RespawnanchorkillBasesburndownFinal battleconsists ofpeople fromthe sameteamPet getskidnapped3+creeperdeathsPet(s)diesSomebodygoes red inthe first twosessionsAccidentalmurderEveryonereachesthe finalsessionUniquekill/deathGreensin thefinaleDripstonerelateddeathSomeonekills their ownteammate(non-betrayal)Someonefinds allthestructuresTrapfails/backfiresSignificantbetrayalA witchhunt for aplayer orteamSomeone'sdeaths areall mobrelatedSomeonedoesn't diefor 4sessionsstraightFalldamagerelateddeathTwo livesdown inonesessionLastGreen isalso thelast YellowFirstpermadeathmidwaythrough theseries"___where doyou live?"momentTrapkillTNT cartkill on 2+peopleSomeonedies in astructureSomeonedies in theNetherThere's 5+deaths inone session(excludingfinale)RespawnanchorkillBasesburndownFinal battleconsists ofpeople fromthe sameteamPet getskidnapped3+creeperdeathsPet(s)diesSomebodygoes red inthe first twosessionsAccidentalmurderEveryonereachesthe finalsessionUniquekill/deathGreensin thefinaleDripstonerelateddeathSomeonekills their ownteammate(non-betrayal)Someonefinds allthestructuresTrapfails/backfiresSignificantbetrayalA witchhunt for aplayer orteamSomeone'sdeaths areall mobrelatedSomeonedoesn't diefor 4sessionsstraightFalldamagerelateddeathTwo livesdown inonesessionLastGreen isalso thelast YellowFirstpermadeathmidwaythrough theseries"___where doyou live?"momentTrapkillTNT cartkill on 2+peopleSomeonedies in astructureSomeonedies in theNetherThere's 5+deaths inone session(excludingfinale)

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Respawn anchor kill
  2. Bases burn down
  3. Final battle consists of people from the same team
  4. Pet gets kidnapped
  5. 3+ creeper deaths
  6. Pet(s) dies
  7. Somebody goes red in the first two sessions
  8. Accidental murder
  9. Everyone reaches the final session
  10. Unique kill/death
  11. Greens in the finale
  12. Dripstone related death
  13. Someone kills their own teammate (non-betrayal)
  14. Someone finds all the structures
  15. Trap fails/backfires
  16. Significant betrayal
  17. A witch hunt for a player or team
  18. Someone's deaths are all mob related
  19. Someone doesn't die for 4 sessions straight
  20. Fall damage related death
  21. Two lives down in one session
  22. Last Green is also the last Yellow
  23. First permadeath midway through the series
  24. "___ where do you live?" moment
  25. Trap kill
  26. TNT cart kill on 2+ people
  27. Someone dies in a structure
  28. Someone dies in the Nether
  29. There's 5+ deaths in one session (excluding finale)