C#A#F#Notesan 8tha partEEnharmonictonesPick a #(2-7) andPick anotePianoKeys thatare wholestep a partNotesa 4th apartFPianoKeys thatare 1/2 apartG#ABbBNotes anoctave apartEbB#Notesa 5th apartGCGbNotesa 3rd apartD#Notesa 2nd apartFbDbAbDCbE#C#A#F#Notesan 8tha partEEnharmonictonesPick a #(2-7) andPick anotePianoKeys thatare wholestep a partNotesa 4th apartFPianoKeys thatare 1/2 apartG#ABbBNotes anoctave apartEbB#Notesa 5th apartGCGbNotesa 3rd apartD#Notesa 2nd apartFbDbAbDCbE#

Interval Bingo-Girtmon - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. C#
  2. A#
  3. F#
  4. Notes an 8th a part
  5. E
  6. Enharmonic tones
  7. Pick a #(2-7) and Pick a note
  8. Piano Keys that are whole step a part
  9. Notes a 4th a part
  10. F
  11. Piano Keys that are 1/2 a part
  12. G#
  13. A
  14. Bb
  15. B
  16. Notes an octave a part
  17. Eb
  18. B#
  19. Notes a 5th a part
  20. G
  21. C
  22. Gb
  23. Notes a 3rd a part
  24. D#
  25. Notes a 2nd a part
  26. Fb
  27. Db
  28. Ab
  29. D
  30. Cb
  31. E#