Unconditioned response (UR) Continuous reinforcement Unconditioned stimulus (UCS) Law of Effect Positive reinforcement Social learning theory Vicarious conditioning Stimulus generalization Conditioned response (CR) Latent learning Scalloped graph Classical conditioning Variable ratio Behavioral perspective Habituation Little Albert Experiment Learned helplessness Reinforcement Biological preparedness Reinforcement schedules Fixed ratio Stimulus discrimination Negative reinforcement Fixed interval Taste aversion Superstitious behavior Cognitive maps Instinctive drift Associative learning Acquisition Primary reinforcers One-trial conditioning Operant conditioning Punishment Modeling Negative punishment Secondary reinforcers Partial reinforcement Higher- order conditioning Conditioned stimulus (CS) Variable interval Counterconditioning Reinforcement generalization Spontaneous recovery Reinforcement discrimination Positive punishment Insight learning Shaping Extinction Unconditioned response (UR) Continuous reinforcement Unconditioned stimulus (UCS) Law of Effect Positive reinforcement Social learning theory Vicarious conditioning Stimulus generalization Conditioned response (CR) Latent learning Scalloped graph Classical conditioning Variable ratio Behavioral perspective Habituation Little Albert Experiment Learned helplessness Reinforcement Biological preparedness Reinforcement schedules Fixed ratio Stimulus discrimination Negative reinforcement Fixed interval Taste aversion Superstitious behavior Cognitive maps Instinctive drift Associative learning Acquisition Primary reinforcers One-trial conditioning Operant conditioning Punishment Modeling Negative punishment Secondary reinforcers Partial reinforcement Higher- order conditioning Conditioned stimulus (CS) Variable interval Counterconditioning Reinforcement generalization Spontaneous recovery Reinforcement discrimination Positive punishment Insight learning Shaping Extinction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Unconditioned response (UR)
Continuous reinforcement
Unconditioned stimulus (UCS)
Law of Effect
Positive reinforcement
Social learning theory
Vicarious conditioning
Stimulus generalization
Conditioned response (CR)
Latent learning
Scalloped graph
Classical conditioning
Variable ratio
Behavioral perspective
Habituation
Little Albert Experiment
Learned helplessness
Reinforcement
Biological preparedness
Reinforcement schedules
Fixed ratio
Stimulus discrimination
Negative reinforcement
Fixed interval
Taste aversion
Superstitious behavior
Cognitive maps
Instinctive drift
Associative learning
Acquisition
Primary reinforcers
One-trial conditioning
Operant conditioning
Punishment
Modeling
Negative punishment
Secondary reinforcers
Partial reinforcement
Higher-order conditioning
Conditioned stimulus (CS)
Variable interval
Counterconditioning
Reinforcement generalization
Spontaneous recovery
Reinforcement discrimination
Positive punishment
Insight learning
Shaping
Extinction