ParametersBlendedanimationlootcratesMotionpathsgameplaysubsystemsstarsystemsdialogboxpre-bakedanimationsProportionTheAchievercomputer-aided designprograms(CAD)directionalprojectilesTheExplorerPositivereinforcementbalancestate-basedanimationsystemAlignmentFunnelingsplineclippingAlphaTestingSoftwarestacksappropriationbackstoriesRepetitionbubblingTheSocializerhomingprojectilesrarityguideLAMPNegativespaceemphasisanimationstategraphpay-to-winmechanicsghostingMovementspatialrepresentationemojiBreadcrumbsGameFeelTheKillerbreak thefourthwallContrasttargetingself-awareprojectilespreadParametersBlendedanimationlootcratesMotionpathsgameplaysubsystemsstarsystemsdialogboxpre-bakedanimationsProportionTheAchievercomputer-aided designprograms(CAD)directionalprojectilesTheExplorerPositivereinforcementbalancestate-basedanimationsystemAlignmentFunnelingsplineclippingAlphaTestingSoftwarestacksappropriationbackstoriesRepetitionbubblingTheSocializerhomingprojectilesrarityguideLAMPNegativespaceemphasisanimationstategraphpay-to-winmechanicsghostingMovementspatialrepresentationemojiBreadcrumbsGameFeelTheKillerbreak thefourthwallContrasttargetingself-awareprojectilespread

Week 12: VGD 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parameters
  2. Blended animation
  3. loot crates
  4. Motion paths
  5. gameplay subsystems
  6. star systems
  7. dialog box
  8. pre-baked animations
  9. Proportion
  10. The Achiever
  11. computer-aided design programs (CAD)
  12. directional projectiles
  13. The Explorer
  14. Positive reinforcement
  15. balance
  16. state-based animation system
  17. Alignment
  18. Funneling
  19. spline
  20. clipping
  21. Alpha Testing
  22. Software stacks
  23. appropriation
  24. backstories
  25. Repetition
  26. bubbling
  27. The Socializer
  28. homing projectiles
  29. rarity guide
  30. LAMP
  31. Negative space
  32. emphasis
  33. animation state graph
  34. pay-to-win mechanics
  35. ghosting
  36. Movement
  37. spatial representation
  38. emoji
  39. Breadcrumbs
  40. Game Feel
  41. The Killer
  42. break the fourth wall
  43. Contrast
  44. targeting
  45. self-aware
  46. projectile spread