5H isactive islonger18 framebackdashMLA isdisjointed6Hsecond hitdoes lessdamageMLARecoverybuffCH f.SGatlingsinto 6HNotebuffS dive'shitbox isbiggerChemicalLove nerfH strokeis plus 1c.Sdamagenerf6P CHleveldecreasedMegalomaniais optimalCharge Sdive doeslessdamage2Sactive for4 framesj.236KK(K dive)plus 4Charge Kdive startupdecreased2PrangebuffAirChemicallove is nolonger plus2P'sHeart is aprojectileNo morekaraFort2K is 3activeframesJ.HnerfMLA haslesspushback5H isactive islonger18 framebackdashMLA isdisjointed6Hsecond hitdoes lessdamageMLARecoverybuffCH f.SGatlingsinto 6HNotebuffS dive'shitbox isbiggerChemicalLove nerfH strokeis plus 1c.Sdamagenerf6P CHleveldecreasedMegalomaniais optimalCharge Sdive doeslessdamage2Sactive for4 framesj.236KK(K dive)plus 4Charge Kdive startupdecreased2PrangebuffAirChemicallove is nolonger plus2P'sHeart is aprojectileNo morekaraFort2K is 3activeframesJ.HnerfMLA haslesspushback

ThirstoFive's I-no bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5H is active is longer
  2. 18 frame backdash
  3. MLA is disjointed
  4. 6H second hit does less damage
  5. MLA Recovery buff
  6. CH f.S Gatlings into 6H
  7. Note buff
  8. S dive's hitbox is bigger
  9. Chemical Love nerf
  10. H stroke is plus 1
  11. c.S damage nerf
  12. 6P CH level decreased
  13. Megalomania is optimal
  14. Charge S dive does less damage
  15. 2S active for 4 frames
  16. j.236KK (K dive) plus 4
  17. Charge K dive start up decreased
  18. 2P range buff
  19. Air Chemical love is no longer plus
  20. 2P's Heart is a projectile
  21. No more kara Fort
  22. 2K is 3 active frames
  23. J.H nerf
  24. MLA has less pushback