TheKilleremojiMotionpathsRepetitionhomingprojectilesdirectionalprojectilesFunnelingemphasisBreadcrumbspay-to-winmechanicsdialogboxrarityguidecomputer-aided designprograms(CAD)ghostingTheAchieverself-awareappropriationtargetingMovementpre-bakedanimationsGameFeelAlphaTestingTheExplorerstarsystemsParametersbreak thefourthwallNegativespacestate-basedanimationsystemprojectilespreadanimationstategraphSoftwarestacksContrastbalanceLAMPBlendedanimationTheSocializerProportionbubblingPositivereinforcementbackstorieslootcratesgameplaysubsystemsAlignmentclippingsplinespatialrepresentationTheKilleremojiMotionpathsRepetitionhomingprojectilesdirectionalprojectilesFunnelingemphasisBreadcrumbspay-to-winmechanicsdialogboxrarityguidecomputer-aided designprograms(CAD)ghostingTheAchieverself-awareappropriationtargetingMovementpre-bakedanimationsGameFeelAlphaTestingTheExplorerstarsystemsParametersbreak thefourthwallNegativespacestate-basedanimationsystemprojectilespreadanimationstategraphSoftwarestacksContrastbalanceLAMPBlendedanimationTheSocializerProportionbubblingPositivereinforcementbackstorieslootcratesgameplaysubsystemsAlignmentclippingsplinespatialrepresentation

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
  1. The Killer
  2. emoji
  3. Motion paths
  4. Repetition
  5. homing projectiles
  6. directional projectiles
  7. Funneling
  8. emphasis
  9. Breadcrumbs
  10. pay-to-win mechanics
  11. dialog box
  12. rarity guide
  13. computer-aided design programs (CAD)
  14. ghosting
  15. The Achiever
  16. self-aware
  17. appropriation
  18. targeting
  19. Movement
  20. pre-baked animations
  21. Game Feel
  22. Alpha Testing
  23. The Explorer
  24. star systems
  25. Parameters
  26. break the fourth wall
  27. Negative space
  28. state-based animation system
  29. projectile spread
  30. animation state graph
  31. Software stacks
  32. Contrast
  33. balance
  34. LAMP
  35. Blended animation
  36. The Socializer
  37. Proportion
  38. bubbling
  39. Positive reinforcement
  40. backstories
  41. loot crates
  42. gameplay subsystems
  43. Alignment
  44. clipping
  45. spline
  46. spatial representation