A witchhunt for aplayer orteamDripstonerelateddeathPet(s)diesFalldamagerelateddeathSomeonedoesn't diefor 4sessionsstraightSomeonekills their ownteammate(non-betrayal)Everyonereachesthe finalsessionSomeonedies in astructureTrapkillAccidentalmurderFirstpermadeathmidwaythrough theseries"___where doyou live?"momentBasesburndownGreensin thefinaleTwo livesdown inonesessionSomeone'sdeaths areall mobrelatedTNT cartkill on 2+peopleSomeonefinds allthestructuresPet getskidnappedUniquekill/death3+creeperdeathsSomeonedies in theNetherThere's 5+deaths inone session(excludingfinale)SignificantbetrayalFinal battleconsists ofpeople fromthe sameteamLastGreen isalso thelast YellowRespawnanchorkillTrapfails/backfiresSomebodygoes red inthe first twosessionsA witchhunt for aplayer orteamDripstonerelateddeathPet(s)diesFalldamagerelateddeathSomeonedoesn't diefor 4sessionsstraightSomeonekills their ownteammate(non-betrayal)Everyonereachesthe finalsessionSomeonedies in astructureTrapkillAccidentalmurderFirstpermadeathmidwaythrough theseries"___where doyou live?"momentBasesburndownGreensin thefinaleTwo livesdown inonesessionSomeone'sdeaths areall mobrelatedTNT cartkill on 2+peopleSomeonefinds allthestructuresPet getskidnappedUniquekill/death3+creeperdeathsSomeonedies in theNetherThere's 5+deaths inone session(excludingfinale)SignificantbetrayalFinal battleconsists ofpeople fromthe sameteamLastGreen isalso thelast YellowRespawnanchorkillTrapfails/backfiresSomebodygoes red inthe first twosessions

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A witch hunt for a player or team
  2. Dripstone related death
  3. Pet(s) dies
  4. Fall damage related death
  5. Someone doesn't die for 4 sessions straight
  6. Someone kills their own teammate (non-betrayal)
  7. Everyone reaches the final session
  8. Someone dies in a structure
  9. Trap kill
  10. Accidental murder
  11. First permadeath midway through the series
  12. "___ where do you live?" moment
  13. Bases burn down
  14. Greens in the finale
  15. Two lives down in one session
  16. Someone's deaths are all mob related
  17. TNT cart kill on 2+ people
  18. Someone finds all the structures
  19. Pet gets kidnapped
  20. Unique kill/death
  21. 3+ creeper deaths
  22. Someone dies in the Nether
  23. There's 5+ deaths in one session (excluding finale)
  24. Significant betrayal
  25. Final battle consists of people from the same team
  26. Last Green is also the last Yellow
  27. Respawn anchor kill
  28. Trap fails/backfires
  29. Somebody goes red in the first two sessions