The Tanksfail toshoot oncein angerZSU isbetter inAnti-inf rolethan Anti-AirUSrefused tofight inCitiesHeroicMomentWe fail arace to aposition intimeUS ROEkillscivis10:1LossRatioAllahProtects oneof our assetsfromdestructionWecaptureUSsuppliesUnconsKill aCompanyor moreTheterrainworksagainst usWe survive>50% afterfirst dayEngagementwithin 50MetersoccursHHQ Givesus moreassetsmidgameBlu-force isslow initiallythen rushesthe last hourWe winon timeUSbombs aHospitalAir Assaultlanding onHostileUnitsWe FailtheShahLocalPopulaceFail UsZionistsuperweaponSpottedUS playerthreatens towipe a cityoff the mapDroneFriendlyFireArtilleryMissesTheterrainworks forusIranianssufferdefeat indetailArtillerygets killedbyApacheApache iskilled byInfantryFireVBIED/Suicideattacksactually kill acompany ormoreThe Tanksfail toshoot oncein angerZSU isbetter inAnti-inf rolethan Anti-AirUSrefused tofight inCitiesHeroicMomentWe fail arace to aposition intimeUS ROEkillscivis10:1LossRatioAllahProtects oneof our assetsfromdestructionWecaptureUSsuppliesUnconsKill aCompanyor moreTheterrainworksagainst usWe survive>50% afterfirst dayEngagementwithin 50MetersoccursHHQ Givesus moreassetsmidgameBlu-force isslow initiallythen rushesthe last hourWe winon timeUSbombs aHospitalAir Assaultlanding onHostileUnitsWe FailtheShahLocalPopulaceFail UsZionistsuperweaponSpottedUS playerthreatens towipe a cityoff the mapDroneFriendlyFireArtilleryMissesTheterrainworks forusIranianssufferdefeat indetailArtillerygets killedbyApacheApache iskilled byInfantryFireVBIED/Suicideattacksactually kill acompany ormore

Iran Wargame - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Tanks fail to shoot once in anger
  2. ZSU is better in Anti-inf role than Anti-Air
  3. US refused to fight in Cities
  4. Heroic Moment
  5. We fail a race to a position in time
  6. US ROE kills civis
  7. 10:1 Loss Ratio
  8. Allah Protects one of our assets from destruction
  9. We capture US supplies
  10. Uncons Kill a Company or more
  11. The terrain works against us
  12. We survive >50% after first day
  13. Engagement within 50 Meters occurs
  14. HHQ Gives us more assets midgame
  15. Blu-force is slow initially then rushes the last hour
  16. We win on time
  17. US bombs a Hospital
  18. Air Assault landing on Hostile Units
  19. We Fail the Shah
  20. Local Populace Fail Us
  21. Zionist superweapon Spotted
  22. US player threatens to wipe a city off the map
  23. Drone Friendly Fire
  24. Artillery Misses
  25. The terrain works for us
  26. Iranians suffer defeat in detail
  27. Artillery gets killed by Apache
  28. Apache is killed by Infantry Fire
  29. VBIED/Suicide attacks actually kill a company or more