Personification______________GenreConventionSubversion______________InternalCharacterization______________NarrativeDistance______________Symbolism______________Foil Character______________Resolutiondeveloping theme______________STEAL- Actions______________STEAL- Thoughts______________Setting Job:Reveal Character______________Focalization______________Setting acting asa character(antagonist)______________UnreliableNarrator______________STEAL- Looks______________CharacterMotivationthrough Fear______________STEAL- Effect______________CharacterMotivationthrough Want______________STEAL- Speech______________Setting buildingtool that is not thevisuals______________Setting Job:DevelopingTheme______________GenreConvention______________Theme______________Gap inKnowledgebetween narratorand protagonist______________P.O.V.______________ExternalCharacterization______________Personification______________GenreConventionSubversion______________InternalCharacterization______________NarrativeDistance______________Symbolism______________Foil Character______________Resolutiondeveloping theme______________STEAL- Actions______________STEAL- Thoughts______________Setting Job:Reveal Character______________Focalization______________Setting acting asa character(antagonist)______________UnreliableNarrator______________STEAL- Looks______________CharacterMotivationthrough Fear______________STEAL- Effect______________CharacterMotivationthrough Want______________STEAL- Speech______________Setting buildingtool that is not thevisuals______________Setting Job:DevelopingTheme______________GenreConvention______________Theme______________Gap inKnowledgebetween narratorand protagonist______________P.O.V.______________ExternalCharacterization______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification ______________
  2. Genre Convention Subversion ______________
  3. Internal Characterization ______________
  4. Narrative Distance ______________
  5. Symbolism ______________
  6. Foil Character ______________
  7. Resolution developing theme ______________
  8. STEAL- Actions ______________
  9. STEAL- Thoughts ______________
  10. Setting Job: Reveal Character ______________
  11. Focalization ______________
  12. Setting acting as a character (antagonist) ______________
  13. Unreliable Narrator ______________
  14. STEAL- Looks ______________
  15. Character Motivation through Fear ______________
  16. STEAL- Effect ______________
  17. Character Motivation through Want ______________
  18. STEAL- Speech ______________
  19. Setting building tool that is not the visuals ______________
  20. Setting Job: Developing Theme ______________
  21. Genre Convention ______________
  22. Theme ______________
  23. Gap in Knowledge between narrator and protagonist ______________
  24. P.O.V. ______________
  25. External Characterization ______________