Resolutiondeveloping theme______________GenreConvention______________UnreliableNarrator______________Foil Character______________Symbolism______________STEAL- Actions______________Setting Job:Reveal Character______________P.O.V.______________ExternalCharacterization______________CharacterMotivationthrough Want______________Gap inKnowledgebetween narratorand protagonist______________Focalization______________CharacterMotivationthrough Fear______________Personification______________Setting buildingtool that is not thevisuals______________STEAL- Speech______________InternalCharacterization______________Theme______________STEAL- Effect______________GenreConventionSubversion______________STEAL- Thoughts______________STEAL- Looks______________Setting Job:DevelopingTheme______________Setting acting asa character(antagonist)______________NarrativeDistance______________Resolutiondeveloping theme______________GenreConvention______________UnreliableNarrator______________Foil Character______________Symbolism______________STEAL- Actions______________Setting Job:Reveal Character______________P.O.V.______________ExternalCharacterization______________CharacterMotivationthrough Want______________Gap inKnowledgebetween narratorand protagonist______________Focalization______________CharacterMotivationthrough Fear______________Personification______________Setting buildingtool that is not thevisuals______________STEAL- Speech______________InternalCharacterization______________Theme______________STEAL- Effect______________GenreConventionSubversion______________STEAL- Thoughts______________STEAL- Looks______________Setting Job:DevelopingTheme______________Setting acting asa character(antagonist)______________NarrativeDistance______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution developing theme ______________
  2. Genre Convention ______________
  3. Unreliable Narrator ______________
  4. Foil Character ______________
  5. Symbolism ______________
  6. STEAL- Actions ______________
  7. Setting Job: Reveal Character ______________
  8. P.O.V. ______________
  9. External Characterization ______________
  10. Character Motivation through Want ______________
  11. Gap in Knowledge between narrator and protagonist ______________
  12. Focalization ______________
  13. Character Motivation through Fear ______________
  14. Personification ______________
  15. Setting building tool that is not the visuals ______________
  16. STEAL- Speech ______________
  17. Internal Characterization ______________
  18. Theme ______________
  19. STEAL- Effect ______________
  20. Genre Convention Subversion ______________
  21. STEAL- Thoughts ______________
  22. STEAL- Looks ______________
  23. Setting Job: Developing Theme ______________
  24. Setting acting as a character (antagonist) ______________
  25. Narrative Distance ______________