SmallProblemsUsefidgetsMediumProblemsKoolQBeing agoodwinnderPauseNotTakingTurnsListeningto others'ideasHard toend whatyou'redoingDeepbreathsTFlexBeingFlexibleWinningthefriendshipgameArguingoverrulesFocusTronBeinga goodloserAsk forhelpStuckon anideaAsk fora breakFollowthe groupplanWhogoesfirstBigreactionto smallproblemTrysomethingnewBigProblemsSmallProblemsUsefidgetsMediumProblemsKoolQBeing agoodwinnderPauseNotTakingTurnsListeningto others'ideasHard toend whatyou'redoingDeepbreathsTFlexBeingFlexibleWinningthefriendshipgameArguingoverrulesFocusTronBeinga goodloserAsk forhelpStuckon anideaAsk fora breakFollowthe groupplanWhogoesfirstBigreactionto smallproblemTrysomethingnewBigProblems

Rock Brain and Glassman - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Small Problems
  2. Use fidgets
  3. Medium Problems
  4. Kool Q
  5. Being a good winnder
  6. Pause
  7. Not Taking Turns
  8. Listening to others' ideas
  9. Hard to end what you're doing
  10. Deep breaths
  11. TFlex
  12. Being Flexible
  13. Winning the friendship game
  14. Arguing over rules
  15. Focus Tron
  16. Being a good loser
  17. Ask for help
  18. Stuck on an idea
  19. Ask for a break
  20. Follow the group plan
  21. Who goes first
  22. Big reaction to small problem
  23. Try something new
  24. Big Problems