5H isactive islongerj.236KK(K dive)plus 4MLARecoverybuffMegalomaniais optimalMLA isdisjointedH strokeis plus 12Sactive for4 frames6Hsecond hitdoes lessdamageCharge Kdive startupdecreasedNo morekaraFortCharge Sdive doeslessdamagec.Sdamagenerf6P CHleveldecreased2P'sHeart is aprojectileMLA haslesspushbackJ.Hnerf2PrangebuffAirChemicallove is nolonger plusNotebuff18 framebackdashS dive'shitbox isbiggerChemicalLove nerf2K is 3activeframesCH f.SGatlingsinto 6H5H isactive islongerj.236KK(K dive)plus 4MLARecoverybuffMegalomaniais optimalMLA isdisjointedH strokeis plus 12Sactive for4 frames6Hsecond hitdoes lessdamageCharge Kdive startupdecreasedNo morekaraFortCharge Sdive doeslessdamagec.Sdamagenerf6P CHleveldecreased2P'sHeart is aprojectileMLA haslesspushbackJ.Hnerf2PrangebuffAirChemicallove is nolonger plusNotebuff18 framebackdashS dive'shitbox isbiggerChemicalLove nerf2K is 3activeframesCH f.SGatlingsinto 6H

ThirstoFive's I-no bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5H is active is longer
  2. j.236KK (K dive) plus 4
  3. MLA Recovery buff
  4. Megalomania is optimal
  5. MLA is disjointed
  6. H stroke is plus 1
  7. 2S active for 4 frames
  8. 6H second hit does less damage
  9. Charge K dive start up decreased
  10. No more kara Fort
  11. Charge S dive does less damage
  12. c.S damage nerf
  13. 6P CH level decreased
  14. 2P's Heart is a projectile
  15. MLA has less pushback
  16. J.H nerf
  17. 2P range buff
  18. Air Chemical love is no longer plus
  19. Note buff
  20. 18 frame backdash
  21. S dive's hitbox is bigger
  22. Chemical Love nerf
  23. 2K is 3 active frames
  24. CH f.S Gatlings into 6H