Unconditionedresponse(UR)ContinuousreinforcementUnconditionedstimulus(UCS)Law ofEffectPositivereinforcementSociallearningtheoryVicariousconditioningStimulusgeneralizationConditionedresponse(CR)LatentlearningScallopedgraphClassicalconditioningVariableratioBehavioralperspectiveHabituationLittle AlbertExperimentLearnedhelplessnessReinforcementBiologicalpreparednessReinforcementschedulesFixedratioStimulusdiscriminationNegativereinforcementFixedintervalTasteaversionSuperstitiousbehaviorCognitivemapsInstinctivedriftAssociativelearningAcquisitionPrimaryreinforcersOne-trialconditioningOperantconditioningPunishmentModelingNegativepunishmentSecondaryreinforcersPartialreinforcementHigher-orderconditioningConditionedstimulus(CS)VariableintervalCounterconditioningReinforcementgeneralizationSpontaneousrecoveryReinforcementdiscriminationPositivepunishmentInsightlearningShapingExtinctionUnconditionedresponse(UR)ContinuousreinforcementUnconditionedstimulus(UCS)Law ofEffectPositivereinforcementSociallearningtheoryVicariousconditioningStimulusgeneralizationConditionedresponse(CR)LatentlearningScallopedgraphClassicalconditioningVariableratioBehavioralperspectiveHabituationLittle AlbertExperimentLearnedhelplessnessReinforcementBiologicalpreparednessReinforcementschedulesFixedratioStimulusdiscriminationNegativereinforcementFixedintervalTasteaversionSuperstitiousbehaviorCognitivemapsInstinctivedriftAssociativelearningAcquisitionPrimaryreinforcersOne-trialconditioningOperantconditioningPunishmentModelingNegativepunishmentSecondaryreinforcersPartialreinforcementHigher-orderconditioningConditionedstimulus(CS)VariableintervalCounterconditioningReinforcementgeneralizationSpontaneousrecoveryReinforcementdiscriminationPositivepunishmentInsightlearningShapingExtinction

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unconditioned response (UR)
  2. Continuous reinforcement
  3. Unconditioned stimulus (UCS)
  4. Law of Effect
  5. Positive reinforcement
  6. Social learning theory
  7. Vicarious conditioning
  8. Stimulus generalization
  9. Conditioned response (CR)
  10. Latent learning
  11. Scalloped graph
  12. Classical conditioning
  13. Variable ratio
  14. Behavioral perspective
  15. Habituation
  16. Little Albert Experiment
  17. Learned helplessness
  18. Reinforcement
  19. Biological preparedness
  20. Reinforcement schedules
  21. Fixed ratio
  22. Stimulus discrimination
  23. Negative reinforcement
  24. Fixed interval
  25. Taste aversion
  26. Superstitious behavior
  27. Cognitive maps
  28. Instinctive drift
  29. Associative learning
  30. Acquisition
  31. Primary reinforcers
  32. One-trial conditioning
  33. Operant conditioning
  34. Punishment
  35. Modeling
  36. Negative punishment
  37. Secondary reinforcers
  38. Partial reinforcement
  39. Higher-order conditioning
  40. Conditioned stimulus (CS)
  41. Variable interval
  42. Counterconditioning
  43. Reinforcement generalization
  44. Spontaneous recovery
  45. Reinforcement discrimination
  46. Positive punishment
  47. Insight learning
  48. Shaping
  49. Extinction