Someone'sdeaths areall mobrelatedSomebodygoes red inthe first twosessionsUniquekill/deathDripstonerelateddeathSomeonekills their ownteammate(non-betrayal)Everyonereachesthe finalsessionSomeonedies in theNetherTwo livesdown inonesessionGreensin thefinale3+creeperdeathsTrapkillPet(s)diesFinal battleconsists ofpeople fromthe sameteamThere's 5+deaths inone session(excludingfinale)Pet getskidnappedBasesburndownA witchhunt for aplayer orteamFirstpermadeathmidwaythrough theseriesSomeonedies in astructureLastGreen isalso thelast YellowTrapfails/backfiresSomeonefinds allthestructures"___where doyou live?"momentRespawnanchorkillSomeonedoesn't diefor 4sessionsstraightSignificantbetrayalFalldamagerelateddeathTNT cartkill on 2+peopleAccidentalmurderSomeone'sdeaths areall mobrelatedSomebodygoes red inthe first twosessionsUniquekill/deathDripstonerelateddeathSomeonekills their ownteammate(non-betrayal)Everyonereachesthe finalsessionSomeonedies in theNetherTwo livesdown inonesessionGreensin thefinale3+creeperdeathsTrapkillPet(s)diesFinal battleconsists ofpeople fromthe sameteamThere's 5+deaths inone session(excludingfinale)Pet getskidnappedBasesburndownA witchhunt for aplayer orteamFirstpermadeathmidwaythrough theseriesSomeonedies in astructureLastGreen isalso thelast YellowTrapfails/backfiresSomeonefinds allthestructures"___where doyou live?"momentRespawnanchorkillSomeonedoesn't diefor 4sessionsstraightSignificantbetrayalFalldamagerelateddeathTNT cartkill on 2+peopleAccidentalmurder

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone's deaths are all mob related
  2. Somebody goes red in the first two sessions
  3. Unique kill/death
  4. Dripstone related death
  5. Someone kills their own teammate (non-betrayal)
  6. Everyone reaches the final session
  7. Someone dies in the Nether
  8. Two lives down in one session
  9. Greens in the finale
  10. 3+ creeper deaths
  11. Trap kill
  12. Pet(s) dies
  13. Final battle consists of people from the same team
  14. There's 5+ deaths in one session (excluding finale)
  15. Pet gets kidnapped
  16. Bases burn down
  17. A witch hunt for a player or team
  18. First permadeath midway through the series
  19. Someone dies in a structure
  20. Last Green is also the last Yellow
  21. Trap fails/backfires
  22. Someone finds all the structures
  23. "___ where do you live?" moment
  24. Respawn anchor kill
  25. Someone doesn't die for 4 sessions straight
  26. Significant betrayal
  27. Fall damage related death
  28. TNT cart kill on 2+ people
  29. Accidental murder