CognitivemapsInstinctivedriftSecondaryreinforcersHabituationAssociativelearningConditionedstimulus(CS)InsightlearningPositivereinforcementPrimaryreinforcersLittle AlbertExperimentAcquisitionVicariousconditioningUnconditionedresponse(UR)One-trialconditioningNegativepunishmentShapingFixedratioCounterconditioningLaw ofEffectLearnedhelplessnessReinforcementdiscriminationVariableintervalModelingPartialreinforcementTasteaversionBiologicalpreparednessBehavioralperspectiveUnconditionedstimulus(UCS)ClassicalconditioningSociallearningtheoryNegativereinforcementSpontaneousrecoveryExtinctionReinforcementFixedintervalLatentlearningPositivepunishmentScallopedgraphReinforcementschedulesReinforcementgeneralizationSuperstitiousbehaviorConditionedresponse(CR)StimulusdiscriminationPunishmentVariableratioHigher-orderconditioningOperantconditioningContinuousreinforcementStimulusgeneralizationCognitivemapsInstinctivedriftSecondaryreinforcersHabituationAssociativelearningConditionedstimulus(CS)InsightlearningPositivereinforcementPrimaryreinforcersLittle AlbertExperimentAcquisitionVicariousconditioningUnconditionedresponse(UR)One-trialconditioningNegativepunishmentShapingFixedratioCounterconditioningLaw ofEffectLearnedhelplessnessReinforcementdiscriminationVariableintervalModelingPartialreinforcementTasteaversionBiologicalpreparednessBehavioralperspectiveUnconditionedstimulus(UCS)ClassicalconditioningSociallearningtheoryNegativereinforcementSpontaneousrecoveryExtinctionReinforcementFixedintervalLatentlearningPositivepunishmentScallopedgraphReinforcementschedulesReinforcementgeneralizationSuperstitiousbehaviorConditionedresponse(CR)StimulusdiscriminationPunishmentVariableratioHigher-orderconditioningOperantconditioningContinuousreinforcementStimulusgeneralization

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive maps
  2. Instinctive drift
  3. Secondary reinforcers
  4. Habituation
  5. Associative learning
  6. Conditioned stimulus (CS)
  7. Insight learning
  8. Positive reinforcement
  9. Primary reinforcers
  10. Little Albert Experiment
  11. Acquisition
  12. Vicarious conditioning
  13. Unconditioned response (UR)
  14. One-trial conditioning
  15. Negative punishment
  16. Shaping
  17. Fixed ratio
  18. Counterconditioning
  19. Law of Effect
  20. Learned helplessness
  21. Reinforcement discrimination
  22. Variable interval
  23. Modeling
  24. Partial reinforcement
  25. Taste aversion
  26. Biological preparedness
  27. Behavioral perspective
  28. Unconditioned stimulus (UCS)
  29. Classical conditioning
  30. Social learning theory
  31. Negative reinforcement
  32. Spontaneous recovery
  33. Extinction
  34. Reinforcement
  35. Fixed interval
  36. Latent learning
  37. Positive punishment
  38. Scalloped graph
  39. Reinforcement schedules
  40. Reinforcement generalization
  41. Superstitious behavior
  42. Conditioned response (CR)
  43. Stimulus discrimination
  44. Punishment
  45. Variable ratio
  46. Higher-order conditioning
  47. Operant conditioning
  48. Continuous reinforcement
  49. Stimulus generalization