souls mechanics secret rooms RPG level system game changing combat skills enemy collision damage backtracking ability gating 2D- platformer RPG gear system game changing movement abilities no quest journal pre-made playable character destructible environment exploration interconnected map save rooms souls mechanics secret rooms RPG level system game changing combat skills enemy collision damage backtracking ability gating 2D- platformer RPG gear system game changing movement abilities no quest journal pre-made playable character destructible environment exploration interconnected map save rooms
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
V-souls mechanics
A-secret rooms
A-RPG level system
G-game changing combat skills
V-enemy collision damage
A-backtracking
I-ability gating
V-2D-platformer
G-RPG gear system
A-game changing movement abilities
V-no quest journal
I-pre-made playable character
G-destructible environment
I-exploration
G-interconnected map
I-save rooms