ProportionstarsystemsemojiContrastghostingbreak thefourthwallstate-basedanimationsystemAlignmentpay-to-winmechanicsdirectionalprojectilesSoftwarestacksMotionpathstargetingNegativespacePositivereinforcementprojectilespreadFunnelinggameplaysubsystemsself-awarecomputer-aided designprograms(CAD)TheSocializerGameFeelbalanceemphasisanimationstategraphpre-bakedanimationsTheAchieverLAMPAlphaTestinglootcratesbackstoriesParametersclippingBlendedanimationRepetitionTheExplorerdialogboxrarityguidespatialrepresentationMovementTheKillerappropriationhomingprojectilesbubblingBreadcrumbssplineProportionstarsystemsemojiContrastghostingbreak thefourthwallstate-basedanimationsystemAlignmentpay-to-winmechanicsdirectionalprojectilesSoftwarestacksMotionpathstargetingNegativespacePositivereinforcementprojectilespreadFunnelinggameplaysubsystemsself-awarecomputer-aided designprograms(CAD)TheSocializerGameFeelbalanceemphasisanimationstategraphpre-bakedanimationsTheAchieverLAMPAlphaTestinglootcratesbackstoriesParametersclippingBlendedanimationRepetitionTheExplorerdialogboxrarityguidespatialrepresentationMovementTheKillerappropriationhomingprojectilesbubblingBreadcrumbsspline

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proportion
  2. star systems
  3. emoji
  4. Contrast
  5. ghosting
  6. break the fourth wall
  7. state-based animation system
  8. Alignment
  9. pay-to-win mechanics
  10. directional projectiles
  11. Software stacks
  12. Motion paths
  13. targeting
  14. Negative space
  15. Positive reinforcement
  16. projectile spread
  17. Funneling
  18. gameplay subsystems
  19. self-aware
  20. computer-aided design programs (CAD)
  21. The Socializer
  22. Game Feel
  23. balance
  24. emphasis
  25. animation state graph
  26. pre-baked animations
  27. The Achiever
  28. LAMP
  29. Alpha Testing
  30. loot crates
  31. backstories
  32. Parameters
  33. clipping
  34. Blended animation
  35. Repetition
  36. The Explorer
  37. dialog box
  38. rarity guide
  39. spatial representation
  40. Movement
  41. The Killer
  42. appropriation
  43. homing projectiles
  44. bubbling
  45. Breadcrumbs
  46. spline