StimulusdiscriminationReinforcementUnconditionedstimulus(UCS)ExtinctionPrimaryreinforcersLearnedhelplessnessBehavioralperspectiveAssociativelearningCounterconditioningReinforcementgeneralizationAcquisitionPositivereinforcementNegativepunishmentScallopedgraphHabituationSuperstitiousbehaviorVariableratioSecondaryreinforcersInsightlearningPartialreinforcementHigher-orderconditioningVariableintervalVicariousconditioningOne-trialconditioningLaw ofEffectLittle AlbertExperimentClassicalconditioningSpontaneousrecoveryCognitivemapsPositivepunishmentStimulusgeneralizationTasteaversionUnconditionedresponse(UR)FixedintervalLatentlearningInstinctivedriftModelingShapingSociallearningtheoryNegativereinforcementConditionedresponse(CR)PunishmentFixedratioBiologicalpreparednessContinuousreinforcementReinforcementdiscriminationOperantconditioningReinforcementschedulesConditionedstimulus(CS)StimulusdiscriminationReinforcementUnconditionedstimulus(UCS)ExtinctionPrimaryreinforcersLearnedhelplessnessBehavioralperspectiveAssociativelearningCounterconditioningReinforcementgeneralizationAcquisitionPositivereinforcementNegativepunishmentScallopedgraphHabituationSuperstitiousbehaviorVariableratioSecondaryreinforcersInsightlearningPartialreinforcementHigher-orderconditioningVariableintervalVicariousconditioningOne-trialconditioningLaw ofEffectLittle AlbertExperimentClassicalconditioningSpontaneousrecoveryCognitivemapsPositivepunishmentStimulusgeneralizationTasteaversionUnconditionedresponse(UR)FixedintervalLatentlearningInstinctivedriftModelingShapingSociallearningtheoryNegativereinforcementConditionedresponse(CR)PunishmentFixedratioBiologicalpreparednessContinuousreinforcementReinforcementdiscriminationOperantconditioningReinforcementschedulesConditionedstimulus(CS)

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stimulus discrimination
  2. Reinforcement
  3. Unconditioned stimulus (UCS)
  4. Extinction
  5. Primary reinforcers
  6. Learned helplessness
  7. Behavioral perspective
  8. Associative learning
  9. Counterconditioning
  10. Reinforcement generalization
  11. Acquisition
  12. Positive reinforcement
  13. Negative punishment
  14. Scalloped graph
  15. Habituation
  16. Superstitious behavior
  17. Variable ratio
  18. Secondary reinforcers
  19. Insight learning
  20. Partial reinforcement
  21. Higher-order conditioning
  22. Variable interval
  23. Vicarious conditioning
  24. One-trial conditioning
  25. Law of Effect
  26. Little Albert Experiment
  27. Classical conditioning
  28. Spontaneous recovery
  29. Cognitive maps
  30. Positive punishment
  31. Stimulus generalization
  32. Taste aversion
  33. Unconditioned response (UR)
  34. Fixed interval
  35. Latent learning
  36. Instinctive drift
  37. Modeling
  38. Shaping
  39. Social learning theory
  40. Negative reinforcement
  41. Conditioned response (CR)
  42. Punishment
  43. Fixed ratio
  44. Biological preparedness
  45. Continuous reinforcement
  46. Reinforcement discrimination
  47. Operant conditioning
  48. Reinforcement schedules
  49. Conditioned stimulus (CS)