-Sh-jagged
C-Cr-white
S-Sh-prismatic (long/column-like)
L-Tx-powdery
T-Lu-dull
S-Tx-smooth
S-Br-breaks crooked
T-Br-fracture (breaks randomly)
C-Cr-opaque
C-Sh-flat
T-Tx-bumpy
C-Br-breaks straight
L-Lu-vitreous (glassy)
L-Lu-nonmetallic
S-Tx-sticky
B-Cr-brown
L-Cr-yellow
S-Sh-pointy
L-Cr-gray
C-Tx-uneven
T-Cr-green
B-Sh-irregular