VariableratioSpontaneousrecoveryStimulusgeneralizationSociallearningtheoryVicariousconditioningVariableintervalPrimaryreinforcersPunishmentPositivepunishmentLatentlearningFixedratioStimulusdiscriminationHigher-orderconditioningTasteaversionNegativereinforcementConditionedstimulus(CS)CounterconditioningInstinctivedriftContinuousreinforcementSuperstitiousbehaviorExtinctionSecondaryreinforcersInsightlearningScallopedgraphAcquisitionShapingLaw ofEffectReinforcementschedulesConditionedresponse(CR)BehavioralperspectiveLearnedhelplessnessModelingUnconditionedstimulus(UCS)ReinforcementOperantconditioningPositivereinforcementClassicalconditioningCognitivemapsFixedintervalUnconditionedresponse(UR)One-trialconditioningReinforcementdiscriminationPartialreinforcementAssociativelearningLittle AlbertExperimentHabituationNegativepunishmentReinforcementgeneralizationBiologicalpreparednessVariableratioSpontaneousrecoveryStimulusgeneralizationSociallearningtheoryVicariousconditioningVariableintervalPrimaryreinforcersPunishmentPositivepunishmentLatentlearningFixedratioStimulusdiscriminationHigher-orderconditioningTasteaversionNegativereinforcementConditionedstimulus(CS)CounterconditioningInstinctivedriftContinuousreinforcementSuperstitiousbehaviorExtinctionSecondaryreinforcersInsightlearningScallopedgraphAcquisitionShapingLaw ofEffectReinforcementschedulesConditionedresponse(CR)BehavioralperspectiveLearnedhelplessnessModelingUnconditionedstimulus(UCS)ReinforcementOperantconditioningPositivereinforcementClassicalconditioningCognitivemapsFixedintervalUnconditionedresponse(UR)One-trialconditioningReinforcementdiscriminationPartialreinforcementAssociativelearningLittle AlbertExperimentHabituationNegativepunishmentReinforcementgeneralizationBiologicalpreparedness

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Variable ratio
  2. Spontaneous recovery
  3. Stimulus generalization
  4. Social learning theory
  5. Vicarious conditioning
  6. Variable interval
  7. Primary reinforcers
  8. Punishment
  9. Positive punishment
  10. Latent learning
  11. Fixed ratio
  12. Stimulus discrimination
  13. Higher-order conditioning
  14. Taste aversion
  15. Negative reinforcement
  16. Conditioned stimulus (CS)
  17. Counterconditioning
  18. Instinctive drift
  19. Continuous reinforcement
  20. Superstitious behavior
  21. Extinction
  22. Secondary reinforcers
  23. Insight learning
  24. Scalloped graph
  25. Acquisition
  26. Shaping
  27. Law of Effect
  28. Reinforcement schedules
  29. Conditioned response (CR)
  30. Behavioral perspective
  31. Learned helplessness
  32. Modeling
  33. Unconditioned stimulus (UCS)
  34. Reinforcement
  35. Operant conditioning
  36. Positive reinforcement
  37. Classical conditioning
  38. Cognitive maps
  39. Fixed interval
  40. Unconditioned response (UR)
  41. One-trial conditioning
  42. Reinforcement discrimination
  43. Partial reinforcement
  44. Associative learning
  45. Little Albert Experiment
  46. Habituation
  47. Negative punishment
  48. Reinforcement generalization
  49. Biological preparedness