enemy collision damage game changing movement abilities ability gating 2D- platformer save rooms interconnected map destructible environment souls mechanics RPG level system pre-made playable character backtracking exploration secret rooms RPG gear system game changing combat skills no quest journal enemy collision damage game changing movement abilities ability gating 2D- platformer save rooms interconnected map destructible environment souls mechanics RPG level system pre-made playable character backtracking exploration secret rooms RPG gear system game changing combat skills no quest journal
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
V-enemy collision damage
A-game changing movement abilities
I-ability gating
V-2D-platformer
I-save rooms
G-interconnected map
G-destructible environment
V-souls mechanics
A-RPG level system
I-pre-made playable character
A-backtracking
I-exploration
A-secret rooms
G-RPG gear system
G-game changing combat skills
V-no quest journal