MotivationPersonificationStanzaAuthor'sCraftLinearPlotMotifImageryIronyMoodMetaphorAuthor'sPurposeSettingPlotThemeNonlinearPlotCharactersCharacterFoilCharacterDevelopmentShiftTraitsRepetitionFoilFigurativeLanguageToneLinesLiteraryDevicesSimileArchetypeFlashbackAuthor'sUse ofLanguageSymbolismMotivationPersonificationStanzaAuthor'sCraftLinearPlotMotifImageryIronyMoodMetaphorAuthor'sPurposeSettingPlotThemeNonlinearPlotCharactersCharacterFoilCharacterDevelopmentShiftTraitsRepetitionFoilFigurativeLanguageToneLinesLiteraryDevicesSimileArchetypeFlashbackAuthor'sUse ofLanguageSymbolism

Fiction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motivation
  2. Personification
  3. Stanza
  4. Author's Craft
  5. Linear Plot
  6. Motif
  7. Imagery
  8. Irony
  9. Mood
  10. Metaphor
  11. Author's Purpose
  12. Setting
  13. Plot
  14. Theme
  15. Nonlinear Plot
  16. Characters
  17. Character Foil
  18. Character Development
  19. Shift
  20. Traits
  21. Repetition
  22. Foil
  23. Figurative Language
  24. Tone
  25. Lines
  26. Literary Devices
  27. Simile
  28. Archetype
  29. Flashback
  30. Author's Use of Language
  31. Symbolism