souls mechanics no quest journal pre-made playable character secret rooms ability gating destructible environment 2D- platformer backtracking RPG level system enemy collision damage RPG gear system game changing movement abilities exploration interconnected map save rooms game changing combat skills souls mechanics no quest journal pre-made playable character secret rooms ability gating destructible environment 2D- platformer backtracking RPG level system enemy collision damage RPG gear system game changing movement abilities exploration interconnected map save rooms game changing combat skills
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
V-souls mechanics
V-no quest journal
I-pre-made playable character
A-secret rooms
I-ability gating
G-destructible environment
V-2D-platformer
A-backtracking
A-RPG level system
V-enemy collision damage
G-RPG gear system
A-game changing movement abilities
I-exploration
G-interconnected map
I-save rooms
G-game changing combat skills