self-awaregameplaysubsystemsdialogboxGameFeelParametersprojectilespreadMovementContrastBlendedanimationsplineTheSocializerTheAchieverAlphaTestingTheKillerBreadcrumbsbalancebackstorieshomingprojectilespay-to-winmechanicsLAMPdirectionalprojectilesappropriationPositivereinforcementbreak thefourthwallspatialrepresentationbubblinglootcratesRepetitionstarsystemsanimationstategraphtargetingNegativespaceemojiMotionpathscomputer-aided designprograms(CAD)AlignmentSoftwarestacksProportionstate-basedanimationsystememphasisghostingTheExplorerrarityguideclippingFunnelingpre-bakedanimationsself-awaregameplaysubsystemsdialogboxGameFeelParametersprojectilespreadMovementContrastBlendedanimationsplineTheSocializerTheAchieverAlphaTestingTheKillerBreadcrumbsbalancebackstorieshomingprojectilespay-to-winmechanicsLAMPdirectionalprojectilesappropriationPositivereinforcementbreak thefourthwallspatialrepresentationbubblinglootcratesRepetitionstarsystemsanimationstategraphtargetingNegativespaceemojiMotionpathscomputer-aided designprograms(CAD)AlignmentSoftwarestacksProportionstate-basedanimationsystememphasisghostingTheExplorerrarityguideclippingFunnelingpre-bakedanimations

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. self-aware
  2. gameplay subsystems
  3. dialog box
  4. Game Feel
  5. Parameters
  6. projectile spread
  7. Movement
  8. Contrast
  9. Blended animation
  10. spline
  11. The Socializer
  12. The Achiever
  13. Alpha Testing
  14. The Killer
  15. Breadcrumbs
  16. balance
  17. backstories
  18. homing projectiles
  19. pay-to-win mechanics
  20. LAMP
  21. directional projectiles
  22. appropriation
  23. Positive reinforcement
  24. break the fourth wall
  25. spatial representation
  26. bubbling
  27. loot crates
  28. Repetition
  29. star systems
  30. animation state graph
  31. targeting
  32. Negative space
  33. emoji
  34. Motion paths
  35. computer-aided design programs (CAD)
  36. Alignment
  37. Software stacks
  38. Proportion
  39. state-based animation system
  40. emphasis
  41. ghosting
  42. The Explorer
  43. rarity guide
  44. clipping
  45. Funneling
  46. pre-baked animations