Theme______________CharacterMotivationthrough Fear______________Setting acting asa character(antagonist)______________Gap inKnowledgebetween narratorand protagonist______________UnreliableNarrator______________Setting Job:Reveal Character______________GenreConvention______________STEAL- Effect______________STEAL- Looks______________Personification______________ExternalCharacterization______________Setting Job:DevelopingTheme______________STEAL- Thoughts______________P.O.V.______________Focalization______________NarrativeDistance______________CharacterMotivationthrough Want______________Foil Character______________Resolutiondeveloping theme______________GenreConventionSubversion______________Symbolism______________InternalCharacterization______________Setting buildingtool that is not thevisuals______________STEAL- Speech______________STEAL- Actions______________Theme______________CharacterMotivationthrough Fear______________Setting acting asa character(antagonist)______________Gap inKnowledgebetween narratorand protagonist______________UnreliableNarrator______________Setting Job:Reveal Character______________GenreConvention______________STEAL- Effect______________STEAL- Looks______________Personification______________ExternalCharacterization______________Setting Job:DevelopingTheme______________STEAL- Thoughts______________P.O.V.______________Focalization______________NarrativeDistance______________CharacterMotivationthrough Want______________Foil Character______________Resolutiondeveloping theme______________GenreConventionSubversion______________Symbolism______________InternalCharacterization______________Setting buildingtool that is not thevisuals______________STEAL- Speech______________STEAL- Actions______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme ______________
  2. Character Motivation through Fear ______________
  3. Setting acting as a character (antagonist) ______________
  4. Gap in Knowledge between narrator and protagonist ______________
  5. Unreliable Narrator ______________
  6. Setting Job: Reveal Character ______________
  7. Genre Convention ______________
  8. STEAL- Effect ______________
  9. STEAL- Looks ______________
  10. Personification ______________
  11. External Characterization ______________
  12. Setting Job: Developing Theme ______________
  13. STEAL- Thoughts ______________
  14. P.O.V. ______________
  15. Focalization ______________
  16. Narrative Distance ______________
  17. Character Motivation through Want ______________
  18. Foil Character ______________
  19. Resolution developing theme ______________
  20. Genre Convention Subversion ______________
  21. Symbolism ______________
  22. Internal Characterization ______________
  23. Setting building tool that is not the visuals ______________
  24. STEAL- Speech ______________
  25. STEAL- Actions ______________