bubblingNegativespacespatialrepresentationemojilootcratespay-to-winmechanicsFunnelingbackstoriesLAMPrarityguideAlignmentBlendedanimationTheKillerAlphaTestingSoftwarestacksTheAchieverghostingappropriationRepetitionsplineMotionpathsContrastGameFeelBreadcrumbsgameplaysubsystemsdirectionalprojectilestargetingProportioncomputer-aided designprograms(CAD)state-basedanimationsystemhomingprojectilesanimationstategraphprojectilespreadbalancedialogboxParametersemphasisTheExplorerpre-bakedanimationsTheSocializerPositivereinforcementstarsystemsbreak thefourthwallclippingself-awareMovementbubblingNegativespacespatialrepresentationemojilootcratespay-to-winmechanicsFunnelingbackstoriesLAMPrarityguideAlignmentBlendedanimationTheKillerAlphaTestingSoftwarestacksTheAchieverghostingappropriationRepetitionsplineMotionpathsContrastGameFeelBreadcrumbsgameplaysubsystemsdirectionalprojectilestargetingProportioncomputer-aided designprograms(CAD)state-basedanimationsystemhomingprojectilesanimationstategraphprojectilespreadbalancedialogboxParametersemphasisTheExplorerpre-bakedanimationsTheSocializerPositivereinforcementstarsystemsbreak thefourthwallclippingself-awareMovement

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. bubbling
  2. Negative space
  3. spatial representation
  4. emoji
  5. loot crates
  6. pay-to-win mechanics
  7. Funneling
  8. backstories
  9. LAMP
  10. rarity guide
  11. Alignment
  12. Blended animation
  13. The Killer
  14. Alpha Testing
  15. Software stacks
  16. The Achiever
  17. ghosting
  18. appropriation
  19. Repetition
  20. spline
  21. Motion paths
  22. Contrast
  23. Game Feel
  24. Breadcrumbs
  25. gameplay subsystems
  26. directional projectiles
  27. targeting
  28. Proportion
  29. computer-aided design programs (CAD)
  30. state-based animation system
  31. homing projectiles
  32. animation state graph
  33. projectile spread
  34. balance
  35. dialog box
  36. Parameters
  37. emphasis
  38. The Explorer
  39. pre-baked animations
  40. The Socializer
  41. Positive reinforcement
  42. star systems
  43. break the fourth wall
  44. clipping
  45. self-aware
  46. Movement