Someone'sdeaths areall mobrelatedTrapfails/backfiresThere's 5+deaths inone session(excludingfinale)Uniquekill/deathSomeonedies in theNetherTrapkillA witchhunt for aplayer orteamEveryonereachesthe finalsessionFirstpermadeathmidwaythrough theseriesPet(s)diesRespawnanchorkillLastGreen isalso thelast YellowSomeonedies in astructureSignificantbetrayalPet getskidnappedSomebodygoes red inthe first twosessionsFalldamagerelateddeathTwo livesdown inonesessionAccidentalmurderSomeonefinds allthestructuresBasesburndown3+creeperdeathsSomeonedoesn't diefor 4sessionsstraightTNT cartkill on 2+peopleDripstonerelateddeathFinal battleconsists ofpeople fromthe sameteamSomeonekills their ownteammate(non-betrayal)Greensin thefinale"___where doyou live?"momentSomeone'sdeaths areall mobrelatedTrapfails/backfiresThere's 5+deaths inone session(excludingfinale)Uniquekill/deathSomeonedies in theNetherTrapkillA witchhunt for aplayer orteamEveryonereachesthe finalsessionFirstpermadeathmidwaythrough theseriesPet(s)diesRespawnanchorkillLastGreen isalso thelast YellowSomeonedies in astructureSignificantbetrayalPet getskidnappedSomebodygoes red inthe first twosessionsFalldamagerelateddeathTwo livesdown inonesessionAccidentalmurderSomeonefinds allthestructuresBasesburndown3+creeperdeathsSomeonedoesn't diefor 4sessionsstraightTNT cartkill on 2+peopleDripstonerelateddeathFinal battleconsists ofpeople fromthe sameteamSomeonekills their ownteammate(non-betrayal)Greensin thefinale"___where doyou live?"moment

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone's deaths are all mob related
  2. Trap fails/backfires
  3. There's 5+ deaths in one session (excluding finale)
  4. Unique kill/death
  5. Someone dies in the Nether
  6. Trap kill
  7. A witch hunt for a player or team
  8. Everyone reaches the final session
  9. First permadeath midway through the series
  10. Pet(s) dies
  11. Respawn anchor kill
  12. Last Green is also the last Yellow
  13. Someone dies in a structure
  14. Significant betrayal
  15. Pet gets kidnapped
  16. Somebody goes red in the first two sessions
  17. Fall damage related death
  18. Two lives down in one session
  19. Accidental murder
  20. Someone finds all the structures
  21. Bases burn down
  22. 3+ creeper deaths
  23. Someone doesn't die for 4 sessions straight
  24. TNT cart kill on 2+ people
  25. Dripstone related death
  26. Final battle consists of people from the same team
  27. Someone kills their own teammate (non-betrayal)
  28. Greens in the finale
  29. "___ where do you live?" moment