Unconditionedresponse(UR)CognitivemapsInsightlearningPositivepunishmentVariableintervalSecondaryreinforcersNegativepunishmentHigher-orderconditioningModelingContinuousreinforcementSociallearningtheoryExtinctionScallopedgraphPositivereinforcementOne-trialconditioningStimulusgeneralizationPartialreinforcementHabituationReinforcementSpontaneousrecoveryClassicalconditioningShapingFixedratioPunishmentUnconditionedstimulus(UCS)Conditionedstimulus(CS)PrimaryreinforcersFixedintervalTasteaversionReinforcementdiscriminationStimulusdiscriminationOperantconditioningReinforcementgeneralizationNegativereinforcementCounterconditioningLatentlearningVicariousconditioningBiologicalpreparednessReinforcementschedulesLittle AlbertExperimentAssociativelearningAcquisitionInstinctivedriftBehavioralperspectiveSuperstitiousbehaviorVariableratioLearnedhelplessnessConditionedresponse(CR)Law ofEffectUnconditionedresponse(UR)CognitivemapsInsightlearningPositivepunishmentVariableintervalSecondaryreinforcersNegativepunishmentHigher-orderconditioningModelingContinuousreinforcementSociallearningtheoryExtinctionScallopedgraphPositivereinforcementOne-trialconditioningStimulusgeneralizationPartialreinforcementHabituationReinforcementSpontaneousrecoveryClassicalconditioningShapingFixedratioPunishmentUnconditionedstimulus(UCS)Conditionedstimulus(CS)PrimaryreinforcersFixedintervalTasteaversionReinforcementdiscriminationStimulusdiscriminationOperantconditioningReinforcementgeneralizationNegativereinforcementCounterconditioningLatentlearningVicariousconditioningBiologicalpreparednessReinforcementschedulesLittle AlbertExperimentAssociativelearningAcquisitionInstinctivedriftBehavioralperspectiveSuperstitiousbehaviorVariableratioLearnedhelplessnessConditionedresponse(CR)Law ofEffect

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unconditioned response (UR)
  2. Cognitive maps
  3. Insight learning
  4. Positive punishment
  5. Variable interval
  6. Secondary reinforcers
  7. Negative punishment
  8. Higher-order conditioning
  9. Modeling
  10. Continuous reinforcement
  11. Social learning theory
  12. Extinction
  13. Scalloped graph
  14. Positive reinforcement
  15. One-trial conditioning
  16. Stimulus generalization
  17. Partial reinforcement
  18. Habituation
  19. Reinforcement
  20. Spontaneous recovery
  21. Classical conditioning
  22. Shaping
  23. Fixed ratio
  24. Punishment
  25. Unconditioned stimulus (UCS)
  26. Conditioned stimulus (CS)
  27. Primary reinforcers
  28. Fixed interval
  29. Taste aversion
  30. Reinforcement discrimination
  31. Stimulus discrimination
  32. Operant conditioning
  33. Reinforcement generalization
  34. Negative reinforcement
  35. Counterconditioning
  36. Latent learning
  37. Vicarious conditioning
  38. Biological preparedness
  39. Reinforcement schedules
  40. Little Albert Experiment
  41. Associative learning
  42. Acquisition
  43. Instinctive drift
  44. Behavioral perspective
  45. Superstitious behavior
  46. Variable ratio
  47. Learned helplessness
  48. Conditioned response (CR)
  49. Law of Effect