ExtinctionClassicalconditioningLatentlearningOperantconditioningConditionedstimulus(CS)ShapingFixedratioCounterconditioningSociallearningtheoryHabituationLittle AlbertExperimentCognitivemapsStimulusdiscriminationVicariousconditioningReinforcementgeneralizationPositivereinforcementPositivepunishmentBiologicalpreparednessPrimaryreinforcersAcquisitionLaw ofEffectVariableratioLearnedhelplessnessUnconditionedstimulus(UCS)BehavioralperspectiveSpontaneousrecoveryAssociativelearningModelingInsightlearningContinuousreinforcementVariableintervalPunishmentUnconditionedresponse(UR)TasteaversionFixedintervalInstinctivedriftReinforcementschedulesSuperstitiousbehaviorOne-trialconditioningStimulusgeneralizationReinforcementHigher-orderconditioningPartialreinforcementSecondaryreinforcersReinforcementdiscriminationScallopedgraphConditionedresponse(CR)NegativereinforcementNegativepunishmentExtinctionClassicalconditioningLatentlearningOperantconditioningConditionedstimulus(CS)ShapingFixedratioCounterconditioningSociallearningtheoryHabituationLittle AlbertExperimentCognitivemapsStimulusdiscriminationVicariousconditioningReinforcementgeneralizationPositivereinforcementPositivepunishmentBiologicalpreparednessPrimaryreinforcersAcquisitionLaw ofEffectVariableratioLearnedhelplessnessUnconditionedstimulus(UCS)BehavioralperspectiveSpontaneousrecoveryAssociativelearningModelingInsightlearningContinuousreinforcementVariableintervalPunishmentUnconditionedresponse(UR)TasteaversionFixedintervalInstinctivedriftReinforcementschedulesSuperstitiousbehaviorOne-trialconditioningStimulusgeneralizationReinforcementHigher-orderconditioningPartialreinforcementSecondaryreinforcersReinforcementdiscriminationScallopedgraphConditionedresponse(CR)NegativereinforcementNegativepunishment

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Classical conditioning
  3. Latent learning
  4. Operant conditioning
  5. Conditioned stimulus (CS)
  6. Shaping
  7. Fixed ratio
  8. Counterconditioning
  9. Social learning theory
  10. Habituation
  11. Little Albert Experiment
  12. Cognitive maps
  13. Stimulus discrimination
  14. Vicarious conditioning
  15. Reinforcement generalization
  16. Positive reinforcement
  17. Positive punishment
  18. Biological preparedness
  19. Primary reinforcers
  20. Acquisition
  21. Law of Effect
  22. Variable ratio
  23. Learned helplessness
  24. Unconditioned stimulus (UCS)
  25. Behavioral perspective
  26. Spontaneous recovery
  27. Associative learning
  28. Modeling
  29. Insight learning
  30. Continuous reinforcement
  31. Variable interval
  32. Punishment
  33. Unconditioned response (UR)
  34. Taste aversion
  35. Fixed interval
  36. Instinctive drift
  37. Reinforcement schedules
  38. Superstitious behavior
  39. One-trial conditioning
  40. Stimulus generalization
  41. Reinforcement
  42. Higher-order conditioning
  43. Partial reinforcement
  44. Secondary reinforcers
  45. Reinforcement discrimination
  46. Scalloped graph
  47. Conditioned response (CR)
  48. Negative reinforcement
  49. Negative punishment