(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Ramp twice in one game
Play a deck with matching cards (all fiol, or hyperspace...)
Control 7+ units that share a unit trates
Have 6+ different keywords among units you control
Win a game where your base health is with in 5 of its starting health
Have a comeback victory
play 5 or more cards in a single round
Control 3 or more upgrades attached to a single unit
Ramp twice in one game
kill two aponents in the same round
Control 7+ tokens
take the initiative in three strait rounds
play a card that costs more than 10 resources
Be the first player eliminated without conceding
claim the initiative in 3 consecutive rounds
kill two aponents in the same round
Play a deck you've built in the last month
Survive an opponent's attack at 1 base health
Attack each opponent in the same turn
claim the plan in 3 consecutive rounds
A game lasts longer than 1 hour
end a game with out using an epic action
Make a pun using a card that makes at one person laugh
restore 15 or more damage in a game
Play a precon or upgraded precon
Switch decks with an opponent (be respectful of peoples' cards)
sucessfull play it could be worse/its worse
kill an oponent with a card they own but do not control
Win a game
kill two aponents in the same round
restore 15 or more damage in a game
Control 7+ tokens
play a deck where the leaders connonicly makes sense together
kill an oponent with damage not delt by attacking them
Win a game where your base health is with in 5 of its starting health
Win using an alternate win condition
claim the blast in 3 consecutive rounds
Bring an opponent to exactly 0 base health
Make a pun using a card that makes at one person laugh
Save an opponent from death
Bring an opponent to exactly 0 life
Your deck does the thing it was designed to do
end a game with out using an epic action
Destroy a card worth more than $20
Accidentally help your opponent
Play a deck that could be described as 'hairbrained'
Win a game
defeat an oponents leader with your leader
Have a comeback victory
Save an opponent from death
Your discard is bigger than your library
Win using an alternate win condition
Your deck does the thing it was designed to do
kill an oponent with a card they own but do not control
Compliment an opponent on their deck or skillful play
play a deck where the leaders connonicly makes sense together
play a card that costs more than 10 resources
play 5 or more cards in a single round
Attack each opponent in the same turn
Control 3 or more upgrades attached to a single unit
Control 7+ units that share a unit trates
play a card paying its out of aspect cost
kill an oponent with damage not delt by attacking them