The fivestagesof griefFurrymentionedsomeonequitsMultisessioncombatsomeone doessomethingreckless andputs us inbattlesomeone'scharacter/wholeparty getsdrunkwe can'tshut up/talkover eachotherwe forgethow toplay thegamemasspaniksomeonediessomeonetries tobarter/stealsomethingwedisappointthe DMsomeone getsarrested/breaksthe lawtwopeople inthe partyfall in lovesomeonetries toseduce annpc/monsterdm rollsa nat1/20bargainingwith dm.two peoplein the partyimmediatelyhate eachothertwo nat1/20 ina rowgroupcheckfailureTPKwe makea planand it failshorriblyweignore/forgetimportantplot thingswe killan npcThe fivestagesof griefFurrymentionedsomeonequitsMultisessioncombatsomeone doessomethingreckless andputs us inbattlesomeone'scharacter/wholeparty getsdrunkwe can'tshut up/talkover eachotherwe forgethow toplay thegamemasspaniksomeonediessomeonetries tobarter/stealsomethingwedisappointthe DMsomeone getsarrested/breaksthe lawtwopeople inthe partyfall in lovesomeonetries toseduce annpc/monsterdm rollsa nat1/20bargainingwith dm.two peoplein the partyimmediatelyhate eachothertwo nat1/20 ina rowgroupcheckfailureTPKwe makea planand it failshorriblyweignore/forgetimportantplot thingswe killan npc

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The five stages of grief
  2. Furry mentioned
  3. someone quits
  4. Multi session combat
  5. someone does something reckless and puts us in battle
  6. someone's character/whole party gets drunk
  7. we can't shut up/talk over each other
  8. we forget how to play the game
  9. mass panik
  10. someone dies
  11. someone tries to barter/steal something
  12. we disappoint the DM
  13. someone gets arrested/breaks the law
  14. two people in the party fall in love
  15. someone tries to seduce an npc/monster
  16. dm rolls a nat 1/20
  17. bargaining with dm.
  18. two people in the party immediately hate each other
  19. two nat 1/20 in a row
  20. group check failure
  21. TPK
  22. we make a plan and it fails horribly
  23. we ignore/forget important plot things
  24. we kill an npc