RetroVelocityUserStoryStoryPointsAcceptanceCriteriaProductOwnerStakeholdersSprintPlanningBurndownDefinitionof ReadySprintDeveloper(s)CapacityDailyStand-UpBacklogRefinementSprintPlanningBacklogSprintReviewSprintGoalDefinitionofDoneAgileLOETestingEstimateEstimationFactorsScrumMasterDefinitionofReadyRetroVelocityUserStoryStoryPointsAcceptanceCriteriaProductOwnerStakeholdersSprintPlanningBurndownDefinitionof ReadySprintDeveloper(s)CapacityDailyStand-UpBacklogRefinementSprintPlanningBacklogSprintReviewSprintGoalDefinitionofDoneAgileLOETestingEstimateEstimationFactorsScrumMasterDefinitionofReady

SCRUM Agile Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retro
  2. Velocity
  3. User Story
  4. Story Points
  5. Acceptance Criteria
  6. Product Owner
  7. Stake holders
  8. Sprint Planning
  9. Burn down
  10. Definition of Ready
  11. Sprint
  12. Developer(s)
  13. Capacity
  14. Daily Stand-Up
  15. Backlog Refinement
  16. Sprint Planning
  17. Backlog
  18. Sprint Review
  19. Sprint Goal
  20. Definition of Done
  21. Agile
  22. LOE
  23. Testing
  24. Estimate
  25. Estimation Factors
  26. Scrum Master
  27. Definition of Ready