LatentlearningNegativereinforcementLittle AlbertExperimentBiologicalpreparednessOperantconditioningHigher-orderconditioningScallopedgraphReinforcementgeneralizationVicariousconditioningVariableratioPrimaryreinforcersSuperstitiousbehaviorConditionedstimulus(CS)ExtinctionModelingLearnedhelplessnessLaw ofEffectInsightlearningConditionedresponse(CR)SociallearningtheoryAssociativelearningOne-trialconditioningNegativepunishmentFixedintervalContinuousreinforcementBehavioralperspectiveReinforcementPartialreinforcementSpontaneousrecoveryAcquisitionStimulusdiscriminationCounterconditioningHabituationTasteaversionClassicalconditioningPunishmentInstinctivedriftStimulusgeneralizationCognitivemapsReinforcementschedulesUnconditionedresponse(UR)PositivereinforcementFixedratioReinforcementdiscriminationPositivepunishmentUnconditionedstimulus(UCS)VariableintervalSecondaryreinforcersShapingLatentlearningNegativereinforcementLittle AlbertExperimentBiologicalpreparednessOperantconditioningHigher-orderconditioningScallopedgraphReinforcementgeneralizationVicariousconditioningVariableratioPrimaryreinforcersSuperstitiousbehaviorConditionedstimulus(CS)ExtinctionModelingLearnedhelplessnessLaw ofEffectInsightlearningConditionedresponse(CR)SociallearningtheoryAssociativelearningOne-trialconditioningNegativepunishmentFixedintervalContinuousreinforcementBehavioralperspectiveReinforcementPartialreinforcementSpontaneousrecoveryAcquisitionStimulusdiscriminationCounterconditioningHabituationTasteaversionClassicalconditioningPunishmentInstinctivedriftStimulusgeneralizationCognitivemapsReinforcementschedulesUnconditionedresponse(UR)PositivereinforcementFixedratioReinforcementdiscriminationPositivepunishmentUnconditionedstimulus(UCS)VariableintervalSecondaryreinforcersShaping

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Latent learning
  2. Negative reinforcement
  3. Little Albert Experiment
  4. Biological preparedness
  5. Operant conditioning
  6. Higher-order conditioning
  7. Scalloped graph
  8. Reinforcement generalization
  9. Vicarious conditioning
  10. Variable ratio
  11. Primary reinforcers
  12. Superstitious behavior
  13. Conditioned stimulus (CS)
  14. Extinction
  15. Modeling
  16. Learned helplessness
  17. Law of Effect
  18. Insight learning
  19. Conditioned response (CR)
  20. Social learning theory
  21. Associative learning
  22. One-trial conditioning
  23. Negative punishment
  24. Fixed interval
  25. Continuous reinforcement
  26. Behavioral perspective
  27. Reinforcement
  28. Partial reinforcement
  29. Spontaneous recovery
  30. Acquisition
  31. Stimulus discrimination
  32. Counterconditioning
  33. Habituation
  34. Taste aversion
  35. Classical conditioning
  36. Punishment
  37. Instinctive drift
  38. Stimulus generalization
  39. Cognitive maps
  40. Reinforcement schedules
  41. Unconditioned response (UR)
  42. Positive reinforcement
  43. Fixed ratio
  44. Reinforcement discrimination
  45. Positive punishment
  46. Unconditioned stimulus (UCS)
  47. Variable interval
  48. Secondary reinforcers
  49. Shaping