CredibilityCentralIdeaFigurativeLanguageCause&EffectResolutionCounterclaimTextEvidenceToneTextStructureSupportingEvidenceParaphrasingSummaryConflictInferenceBiasContextCluesThemeCompare/ContrastWordChoiceAuthor'sPurposeSymbolismPlotMoodClaimCredibilityCentralIdeaFigurativeLanguageCause&EffectResolutionCounterclaimTextEvidenceToneTextStructureSupportingEvidenceParaphrasingSummaryConflictInferenceBiasContextCluesThemeCompare/ContrastWordChoiceAuthor'sPurposeSymbolismPlotMoodClaim

English 10 - Bingo 9 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Credibility
  2. Central Idea
  3. Figurative Language
  4. Cause & Effect
  5. Resolution
  6. Counterclaim
  7. Text Evidence
  8. Tone
  9. Text Structure
  10. Supporting Evidence
  11. Paraphrasing
  12. Summary
  13. Conflict
  14. Inference
  15. Bias
  16. Context Clues
  17. Theme
  18. Compare/Contrast
  19. Word Choice
  20. Author's Purpose
  21. Symbolism
  22. Plot
  23. Mood
  24. Claim