GenreConvention______________Setting buildingtool that is not thevisuals______________ExternalCharacterization______________STEAL- Actions______________STEAL- Effect______________Resolutiondeveloping theme______________STEAL- Thoughts______________Theme______________Setting Job:DevelopingTheme______________Focalization______________Gap inKnowledgebetween narratorand protagonist______________CharacterMotivationthrough Want______________Personification______________GenreConventionSubversion______________UnreliableNarrator______________Setting acting asa character(antagonist)______________Foil Character______________Setting Job:Reveal Character______________CharacterMotivationthrough Fear______________P.O.V.______________STEAL- Looks______________NarrativeDistance______________STEAL- Speech______________Symbolism______________InternalCharacterization______________GenreConvention______________Setting buildingtool that is not thevisuals______________ExternalCharacterization______________STEAL- Actions______________STEAL- Effect______________Resolutiondeveloping theme______________STEAL- Thoughts______________Theme______________Setting Job:DevelopingTheme______________Focalization______________Gap inKnowledgebetween narratorand protagonist______________CharacterMotivationthrough Want______________Personification______________GenreConventionSubversion______________UnreliableNarrator______________Setting acting asa character(antagonist)______________Foil Character______________Setting Job:Reveal Character______________CharacterMotivationthrough Fear______________P.O.V.______________STEAL- Looks______________NarrativeDistance______________STEAL- Speech______________Symbolism______________InternalCharacterization______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Genre Convention ______________
  2. Setting building tool that is not the visuals ______________
  3. External Characterization ______________
  4. STEAL- Actions ______________
  5. STEAL- Effect ______________
  6. Resolution developing theme ______________
  7. STEAL- Thoughts ______________
  8. Theme ______________
  9. Setting Job: Developing Theme ______________
  10. Focalization ______________
  11. Gap in Knowledge between narrator and protagonist ______________
  12. Character Motivation through Want ______________
  13. Personification ______________
  14. Genre Convention Subversion ______________
  15. Unreliable Narrator ______________
  16. Setting acting as a character (antagonist) ______________
  17. Foil Character ______________
  18. Setting Job: Reveal Character ______________
  19. Character Motivation through Fear ______________
  20. P.O.V. ______________
  21. STEAL- Looks ______________
  22. Narrative Distance ______________
  23. STEAL- Speech ______________
  24. Symbolism ______________
  25. Internal Characterization ______________