ExternalCharacterization______________STEAL- Effect______________P.O.V.______________NarrativeDistance______________GenreConvention______________STEAL- Looks______________Theme______________CharacterMotivationthrough Want______________Setting buildingtool that is not thevisuals______________Setting acting asa character(antagonist)______________UnreliableNarrator______________InternalCharacterization______________Foil Character______________STEAL- Actions______________STEAL- Thoughts______________CharacterMotivationthrough Fear______________STEAL- Speech______________Resolutiondeveloping theme______________Setting Job:Reveal Character______________GenreConventionSubversion______________Focalization______________Symbolism______________Gap inKnowledgebetween narratorand protagonist______________Setting Job:DevelopingTheme______________Personification______________ExternalCharacterization______________STEAL- Effect______________P.O.V.______________NarrativeDistance______________GenreConvention______________STEAL- Looks______________Theme______________CharacterMotivationthrough Want______________Setting buildingtool that is not thevisuals______________Setting acting asa character(antagonist)______________UnreliableNarrator______________InternalCharacterization______________Foil Character______________STEAL- Actions______________STEAL- Thoughts______________CharacterMotivationthrough Fear______________STEAL- Speech______________Resolutiondeveloping theme______________Setting Job:Reveal Character______________GenreConventionSubversion______________Focalization______________Symbolism______________Gap inKnowledgebetween narratorand protagonist______________Setting Job:DevelopingTheme______________Personification______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Characterization ______________
  2. STEAL- Effect ______________
  3. P.O.V. ______________
  4. Narrative Distance ______________
  5. Genre Convention ______________
  6. STEAL- Looks ______________
  7. Theme ______________
  8. Character Motivation through Want ______________
  9. Setting building tool that is not the visuals ______________
  10. Setting acting as a character (antagonist) ______________
  11. Unreliable Narrator ______________
  12. Internal Characterization ______________
  13. Foil Character ______________
  14. STEAL- Actions ______________
  15. STEAL- Thoughts ______________
  16. Character Motivation through Fear ______________
  17. STEAL- Speech ______________
  18. Resolution developing theme ______________
  19. Setting Job: Reveal Character ______________
  20. Genre Convention Subversion ______________
  21. Focalization ______________
  22. Symbolism ______________
  23. Gap in Knowledge between narrator and protagonist ______________
  24. Setting Job: Developing Theme ______________
  25. Personification ______________