SignificantbetrayalSomeonedies in theNetherThere's 5+deaths inone session(excludingfinale)Trapfails/backfiresSomebodygoes red inthe first twosessionsPet(s)diesSomeone'sdeaths areall mobrelatedRespawnanchorkill3+creeperdeathsPet getskidnappedFinal battleconsists ofpeople fromthe sameteamSomeonedies in astructureEveryonereachesthe finalsessionFirstpermadeathmidwaythrough theseriesTNT cartkill on 2+peopleSomeonekills their ownteammate(non-betrayal)"___where doyou live?"momentAccidentalmurderTrapkillLastGreen isalso thelast YellowTwo livesdown inonesessionBasesburndownFalldamagerelateddeathGreensin thefinaleSomeonedoesn't diefor 4sessionsstraightA witchhunt for aplayer orteamDripstonerelateddeathUniquekill/deathSomeonefinds allthestructuresSignificantbetrayalSomeonedies in theNetherThere's 5+deaths inone session(excludingfinale)Trapfails/backfiresSomebodygoes red inthe first twosessionsPet(s)diesSomeone'sdeaths areall mobrelatedRespawnanchorkill3+creeperdeathsPet getskidnappedFinal battleconsists ofpeople fromthe sameteamSomeonedies in astructureEveryonereachesthe finalsessionFirstpermadeathmidwaythrough theseriesTNT cartkill on 2+peopleSomeonekills their ownteammate(non-betrayal)"___where doyou live?"momentAccidentalmurderTrapkillLastGreen isalso thelast YellowTwo livesdown inonesessionBasesburndownFalldamagerelateddeathGreensin thefinaleSomeonedoesn't diefor 4sessionsstraightA witchhunt for aplayer orteamDripstonerelateddeathUniquekill/deathSomeonefinds allthestructures

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Significant betrayal
  2. Someone dies in the Nether
  3. There's 5+ deaths in one session (excluding finale)
  4. Trap fails/backfires
  5. Somebody goes red in the first two sessions
  6. Pet(s) dies
  7. Someone's deaths are all mob related
  8. Respawn anchor kill
  9. 3+ creeper deaths
  10. Pet gets kidnapped
  11. Final battle consists of people from the same team
  12. Someone dies in a structure
  13. Everyone reaches the final session
  14. First permadeath midway through the series
  15. TNT cart kill on 2+ people
  16. Someone kills their own teammate (non-betrayal)
  17. "___ where do you live?" moment
  18. Accidental murder
  19. Trap kill
  20. Last Green is also the last Yellow
  21. Two lives down in one session
  22. Bases burn down
  23. Fall damage related death
  24. Greens in the finale
  25. Someone doesn't die for 4 sessions straight
  26. A witch hunt for a player or team
  27. Dripstone related death
  28. Unique kill/death
  29. Someone finds all the structures