Informational Falling Action Theme Simile Free Verse Setting Connotation Internal Conflict Biography Figurative Language Antagonist Compare/Contrast Nonfiction Context Clues Persuasive Imagery Rhyme Scheme Denotation Autobiography Fiction Alliteration Onomatopoeia Hyperbole Prefix Personification External Conflict Plot Antonym Root Word Stanza Protagonist Summarize Inferences Synonym Climax Rhythm Analogy Cause/Effect Central Idea Dialogue Rising Action Tone Resolution Suffix Author’s Purpose Chronological Sensory Details Supporting Details Metaphor Informational Falling Action Theme Simile Free Verse Setting Connotation Internal Conflict Biography Figurative Language Antagonist Compare/Contrast Nonfiction Context Clues Persuasive Imagery Rhyme Scheme Denotation Autobiography Fiction Alliteration Onomatopoeia Hyperbole Prefix Personification External Conflict Plot Antonym Root Word Stanza Protagonist Summarize Inferences Synonym Climax Rhythm Analogy Cause/Effect Central Idea Dialogue Rising Action Tone Resolution Suffix Author’s Purpose Chronological Sensory Details Supporting Details Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Informational
Falling Action
Theme
Simile
Free Verse
Setting
Connotation
Internal Conflict
Biography
Figurative Language
Antagonist
Compare/Contrast
Nonfiction
Context Clues
Persuasive
Imagery
Rhyme Scheme
Denotation
Autobiography
Fiction
Alliteration
Onomatopoeia
Hyperbole
Prefix
Personification
External Conflict
Plot
Antonym
Root Word
Stanza
Protagonist
Summarize
Inferences
Synonym
Climax
Rhythm
Analogy
Cause/Effect
Central Idea
Dialogue
Rising Action
Tone
Resolution
Suffix
Author’s Purpose
Chronological
Sensory Details
Supporting Details
Metaphor