NegativereinforcementScallopedgraphAcquisitionOne-trialconditioningPositivepunishmentPrimaryreinforcersLearnedhelplessnessExtinctionNegativepunishmentVariableratioLatentlearningReinforcementgeneralizationLaw ofEffectFixedratioSociallearningtheoryReinforcementCounterconditioningClassicalconditioningReinforcementschedulesTasteaversionShapingPositivereinforcementStimulusdiscriminationSpontaneousrecoveryVicariousconditioningVariableintervalAssociativelearningConditionedresponse(CR)PunishmentInsightlearningContinuousreinforcementBiologicalpreparednessStimulusgeneralizationPartialreinforcementInstinctivedriftSecondaryreinforcersHabituationHigher-orderconditioningUnconditionedresponse(UR)CognitivemapsLittle AlbertExperimentBehavioralperspectiveFixedintervalConditionedstimulus(CS)SuperstitiousbehaviorModelingOperantconditioningUnconditionedstimulus(UCS)ReinforcementdiscriminationNegativereinforcementScallopedgraphAcquisitionOne-trialconditioningPositivepunishmentPrimaryreinforcersLearnedhelplessnessExtinctionNegativepunishmentVariableratioLatentlearningReinforcementgeneralizationLaw ofEffectFixedratioSociallearningtheoryReinforcementCounterconditioningClassicalconditioningReinforcementschedulesTasteaversionShapingPositivereinforcementStimulusdiscriminationSpontaneousrecoveryVicariousconditioningVariableintervalAssociativelearningConditionedresponse(CR)PunishmentInsightlearningContinuousreinforcementBiologicalpreparednessStimulusgeneralizationPartialreinforcementInstinctivedriftSecondaryreinforcersHabituationHigher-orderconditioningUnconditionedresponse(UR)CognitivemapsLittle AlbertExperimentBehavioralperspectiveFixedintervalConditionedstimulus(CS)SuperstitiousbehaviorModelingOperantconditioningUnconditionedstimulus(UCS)Reinforcementdiscrimination

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative reinforcement
  2. Scalloped graph
  3. Acquisition
  4. One-trial conditioning
  5. Positive punishment
  6. Primary reinforcers
  7. Learned helplessness
  8. Extinction
  9. Negative punishment
  10. Variable ratio
  11. Latent learning
  12. Reinforcement generalization
  13. Law of Effect
  14. Fixed ratio
  15. Social learning theory
  16. Reinforcement
  17. Counterconditioning
  18. Classical conditioning
  19. Reinforcement schedules
  20. Taste aversion
  21. Shaping
  22. Positive reinforcement
  23. Stimulus discrimination
  24. Spontaneous recovery
  25. Vicarious conditioning
  26. Variable interval
  27. Associative learning
  28. Conditioned response (CR)
  29. Punishment
  30. Insight learning
  31. Continuous reinforcement
  32. Biological preparedness
  33. Stimulus generalization
  34. Partial reinforcement
  35. Instinctive drift
  36. Secondary reinforcers
  37. Habituation
  38. Higher-order conditioning
  39. Unconditioned response (UR)
  40. Cognitive maps
  41. Little Albert Experiment
  42. Behavioral perspective
  43. Fixed interval
  44. Conditioned stimulus (CS)
  45. Superstitious behavior
  46. Modeling
  47. Operant conditioning
  48. Unconditioned stimulus (UCS)
  49. Reinforcement discrimination