MoodTextStructureConflictTextEvidenceCentralIdeaClaimSummaryWordChoiceSupportingEvidenceContextCluesToneCredibilityResolutionParaphrasingInferenceAuthor'sPurposeCompare/ContrastPlotSymbolismBiasThemeCounterclaimCause&EffectFigurativeLanguageMoodTextStructureConflictTextEvidenceCentralIdeaClaimSummaryWordChoiceSupportingEvidenceContextCluesToneCredibilityResolutionParaphrasingInferenceAuthor'sPurposeCompare/ContrastPlotSymbolismBiasThemeCounterclaimCause&EffectFigurativeLanguage

English 10 - Bingo 9 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Text Structure
  3. Conflict
  4. Text Evidence
  5. Central Idea
  6. Claim
  7. Summary
  8. Word Choice
  9. Supporting Evidence
  10. Context Clues
  11. Tone
  12. Credibility
  13. Resolution
  14. Paraphrasing
  15. Inference
  16. Author's Purpose
  17. Compare/Contrast
  18. Plot
  19. Symbolism
  20. Bias
  21. Theme
  22. Counterclaim
  23. Cause & Effect
  24. Figurative Language