ExternalCharacterization______________Personification______________InternalCharacterization______________STEAL- Thoughts______________Setting buildingtool that is not thevisuals______________Setting Job:DevelopingTheme______________STEAL- Effect______________CharacterMotivationthrough Want______________UnreliableNarrator______________Symbolism______________STEAL- Looks______________Theme______________Foil Character______________NarrativeDistance______________STEAL- Actions______________Focalization______________Gap inKnowledgebetween narratorand protagonist______________Setting Job:Reveal Character______________GenreConventionSubversion______________CharacterMotivationthrough Fear______________P.O.V.______________Setting acting asa character(antagonist)______________STEAL- Speech______________Resolutiondeveloping theme______________GenreConvention______________ExternalCharacterization______________Personification______________InternalCharacterization______________STEAL- Thoughts______________Setting buildingtool that is not thevisuals______________Setting Job:DevelopingTheme______________STEAL- Effect______________CharacterMotivationthrough Want______________UnreliableNarrator______________Symbolism______________STEAL- Looks______________Theme______________Foil Character______________NarrativeDistance______________STEAL- Actions______________Focalization______________Gap inKnowledgebetween narratorand protagonist______________Setting Job:Reveal Character______________GenreConventionSubversion______________CharacterMotivationthrough Fear______________P.O.V.______________Setting acting asa character(antagonist)______________STEAL- Speech______________Resolutiondeveloping theme______________GenreConvention______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Characterization ______________
  2. Personification ______________
  3. Internal Characterization ______________
  4. STEAL- Thoughts ______________
  5. Setting building tool that is not the visuals ______________
  6. Setting Job: Developing Theme ______________
  7. STEAL- Effect ______________
  8. Character Motivation through Want ______________
  9. Unreliable Narrator ______________
  10. Symbolism ______________
  11. STEAL- Looks ______________
  12. Theme ______________
  13. Foil Character ______________
  14. Narrative Distance ______________
  15. STEAL- Actions ______________
  16. Focalization ______________
  17. Gap in Knowledge between narrator and protagonist ______________
  18. Setting Job: Reveal Character ______________
  19. Genre Convention Subversion ______________
  20. Character Motivation through Fear ______________
  21. P.O.V. ______________
  22. Setting acting as a character (antagonist) ______________
  23. STEAL- Speech ______________
  24. Resolution developing theme ______________
  25. Genre Convention ______________