gameplaysubsystemsTheKillerghostingContrastemphasisdialogboxrarityguideMotionpathsParametersbreak thefourthwallTheExplorerpre-bakedanimationscomputer-aided designprograms(CAD)LAMPbubblingAlphaTestingPositivereinforcementanimationstategraphhomingprojectilesRepetitionappropriationstarsystemslootcratesTheAchieveremojiFunnelingGameFeelstate-basedanimationsystemTheSocializerMovementSoftwarestacksspatialrepresentationBlendedanimationBreadcrumbsclippingAlignmenttargetingpay-to-winmechanicsprojectilespreadNegativespaceProportiondirectionalprojectilessplinebackstoriesself-awarebalancegameplaysubsystemsTheKillerghostingContrastemphasisdialogboxrarityguideMotionpathsParametersbreak thefourthwallTheExplorerpre-bakedanimationscomputer-aided designprograms(CAD)LAMPbubblingAlphaTestingPositivereinforcementanimationstategraphhomingprojectilesRepetitionappropriationstarsystemslootcratesTheAchieveremojiFunnelingGameFeelstate-basedanimationsystemTheSocializerMovementSoftwarestacksspatialrepresentationBlendedanimationBreadcrumbsclippingAlignmenttargetingpay-to-winmechanicsprojectilespreadNegativespaceProportiondirectionalprojectilessplinebackstoriesself-awarebalance

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. gameplay subsystems
  2. The Killer
  3. ghosting
  4. Contrast
  5. emphasis
  6. dialog box
  7. rarity guide
  8. Motion paths
  9. Parameters
  10. break the fourth wall
  11. The Explorer
  12. pre-baked animations
  13. computer-aided design programs (CAD)
  14. LAMP
  15. bubbling
  16. Alpha Testing
  17. Positive reinforcement
  18. animation state graph
  19. homing projectiles
  20. Repetition
  21. appropriation
  22. star systems
  23. loot crates
  24. The Achiever
  25. emoji
  26. Funneling
  27. Game Feel
  28. state-based animation system
  29. The Socializer
  30. Movement
  31. Software stacks
  32. spatial representation
  33. Blended animation
  34. Breadcrumbs
  35. clipping
  36. Alignment
  37. targeting
  38. pay-to-win mechanics
  39. projectile spread
  40. Negative space
  41. Proportion
  42. directional projectiles
  43. spline
  44. backstories
  45. self-aware
  46. balance