3+Dice10+InventoryItemsAdded 2NewFloorplansOpenedthe WestGateVisited aroom witha liveanimal12+Keys8+KeysCraftedDetectorShovelCollectedItemsSpread toConferenceRoom30+CoinsEndedwith 120+StepsTakenWronganswer inMathDartsRanout ofStepsSpent 3GemsDrafting aRoomOpenedantechamberdoor butcould notreach itDayended byRank 3OpenedSecretGardenRetrieved aCoin fromDrainingWaterGain >20Steps inDiningRoomBought OutCommissary40+CoinsBlockedby lockeddoor andno keysPowereda roomusing theBoilerDrafted 7Bedroomsin a Day15+GemsRefiledwateringcanEndedwith 100+StepsTakenCraftedBurningGlassBoughtOutKitchenEndedwith 30+RoomsDraftedWest andEast WingHallsDug upcontraptionclueDrafted 6Hallwaysin a DayMade aContraptionCraftedLuckyPurse8+InventoryItems7+ Keys,Gems,CoinsEachDraftedLocker,Sauna andPump Roomin a DayDayended byRank 55+ Keys,Gems,CoinsEachToo pooranythingin showroomBought aSpecialKey10+GemsDiggingcount ondaysummaryDraftedtheCloisterfor FreeBoughtOut AnyShopCraftedPowerHammerDug upTrashFree!Collecteda FlowerGemDraftedBoth Exitsfrom DarkRoom4+DiceRotateda RoomDug UpNothingBlockedbyArchivedFloorplanFailedParlorpuzzleEndedwith 8+DeadEndsDrafted 6GreenRooms ina DayEatenSaltedFoodOpenedAll Doorsin GreatHallDrafted 6RedRooms ina Day3+Dice10+InventoryItemsAdded 2NewFloorplansOpenedthe WestGateVisited aroom witha liveanimal12+Keys8+KeysCraftedDetectorShovelCollectedItemsSpread toConferenceRoom30+CoinsEndedwith 120+StepsTakenWronganswer inMathDartsRanout ofStepsSpent 3GemsDrafting aRoomOpenedantechamberdoor butcould notreach itDayended byRank 3OpenedSecretGardenRetrieved aCoin fromDrainingWaterGain >20Steps inDiningRoomBought OutCommissary40+CoinsBlockedby lockeddoor andno keysPowereda roomusing theBoilerDrafted 7Bedroomsin a Day15+GemsRefiledwateringcanEndedwith 100+StepsTakenCraftedBurningGlassBoughtOutKitchenEndedwith 30+RoomsDraftedWest andEast WingHallsDug upcontraptionclueDrafted 6Hallwaysin a DayMade aContraptionCraftedLuckyPurse8+InventoryItems7+ Keys,Gems,CoinsEachDraftedLocker,Sauna andPump Roomin a DayDayended byRank 55+ Keys,Gems,CoinsEachToo pooranythingin showroomBought aSpecialKey10+GemsDiggingcount ondaysummaryDraftedtheCloisterfor FreeBoughtOut AnyShopCraftedPowerHammerDug upTrashFree!Collecteda FlowerGemDraftedBoth Exitsfrom DarkRoom4+DiceRotateda RoomDug UpNothingBlockedbyArchivedFloorplanFailedParlorpuzzleEndedwith 8+DeadEndsDrafted 6GreenRooms ina DayEatenSaltedFoodOpenedAll Doorsin GreatHallDrafted 6RedRooms ina Day

Blue Prince - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3+ Dice
  2. 10+ Inventory Items
  3. Added 2 New Floorplans
  4. Opened the West Gate
  5. Visited a room with a live animal
  6. 12+ Keys
  7. 8+ Keys
  8. Crafted Detector Shovel
  9. Collected Items Spread to Conference Room
  10. 30+ Coins
  11. Ended with 120+ Steps Taken
  12. Wrong answer in Math Darts
  13. Ran out of Steps
  14. Spent 3 Gems Drafting a Room
  15. Opened antechamber door but could not reach it
  16. Day ended by Rank 3
  17. Opened Secret Garden
  18. Retrieved a Coin from Draining Water
  19. Gain >20 Steps in Dining Room
  20. Bought Out Commissary
  21. 40+ Coins
  22. Blocked by locked door and no keys
  23. Powered a room using the Boiler
  24. Drafted 7 Bedrooms in a Day
  25. 15+ Gems
  26. Refiled watering can
  27. Ended with 100+ Steps Taken
  28. Crafted Burning Glass
  29. Bought Out Kitchen
  30. Ended with 30+ Rooms
  31. Drafted West and East Wing Halls
  32. Dug up contraption clue
  33. Drafted 6 Hallways in a Day
  34. Made a Contraption
  35. Crafted Lucky Purse
  36. 8+ Inventory Items
  37. 7+ Keys, Gems, Coins Each
  38. Drafted Locker, Sauna and Pump Room in a Day
  39. Day ended by Rank 5
  40. 5+ Keys, Gems, Coins Each
  41. Too poor anything in show room
  42. Bought a Special Key
  43. 10+ Gems
  44. Digging count on day summary
  45. Drafted the Cloister for Free
  46. Bought Out Any Shop
  47. Crafted Power Hammer
  48. Dug up Trash
  49. Free!
  50. Collected a Flower Gem
  51. Drafted Both Exits from Dark Room
  52. 4+ Dice
  53. Rotated a Room
  54. Dug Up Nothing
  55. Blocked by Archived Floorplan
  56. Failed Parlor puzzle
  57. Ended with 8+ Dead Ends
  58. Drafted 6 Green Rooms in a Day
  59. Eaten Salted Food
  60. Opened All Doors in Great Hall
  61. Drafted 6 Red Rooms in a Day