CD#B#Pick a #(2-7) andPick anoteEnharmonictonesNotesa 2nd apartCbC#EE#AbDA#G#Notesa 3rd apartGGbBbFDbBFbNotesa 4th apartAEbPianoKeys thatare wholestep a partF#PianoKeys thatare 1/2 apartNotes anoctave apartNotesa 5th apartNotesan 8tha partCD#B#Pick a #(2-7) andPick anoteEnharmonictonesNotesa 2nd apartCbC#EE#AbDA#G#Notesa 3rd apartGGbBbFDbBFbNotesa 4th apartAEbPianoKeys thatare wholestep a partF#PianoKeys thatare 1/2 apartNotes anoctave apartNotesa 5th apartNotesan 8tha part

Interval Bingo-Girtmon - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. C
  2. D#
  3. B#
  4. Pick a #(2-7) and Pick a note
  5. Enharmonic tones
  6. Notes a 2nd a part
  7. Cb
  8. C#
  9. E
  10. E#
  11. Ab
  12. D
  13. A#
  14. G#
  15. Notes a 3rd a part
  16. G
  17. Gb
  18. Bb
  19. F
  20. Db
  21. B
  22. Fb
  23. Notes a 4th a part
  24. A
  25. Eb
  26. Piano Keys that are whole step a part
  27. F#
  28. Piano Keys that are 1/2 a part
  29. Notes an octave a part
  30. Notes a 5th a part
  31. Notes an 8th a part