non- terminal +② +1 Buy for ⑤ recurring Japanese artist new card color/color combo (not landscape) 70+ A's in expansion blurb "Witch" in name VP tokens 6+ Marcel- André Casasola Merkle art monotype +1 Card +2 Actions 5+ card/ landscape names that start with A new type starts with A new multitype Treasure "Province" in card/ landscape text legendary creature in name "Cat" in name Copper gainer "this costs/has the same cost" "Young" or "Old" in name gain from trash checks own hand size new +bonus Duration Attack that gives +③ "Setup:" effect modifies basic Supply pile(s) 2+ new non- Supply piles non- terminal +② +1 Buy for ⑤ recurring Japanese artist new card color/color combo (not landscape) 70+ A's in expansion blurb "Witch" in name VP tokens 6+ Marcel- André Casasola Merkle art monotype +1 Card +2 Actions 5+ card/ landscape names that start with A new type starts with A new multitype Treasure "Province" in card/ landscape text legendary creature in name "Cat" in name Copper gainer "this costs/has the same cost" "Young" or "Old" in name gain from trash checks own hand size new +bonus Duration Attack that gives +③ "Setup:" effect modifies basic Supply pile(s) 2+ new non- Supply piles
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
non-terminal
+② +1 Buy for ⑤
recurring Japanese artist
new card color/color combo (not landscape)
70+ A's in expansion blurb
"Witch" in name
VP tokens
6+ Marcel-André Casasola Merkle art
monotype +1 Card
+2 Actions
5+ card/ landscape names that start with A
new type starts with A
new multitype Treasure
"Province" in card/
landscape text
legendary creature in name
"Cat" in name
Copper gainer
"this costs/has the same cost"
"Young" or "Old" in name
gain from trash
checks own hand size
new +bonus
Duration Attack that gives +③
"Setup:" effect
modifies basic Supply pile(s)
2+ new non-Supply piles