ContrastTheSocializerBlendedanimationemojiemphasisBreadcrumbsTheAchieverParametersSoftwarestacksbreak thefourthwallFunnelingtargetingMovementgameplaysubsystemsself-awarebackstoriesRepetitionpre-bakedanimationsstate-basedanimationsystemTheKillerlootcratespay-to-winmechanicssplineTheExplorerprojectilespreadProportionclippingstarsystemsPositivereinforcementbubblingAlignmentLAMPspatialrepresentationanimationstategraphAlphaTestingbalanceappropriationGameFeelhomingprojectilesdirectionalprojectilescomputer-aided designprograms(CAD)ghostingNegativespacedialogboxMotionpathsrarityguideContrastTheSocializerBlendedanimationemojiemphasisBreadcrumbsTheAchieverParametersSoftwarestacksbreak thefourthwallFunnelingtargetingMovementgameplaysubsystemsself-awarebackstoriesRepetitionpre-bakedanimationsstate-basedanimationsystemTheKillerlootcratespay-to-winmechanicssplineTheExplorerprojectilespreadProportionclippingstarsystemsPositivereinforcementbubblingAlignmentLAMPspatialrepresentationanimationstategraphAlphaTestingbalanceappropriationGameFeelhomingprojectilesdirectionalprojectilescomputer-aided designprograms(CAD)ghostingNegativespacedialogboxMotionpathsrarityguide

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Contrast
  2. The Socializer
  3. Blended animation
  4. emoji
  5. emphasis
  6. Breadcrumbs
  7. The Achiever
  8. Parameters
  9. Software stacks
  10. break the fourth wall
  11. Funneling
  12. targeting
  13. Movement
  14. gameplay subsystems
  15. self-aware
  16. backstories
  17. Repetition
  18. pre-baked animations
  19. state-based animation system
  20. The Killer
  21. loot crates
  22. pay-to-win mechanics
  23. spline
  24. The Explorer
  25. projectile spread
  26. Proportion
  27. clipping
  28. star systems
  29. Positive reinforcement
  30. bubbling
  31. Alignment
  32. LAMP
  33. spatial representation
  34. animation state graph
  35. Alpha Testing
  36. balance
  37. appropriation
  38. Game Feel
  39. homing projectiles
  40. directional projectiles
  41. computer-aided design programs (CAD)
  42. ghosting
  43. Negative space
  44. dialog box
  45. Motion paths
  46. rarity guide