STEAL- Effect______________UnreliableNarrator______________Resolutiondeveloping theme______________STEAL- Actions______________Setting Job:Reveal Character______________STEAL- Speech______________Foil Character______________Symbolism______________P.O.V.______________InternalCharacterization______________Setting buildingtool that is not thevisuals______________NarrativeDistance______________Gap inKnowledgebetween narratorand protagonist______________GenreConventionSubversion______________Theme______________GenreConvention______________Setting acting asa character(antagonist)______________Personification______________Focalization______________Setting Job:DevelopingTheme______________STEAL- Thoughts______________CharacterMotivationthrough Fear______________ExternalCharacterization______________STEAL- Looks______________CharacterMotivationthrough Want______________STEAL- Effect______________UnreliableNarrator______________Resolutiondeveloping theme______________STEAL- Actions______________Setting Job:Reveal Character______________STEAL- Speech______________Foil Character______________Symbolism______________P.O.V.______________InternalCharacterization______________Setting buildingtool that is not thevisuals______________NarrativeDistance______________Gap inKnowledgebetween narratorand protagonist______________GenreConventionSubversion______________Theme______________GenreConvention______________Setting acting asa character(antagonist)______________Personification______________Focalization______________Setting Job:DevelopingTheme______________STEAL- Thoughts______________CharacterMotivationthrough Fear______________ExternalCharacterization______________STEAL- Looks______________CharacterMotivationthrough Want______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. STEAL- Effect ______________
  2. Unreliable Narrator ______________
  3. Resolution developing theme ______________
  4. STEAL- Actions ______________
  5. Setting Job: Reveal Character ______________
  6. STEAL- Speech ______________
  7. Foil Character ______________
  8. Symbolism ______________
  9. P.O.V. ______________
  10. Internal Characterization ______________
  11. Setting building tool that is not the visuals ______________
  12. Narrative Distance ______________
  13. Gap in Knowledge between narrator and protagonist ______________
  14. Genre Convention Subversion ______________
  15. Theme ______________
  16. Genre Convention ______________
  17. Setting acting as a character (antagonist) ______________
  18. Personification ______________
  19. Focalization ______________
  20. Setting Job: Developing Theme ______________
  21. STEAL- Thoughts ______________
  22. Character Motivation through Fear ______________
  23. External Characterization ______________
  24. STEAL- Looks ______________
  25. Character Motivation through Want ______________