Unselfishplay (passinstead ofshoot)Notice a playerdirectingothers(leadershipmoment)Out ofboundsPlayercelebratesDefensivemarking(tightcoverage)Completed3+ passesin a rowShoton goalInterceptionGroundball winStrongdefensivecheckCommunicationon defense(“I’ve got ball!”etc.)8-metersetupHustlingoff thefield on asubCleancatchunderpressureGoaliesavePositivesidelineenergyPonytailflyingeverywhereTeammatesencouragingeach otherFastbreakFoulcalledSmartpass (notforced)Resettingthe playinstead ofrushingDrawcontrolwinPlayercuts toopenspaceUnselfishplay (passinstead ofshoot)Notice a playerdirectingothers(leadershipmoment)Out ofboundsPlayercelebratesDefensivemarking(tightcoverage)Completed3+ passesin a rowShoton goalInterceptionGroundball winStrongdefensivecheckCommunicationon defense(“I’ve got ball!”etc.)8-metersetupHustlingoff thefield on asubCleancatchunderpressureGoaliesavePositivesidelineenergyPonytailflyingeverywhereTeammatesencouragingeach otherFastbreakFoulcalledSmartpass (notforced)Resettingthe playinstead ofrushingDrawcontrolwinPlayercuts toopenspace

Lacrosse Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unselfish play (pass instead of shoot)
  2. Notice a player directing others (leadership moment)
  3. Out of bounds
  4. Player celebrates
  5. Defensive marking (tight coverage)
  6. Completed 3+ passes in a row
  7. Shot on goal
  8. Interception
  9. Ground ball win
  10. Strong defensive check
  11. Communication on defense (“I’ve got ball!” etc.)
  12. 8-meter setup
  13. Hustling off the field on a sub
  14. Clean catch under pressure
  15. Goalie save
  16. Positive sideline energy
  17. Ponytail flying everywhere
  18. Teammates encouraging each other
  19. Fast break
  20. Foul called
  21. Smart pass (not forced)
  22. Resetting the play instead of rushing
  23. Draw control win
  24. Player cuts to open space