FigurativeLanguageInferenceCause&EffectClaimTextStructureBiasSymbolismWordChoiceSummaryTextEvidenceAuthor'sPurposeMoodPlotThemeCredibilityParaphrasingToneResolutionCompare/ContrastCounterclaimCentralIdeaSupportingEvidenceConflictContextCluesFigurativeLanguageInferenceCause&EffectClaimTextStructureBiasSymbolismWordChoiceSummaryTextEvidenceAuthor'sPurposeMoodPlotThemeCredibilityParaphrasingToneResolutionCompare/ContrastCounterclaimCentralIdeaSupportingEvidenceConflictContextClues

English 10 - Bingo 9 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figurative Language
  2. Inference
  3. Cause & Effect
  4. Claim
  5. Text Structure
  6. Bias
  7. Symbolism
  8. Word Choice
  9. Summary
  10. Text Evidence
  11. Author's Purpose
  12. Mood
  13. Plot
  14. Theme
  15. Credibility
  16. Paraphrasing
  17. Tone
  18. Resolution
  19. Compare/Contrast
  20. Counterclaim
  21. Central Idea
  22. Supporting Evidence
  23. Conflict
  24. Context Clues