Negativespacedirectionalprojectilesbalanceself-awareSoftwarestacksbubblingFunnelingRepetitiontargetingemojiBlendedanimationContrastgameplaysubsystemsstarsystemsclippingGameFeeldialogboxParametersbackstoriescomputer-aided designprograms(CAD)appropriationTheAchieverAlignmentProportionsplinepay-to-winmechanicsAlphaTestingPositivereinforcementemphasisBreadcrumbsanimationstategraphbreak thefourthwallTheExplorerMotionpathspre-bakedanimationslootcratesMovementghostinghomingprojectilesprojectilespreadTheSocializerTheKillerstate-basedanimationsystemLAMPrarityguidespatialrepresentationNegativespacedirectionalprojectilesbalanceself-awareSoftwarestacksbubblingFunnelingRepetitiontargetingemojiBlendedanimationContrastgameplaysubsystemsstarsystemsclippingGameFeeldialogboxParametersbackstoriescomputer-aided designprograms(CAD)appropriationTheAchieverAlignmentProportionsplinepay-to-winmechanicsAlphaTestingPositivereinforcementemphasisBreadcrumbsanimationstategraphbreak thefourthwallTheExplorerMotionpathspre-bakedanimationslootcratesMovementghostinghomingprojectilesprojectilespreadTheSocializerTheKillerstate-basedanimationsystemLAMPrarityguidespatialrepresentation

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
  1. Negative space
  2. directional projectiles
  3. balance
  4. self-aware
  5. Software stacks
  6. bubbling
  7. Funneling
  8. Repetition
  9. targeting
  10. emoji
  11. Blended animation
  12. Contrast
  13. gameplay subsystems
  14. star systems
  15. clipping
  16. Game Feel
  17. dialog box
  18. Parameters
  19. backstories
  20. computer-aided design programs (CAD)
  21. appropriation
  22. The Achiever
  23. Alignment
  24. Proportion
  25. spline
  26. pay-to-win mechanics
  27. Alpha Testing
  28. Positive reinforcement
  29. emphasis
  30. Breadcrumbs
  31. animation state graph
  32. break the fourth wall
  33. The Explorer
  34. Motion paths
  35. pre-baked animations
  36. loot crates
  37. Movement
  38. ghosting
  39. homing projectiles
  40. projectile spread
  41. The Socializer
  42. The Killer
  43. state-based animation system
  44. LAMP
  45. rarity guide
  46. spatial representation