TasteaversionModelingUnconditionedstimulus(UCS)StimulusgeneralizationAssociativelearningLaw ofEffectStimulusdiscriminationPartialreinforcementContinuousreinforcementCounterconditioningHabituationLittle AlbertExperimentLearnedhelplessnessSociallearningtheoryFixedintervalNegativepunishmentReinforcementdiscriminationSuperstitiousbehaviorScallopedgraphAcquisitionReinforcementBiologicalpreparednessInsightlearningBehavioralperspectiveOperantconditioningOne-trialconditioningInstinctivedriftReinforcementschedulesCognitivemapsConditionedresponse(CR)SpontaneousrecoveryPunishmentExtinctionVicariousconditioningUnconditionedresponse(UR)VariableintervalPrimaryreinforcersPositivereinforcementShapingLatentlearningVariableratioHigher-orderconditioningNegativereinforcementFixedratioReinforcementgeneralizationSecondaryreinforcersClassicalconditioningPositivepunishmentConditionedstimulus(CS)TasteaversionModelingUnconditionedstimulus(UCS)StimulusgeneralizationAssociativelearningLaw ofEffectStimulusdiscriminationPartialreinforcementContinuousreinforcementCounterconditioningHabituationLittle AlbertExperimentLearnedhelplessnessSociallearningtheoryFixedintervalNegativepunishmentReinforcementdiscriminationSuperstitiousbehaviorScallopedgraphAcquisitionReinforcementBiologicalpreparednessInsightlearningBehavioralperspectiveOperantconditioningOne-trialconditioningInstinctivedriftReinforcementschedulesCognitivemapsConditionedresponse(CR)SpontaneousrecoveryPunishmentExtinctionVicariousconditioningUnconditionedresponse(UR)VariableintervalPrimaryreinforcersPositivereinforcementShapingLatentlearningVariableratioHigher-orderconditioningNegativereinforcementFixedratioReinforcementgeneralizationSecondaryreinforcersClassicalconditioningPositivepunishmentConditionedstimulus(CS)

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Taste aversion
  2. Modeling
  3. Unconditioned stimulus (UCS)
  4. Stimulus generalization
  5. Associative learning
  6. Law of Effect
  7. Stimulus discrimination
  8. Partial reinforcement
  9. Continuous reinforcement
  10. Counterconditioning
  11. Habituation
  12. Little Albert Experiment
  13. Learned helplessness
  14. Social learning theory
  15. Fixed interval
  16. Negative punishment
  17. Reinforcement discrimination
  18. Superstitious behavior
  19. Scalloped graph
  20. Acquisition
  21. Reinforcement
  22. Biological preparedness
  23. Insight learning
  24. Behavioral perspective
  25. Operant conditioning
  26. One-trial conditioning
  27. Instinctive drift
  28. Reinforcement schedules
  29. Cognitive maps
  30. Conditioned response (CR)
  31. Spontaneous recovery
  32. Punishment
  33. Extinction
  34. Vicarious conditioning
  35. Unconditioned response (UR)
  36. Variable interval
  37. Primary reinforcers
  38. Positive reinforcement
  39. Shaping
  40. Latent learning
  41. Variable ratio
  42. Higher-order conditioning
  43. Negative reinforcement
  44. Fixed ratio
  45. Reinforcement generalization
  46. Secondary reinforcers
  47. Classical conditioning
  48. Positive punishment
  49. Conditioned stimulus (CS)