Everyonereachesthe finalsessionTrapfails/backfiresFalldamagerelateddeathFirstpermadeathmidwaythrough theseriesSignificantbetrayalUniquekill/deathSomeonedoesn't diefor 4sessionsstraightTrapkill3+creeperdeathsLastGreen isalso thelast YellowBasesburndownTNT cartkill on 2+peopleFinal battleconsists ofpeople fromthe sameteamThere's 5+deaths inone session(excludingfinale)DripstonerelateddeathAccidentalmurderSomeonedies in theNetherSomeonedies in astructureSomeone'sdeaths areall mobrelatedTwo livesdown inonesessionPet getskidnappedRespawnanchorkillSomebodygoes red inthe first twosessionsPet(s)diesSomeonekills their ownteammate(non-betrayal)Someonefinds allthestructuresGreensin thefinale"___where doyou live?"momentA witchhunt for aplayer orteamEveryonereachesthe finalsessionTrapfails/backfiresFalldamagerelateddeathFirstpermadeathmidwaythrough theseriesSignificantbetrayalUniquekill/deathSomeonedoesn't diefor 4sessionsstraightTrapkill3+creeperdeathsLastGreen isalso thelast YellowBasesburndownTNT cartkill on 2+peopleFinal battleconsists ofpeople fromthe sameteamThere's 5+deaths inone session(excludingfinale)DripstonerelateddeathAccidentalmurderSomeonedies in theNetherSomeonedies in astructureSomeone'sdeaths areall mobrelatedTwo livesdown inonesessionPet getskidnappedRespawnanchorkillSomebodygoes red inthe first twosessionsPet(s)diesSomeonekills their ownteammate(non-betrayal)Someonefinds allthestructuresGreensin thefinale"___where doyou live?"momentA witchhunt for aplayer orteam

Sapphire Life Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Everyone reaches the final session
  2. Trap fails/backfires
  3. Fall damage related death
  4. First permadeath midway through the series
  5. Significant betrayal
  6. Unique kill/death
  7. Someone doesn't die for 4 sessions straight
  8. Trap kill
  9. 3+ creeper deaths
  10. Last Green is also the last Yellow
  11. Bases burn down
  12. TNT cart kill on 2+ people
  13. Final battle consists of people from the same team
  14. There's 5+ deaths in one session (excluding finale)
  15. Dripstone related death
  16. Accidental murder
  17. Someone dies in the Nether
  18. Someone dies in a structure
  19. Someone's deaths are all mob related
  20. Two lives down in one session
  21. Pet gets kidnapped
  22. Respawn anchor kill
  23. Somebody goes red in the first two sessions
  24. Pet(s) dies
  25. Someone kills their own teammate (non-betrayal)
  26. Someone finds all the structures
  27. Greens in the finale
  28. "___ where do you live?" moment
  29. A witch hunt for a player or team