MentalHealthSalvationRevival/CampMeetingsAsylumTheShakersPrisonReformFreeSpaceHoraceMannEducationFactoriesSecondGreatAwakeningPenitentiaryLiteracyNormalSchoolRehabilitationBailreformCharlesGrandisonFinneyBurned-overDistrictLymanBeecherTemperanceTentMeetingDorotheaDixPublicSchooltheMaineLawProhibitionMassachusettsStateGovernmentssalvationTeacherTrainingMentalHealthSalvationRevival/CampMeetingsAsylumTheShakersPrisonReformFreeSpaceHoraceMannEducationFactoriesSecondGreatAwakeningPenitentiaryLiteracyNormalSchoolRehabilitationBailreformCharlesGrandisonFinneyBurned-overDistrictLymanBeecherTemperanceTentMeetingDorotheaDixPublicSchooltheMaineLawProhibitionMassachusettsStateGovernmentssalvationTeacherTraining

Social Reform - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mental Health
  2. Salvation
  3. Revival /Camp Meetings
  4. Asylum
  5. The Shakers
  6. Prison Reform
  7. Free Space
  8. Horace Mann
  9. Education
  10. Factories
  11. Second Great Awakening
  12. Penitentiary
  13. Literacy
  14. Normal School
  15. Rehabilitation
  16. Bail reform
  17. Charles Grandison Finney
  18. Burned-over District
  19. Lyman Beecher
  20. Temperance
  21. Tent Meeting
  22. Dorothea Dix
  23. Public School
  24. the Maine Law
  25. Prohibition
  26. Massachusetts
  27. State Governments
  28. salvation
  29. Teacher Training