Somebodygoes red inthe first twosessionsA witchhunt for aplayer orteamTrapfails/backfiresSomeone'sdeaths areall mobrelatedFinal battleconsists ofpeople fromthe sameteamFalldamagerelateddeath3+creeperdeathsBasesburndownSignificantbetrayalFirstpermadeathmidwaythrough theseriesSomeonefinds allthestructuresLastGreen isalso thelast YellowTwo livesdown inonesessionUniquekill/deathEveryonereachesthe finalsessionSomeonekills their ownteammate(non-betrayal)Someonedies in theNetherTrapkillDripstonerelateddeath"___where doyou live?"momentSomeonedoesn't diefor 4sessionsstraightGreensin thefinaleTNT cartkill on 2+peopleAccidentalmurderThere's 5+deaths inone session(excludingfinale)RespawnanchorkillPet(s)diesPet getskidnappedSomeonedies in astructureSomebodygoes red inthe first twosessionsA witchhunt for aplayer orteamTrapfails/backfiresSomeone'sdeaths areall mobrelatedFinal battleconsists ofpeople fromthe sameteamFalldamagerelateddeath3+creeperdeathsBasesburndownSignificantbetrayalFirstpermadeathmidwaythrough theseriesSomeonefinds allthestructuresLastGreen isalso thelast YellowTwo livesdown inonesessionUniquekill/deathEveryonereachesthe finalsessionSomeonekills their ownteammate(non-betrayal)Someonedies in theNetherTrapkillDripstonerelateddeath"___where doyou live?"momentSomeonedoesn't diefor 4sessionsstraightGreensin thefinaleTNT cartkill on 2+peopleAccidentalmurderThere's 5+deaths inone session(excludingfinale)RespawnanchorkillPet(s)diesPet getskidnappedSomeonedies in astructure

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Somebody goes red in the first two sessions
  2. A witch hunt for a player or team
  3. Trap fails/backfires
  4. Someone's deaths are all mob related
  5. Final battle consists of people from the same team
  6. Fall damage related death
  7. 3+ creeper deaths
  8. Bases burn down
  9. Significant betrayal
  10. First permadeath midway through the series
  11. Someone finds all the structures
  12. Last Green is also the last Yellow
  13. Two lives down in one session
  14. Unique kill/death
  15. Everyone reaches the final session
  16. Someone kills their own teammate (non-betrayal)
  17. Someone dies in the Nether
  18. Trap kill
  19. Dripstone related death
  20. "___ where do you live?" moment
  21. Someone doesn't die for 4 sessions straight
  22. Greens in the finale
  23. TNT cart kill on 2+ people
  24. Accidental murder
  25. There's 5+ deaths in one session (excluding finale)
  26. Respawn anchor kill
  27. Pet(s) dies
  28. Pet gets kidnapped
  29. Someone dies in a structure