HHQ Givesus moreassetsmidgameEngagementwithin 50MetersoccursTheterrainworks forusZSU isbetter inAnti-inf rolethan Anti-AirLocalPopulaceFail UsWe winon timeDroneFriendlyFireBlu-force isslow initiallythen rushesthe last hourUnconsKill aCompanyor moreWe fail arace to aposition intimeIranianssufferdefeat indetailZionistsuperweaponSpottedArtilleryMissesTheterrainworksagainst usWecaptureUSsuppliesAllahProtects oneof our assetsfromdestructionApache iskilled byInfantryFireAir Assaultlanding onHostileUnitsThe Tanksfail toshoot oncein angerUSrefused tofight inCitiesWe survive>50% afterfirst day10:1LossRatioArtillerygets killedbyApacheWe FailtheShahUSbombs aHospitalHeroicMomentUS ROEkillscivisUS playerthreatens towipe a cityoff the mapVBIED/Suicideattacksactually kill acompany ormoreHHQ Givesus moreassetsmidgameEngagementwithin 50MetersoccursTheterrainworks forusZSU isbetter inAnti-inf rolethan Anti-AirLocalPopulaceFail UsWe winon timeDroneFriendlyFireBlu-force isslow initiallythen rushesthe last hourUnconsKill aCompanyor moreWe fail arace to aposition intimeIranianssufferdefeat indetailZionistsuperweaponSpottedArtilleryMissesTheterrainworksagainst usWecaptureUSsuppliesAllahProtects oneof our assetsfromdestructionApache iskilled byInfantryFireAir Assaultlanding onHostileUnitsThe Tanksfail toshoot oncein angerUSrefused tofight inCitiesWe survive>50% afterfirst day10:1LossRatioArtillerygets killedbyApacheWe FailtheShahUSbombs aHospitalHeroicMomentUS ROEkillscivisUS playerthreatens towipe a cityoff the mapVBIED/Suicideattacksactually kill acompany ormore

Iran Wargame - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HHQ Gives us more assets midgame
  2. Engagement within 50 Meters occurs
  3. The terrain works for us
  4. ZSU is better in Anti-inf role than Anti-Air
  5. Local Populace Fail Us
  6. We win on time
  7. Drone Friendly Fire
  8. Blu-force is slow initially then rushes the last hour
  9. Uncons Kill a Company or more
  10. We fail a race to a position in time
  11. Iranians suffer defeat in detail
  12. Zionist superweapon Spotted
  13. Artillery Misses
  14. The terrain works against us
  15. We capture US supplies
  16. Allah Protects one of our assets from destruction
  17. Apache is killed by Infantry Fire
  18. Air Assault landing on Hostile Units
  19. The Tanks fail to shoot once in anger
  20. US refused to fight in Cities
  21. We survive >50% after first day
  22. 10:1 Loss Ratio
  23. Artillery gets killed by Apache
  24. We Fail the Shah
  25. US bombs a Hospital
  26. Heroic Moment
  27. US ROE kills civis
  28. US player threatens to wipe a city off the map
  29. VBIED/Suicide attacks actually kill a company or more