PositivereinforcementClassicalconditioningPartialreinforcementConditionedresponse(CR)VicariousconditioningStimulusgeneralizationUnconditionedresponse(UR)FixedratioLatentlearningPositivepunishmentCognitivemapsBehavioralperspectiveInstinctivedriftOne-trialconditioningContinuousreinforcementLaw ofEffectVariableratioOperantconditioningAssociativelearningNegativepunishmentHigher-orderconditioningScallopedgraphReinforcementdiscriminationPrimaryreinforcersFixedintervalTasteaversionReinforcementschedulesLittle AlbertExperimentBiologicalpreparednessModelingExtinctionNegativereinforcementLearnedhelplessnessCounterconditioningVariableintervalPunishmentUnconditionedstimulus(UCS)SecondaryreinforcersInsightlearningHabituationShapingStimulusdiscriminationReinforcementSpontaneousrecoveryAcquisitionSuperstitiousbehaviorConditionedstimulus(CS)SociallearningtheoryReinforcementgeneralizationPositivereinforcementClassicalconditioningPartialreinforcementConditionedresponse(CR)VicariousconditioningStimulusgeneralizationUnconditionedresponse(UR)FixedratioLatentlearningPositivepunishmentCognitivemapsBehavioralperspectiveInstinctivedriftOne-trialconditioningContinuousreinforcementLaw ofEffectVariableratioOperantconditioningAssociativelearningNegativepunishmentHigher-orderconditioningScallopedgraphReinforcementdiscriminationPrimaryreinforcersFixedintervalTasteaversionReinforcementschedulesLittle AlbertExperimentBiologicalpreparednessModelingExtinctionNegativereinforcementLearnedhelplessnessCounterconditioningVariableintervalPunishmentUnconditionedstimulus(UCS)SecondaryreinforcersInsightlearningHabituationShapingStimulusdiscriminationReinforcementSpontaneousrecoveryAcquisitionSuperstitiousbehaviorConditionedstimulus(CS)SociallearningtheoryReinforcementgeneralization

AP: 3.7 - 3.9 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
  1. Positive reinforcement
  2. Classical conditioning
  3. Partial reinforcement
  4. Conditioned response (CR)
  5. Vicarious conditioning
  6. Stimulus generalization
  7. Unconditioned response (UR)
  8. Fixed ratio
  9. Latent learning
  10. Positive punishment
  11. Cognitive maps
  12. Behavioral perspective
  13. Instinctive drift
  14. One-trial conditioning
  15. Continuous reinforcement
  16. Law of Effect
  17. Variable ratio
  18. Operant conditioning
  19. Associative learning
  20. Negative punishment
  21. Higher-order conditioning
  22. Scalloped graph
  23. Reinforcement discrimination
  24. Primary reinforcers
  25. Fixed interval
  26. Taste aversion
  27. Reinforcement schedules
  28. Little Albert Experiment
  29. Biological preparedness
  30. Modeling
  31. Extinction
  32. Negative reinforcement
  33. Learned helplessness
  34. Counterconditioning
  35. Variable interval
  36. Punishment
  37. Unconditioned stimulus (UCS)
  38. Secondary reinforcers
  39. Insight learning
  40. Habituation
  41. Shaping
  42. Stimulus discrimination
  43. Reinforcement
  44. Spontaneous recovery
  45. Acquisition
  46. Superstitious behavior
  47. Conditioned stimulus (CS)
  48. Social learning theory
  49. Reinforcement generalization