Setting Job:DevelopingTheme______________STEAL- Thoughts______________UnreliableNarrator______________P.O.V.______________Setting buildingtool that is not thevisuals______________GenreConventionSubversion______________Theme______________CharacterMotivationthrough Fear______________STEAL- Effect______________NarrativeDistance______________Resolutiondeveloping theme______________Personification______________GenreConvention______________CharacterMotivationthrough Want______________Focalization______________Setting Job:Reveal Character______________ExternalCharacterization______________STEAL- Actions______________STEAL- Looks______________Setting acting asa character(antagonist)______________Gap inKnowledgebetween narratorand protagonist______________Foil Character______________Symbolism______________STEAL- Speech______________InternalCharacterization______________Setting Job:DevelopingTheme______________STEAL- Thoughts______________UnreliableNarrator______________P.O.V.______________Setting buildingtool that is not thevisuals______________GenreConventionSubversion______________Theme______________CharacterMotivationthrough Fear______________STEAL- Effect______________NarrativeDistance______________Resolutiondeveloping theme______________Personification______________GenreConvention______________CharacterMotivationthrough Want______________Focalization______________Setting Job:Reveal Character______________ExternalCharacterization______________STEAL- Actions______________STEAL- Looks______________Setting acting asa character(antagonist)______________Gap inKnowledgebetween narratorand protagonist______________Foil Character______________Symbolism______________STEAL- Speech______________InternalCharacterization______________

SHORT STORIES BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting Job: Developing Theme ______________
  2. STEAL- Thoughts ______________
  3. Unreliable Narrator ______________
  4. P.O.V. ______________
  5. Setting building tool that is not the visuals ______________
  6. Genre Convention Subversion ______________
  7. Theme ______________
  8. Character Motivation through Fear ______________
  9. STEAL- Effect ______________
  10. Narrative Distance ______________
  11. Resolution developing theme ______________
  12. Personification ______________
  13. Genre Convention ______________
  14. Character Motivation through Want ______________
  15. Focalization ______________
  16. Setting Job: Reveal Character ______________
  17. External Characterization ______________
  18. STEAL- Actions ______________
  19. STEAL- Looks ______________
  20. Setting acting as a character (antagonist) ______________
  21. Gap in Knowledge between narrator and protagonist ______________
  22. Foil Character ______________
  23. Symbolism ______________
  24. STEAL- Speech ______________
  25. Internal Characterization ______________