P.O.V.______________UnreliableNarrator______________CharacterMotivationthrough Fear______________NarrativeDistance______________Focalization______________Setting buildingtool that is not thevisuals______________GenreConvention______________STEAL- Speech______________GenreConventionSubversion______________Foil Character______________ExternalCharacterization______________STEAL- Effect______________Gap inKnowledgebetween narratorand protagonist______________InternalCharacterization______________CharacterMotivationthrough Want______________STEAL- Thoughts______________Setting Job:Reveal Character______________STEAL- Looks______________Personification______________Theme______________Symbolism______________Setting Job:DevelopingTheme______________Setting acting asa character(antagonist)______________STEAL- Actions______________Resolutiondeveloping theme______________P.O.V.______________UnreliableNarrator______________CharacterMotivationthrough Fear______________NarrativeDistance______________Focalization______________Setting buildingtool that is not thevisuals______________GenreConvention______________STEAL- Speech______________GenreConventionSubversion______________Foil Character______________ExternalCharacterization______________STEAL- Effect______________Gap inKnowledgebetween narratorand protagonist______________InternalCharacterization______________CharacterMotivationthrough Want______________STEAL- Thoughts______________Setting Job:Reveal Character______________STEAL- Looks______________Personification______________Theme______________Symbolism______________Setting Job:DevelopingTheme______________Setting acting asa character(antagonist)______________STEAL- Actions______________Resolutiondeveloping theme______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. P.O.V. ______________
  2. Unreliable Narrator ______________
  3. Character Motivation through Fear ______________
  4. Narrative Distance ______________
  5. Focalization ______________
  6. Setting building tool that is not the visuals ______________
  7. Genre Convention ______________
  8. STEAL- Speech ______________
  9. Genre Convention Subversion ______________
  10. Foil Character ______________
  11. External Characterization ______________
  12. STEAL- Effect ______________
  13. Gap in Knowledge between narrator and protagonist ______________
  14. Internal Characterization ______________
  15. Character Motivation through Want ______________
  16. STEAL- Thoughts ______________
  17. Setting Job: Reveal Character ______________
  18. STEAL- Looks ______________
  19. Personification ______________
  20. Theme ______________
  21. Symbolism ______________
  22. Setting Job: Developing Theme ______________
  23. Setting acting as a character (antagonist) ______________
  24. STEAL- Actions ______________
  25. Resolution developing theme ______________